Am 08.05.24 um 12:17 schrieb Michel Dänzer:
On 2024-05-07 18:39, Jeremy Day wrote:
This is just to report that I've had usually well-behaved applications
sometimes having problems with memory access violations since kernel
version 6.9-rc5.  This past weekend I stumbled across a way to reliably
reproduce the problem in the form of a Skyrim save file which causes a
crash shortly after loading the game on affected kernels.

Things go back to running smoothly only if I revert one of the changes
in 5th April's "[PATCH] drm/amdgpu: fix visible VRAM handling during
faults" as follows.

Patch is against v6.9-rc7.  It restores the check for partially
visible-to-cpu memory in amdgpu_bo_fault_reserve_notify.  Things
seem stable again with this change.
Does this instead of your patch help by any chance?


diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c 
b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
index 109fe557a02b..29c197c00018 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
@@ -427,7 +427,7 @@ bool amdgpu_res_cpu_visible(struct amdgpu_device *adev,

         amdgpu_res_first(res, 0, res->size, &cursor);
         while (cursor.remaining) {
-               if ((cursor.start + cursor.size) >= adev->gmc.visible_vram_size)
+               if ((cursor.start + cursor.size) > adev->gmc.visible_vram_size)

Oh, good catch. Yes that might be it.

Thanks a lot,
Christian.

                         return false;
                 amdgpu_res_next(&cursor, cursor.size);
         }



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