Hi, I've a widget with several images that can be skinned. My original idea was to have the base skin in the assets folder and skins in SD. That way I was able to convert easily to Bitmaps to pass to RemoteViews and I had the code homogenized. The problem is that as images can be big I get the FAILED BINDING TRANSACTION (https://groups.google.com/d/topic/android-developers/KKEyW6XdDvg/discussion)
I've read that as a solution I have to use setURI in remoteview to load the bitmaps with a file:/// or content:///. With bitmaps in SD there is no problem and I can use a file:/// but with the files in assets there is a standard content provider to give access to it to the launcher external process? I know that I can use resources for defaultSkin and file:/// uris for SD skins, but I prefer a more homogeneous solution to use URIs for both if that is not more difficult than building the abstractions to homogeenize URIS and resources. Cheers, -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en