Hi,

Hope you're doing well. We’re wondering how the experiment is progressing.
Please let us know if there's anything we can do.

Thanks
Li

From: François Doray <fdo...@google.com>
Sent: Tuesday, March 11, 2025 2:23 AM
To: blink-dev <blink-dev@chromium.org>
Cc: Chen, Li1 <li1.c...@intel.com>; uazo <carmelo.mess...@gmail.com>; blink-dev 
<blink-dev@chromium.org>
Subject: Re: [blink-dev] FYI: Frame rate throttling when no frames are produced

Hi,

We will proceed with the Stable 1% experiment for this intervention.

Rationale:
·

     *   The MotionMark regression is well understood. I discussed with 
+Camillo Bruni and we concluded that it isn't a blocker for measuring the 
impact of this intervention on Stable 1%. However, we will address any 
MotionMark regression before launching a change.
     *   Michal Mocny suggested worthwhile refinements. We will start by 
measuring the impact of this intervention as-is on Stable 1%. If we observe 
good results, it will be a good justification for investing in a "launchable" 
intervention, including integrating Michal Mocny's suggestions.
Have a nice day,

François
On Tuesday, February 18, 2025 at 11:25:36 AM UTC-5 Li1 Chen wrote:

https://issues.chromium.org/issues/337094888
On Friday, February 14, 2025 at 4:26:47 PM UTC+8 uazo wrote:
>  We tested an intervention on Canary/Dev/Beta that reduces the frame rate by 
> half (e.g., from 60fps to 30fps) after 4 consecutive frames without pixel 
> changes.

would it be possible to study the changes you have made in the code? is there 
an associated bugid? thank you.
On Wednesday, February 12, 2025 at 6:41:56 PM UTC-2 Li1 Chen wrote:

Hi,



We have tried Speedometer3 and MotionMark for this feature on pinpoint.

Speedometer3:

https://pinpoint-dot-chromeperf.appspot.com/job/11eca91ea10000

https://pinpoint-dot-chromeperf.appspot.com/job/166ca91ea10000

MotionMark:

https://pinpoint-dot-chromeperf.appspot.com/job/11289a3ba10000

https://pinpoint-dot-chromeperf.appspot.com/job/14289a3ba10000



>From the pinpoint data we can see that this feature does not affect the 
>performance of Speedometer3. It only causes regression in the MotionMark 
>subcase Design. The root cause is that the Design case uses rAF to calculate 
>the frame 
>length(https://github.com/WebKit/MotionMark/blob/baf37c1fcb690abbe048e249e248e7847bddd34f/MotionMark/tests/resources/main.js#L182),
> but there is no frame update. Since the frame rate is throttled after 4 
>DidNotProduceFrame, the frame length is reduced to 33ms, which affects the 
>complexity calculation in the case and causes regression. In MotionMark only 
>Design case uses no-op frame to calculate frame length, which does not seem 
>reasonable, so only this subcase is regressed.



Thanks

Li



On Monday, February 10, 2025 at 10:22:44 PM UTC+8 Camillo Bruni wrote:
+1 to double checking the benchmark
Most likely we're good as we should have at most a single idle rAF.


On Fri, 7 Feb 2025 at 20:13, Johnny Stenback 
<jste...@chromium.org<mailto:jste...@chromium.org>> wrote:
Hey Francois,

This sounds promising. My one concern is what effect(s) this might have on our 
performance benchmarking work. +Camillo Bruni for his thoughts. We should at 
the very least make sure speedometer/motionmark/etc numbers are not negatively 
impacted by this change.

Cheers,
Johnny

On Fri, Feb 7, 2025 at 10:03 AM Francois Pierre Doray 
<fdo...@chromium.org<mailto:fdo...@chromium.org>> wrote:
Hi,

We tested an intervention on Canary/Dev/Beta that reduces the frame rate by 
half (e.g., from 60fps to 30fps) after 4 consecutive frames without pixel 
changes. The frame rate returns to normal immediately upon pixel changes or 
input events. For example:

let last = performance.now();
let c = () => {
  window.requestAnimationFrame(c);
  let now = performance.now();
  console.log(now - last);
  last = now;
}
c();

The c() function's invocation frequency halves after 4 calls due to the lack of 
pixel updates. Note: As a result, a subsequent frame with pixel updates may be 
delayed by up to 1 frame (but frame rate returns to normal immediately after a 
frame with pixel updates).

This intervention significantly improves LCP, INP and CPU usage on Beta, 
confirming our prior observation that no-op frames often occupy the main thread 
during page load or input handling. To validate these results, we need a 1% 
stable experiment (user behavior differs between pre-stable and stable 
channels). Before proceeding, we'd appreciate feedback on potential issues this 
experiment might cause. We will determine our next steps based on input from 
this discussion.

Thanks,

François

[cc:  Chen, Li and Zheng, Hong from Intel who proposed and implemented this 
intervention]
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