RzR www.rzr.online.fr wrote: > On Mon, Feb 2, 2009 at 8:14 PM, Michal Brzozowski <ruso...@poczta.fm> wrote: >> I just opened a drawing program and played with it using two fingers. The >> 2009/1/27 Fernando Martins <ferna...@cmartins.nl> >>> kris Occhipinti wrote: >>>> I agree that it is a hardware limitation. > > Hi this seems to become a legal limitation as well : > > http://www.newlc.com/en/multitouch-feature-any-screen#comment-50240 > > If google fear apple's lawyers what about poormen like us ? > ... Oh well, When you have nothing to loose you have everything to win > Just don't do it exactly the same way as apple did, then. In particular, don't read their patent for inspiration.
One very simple way of getting limited multitouch is to have several adjacent touchscreens instead of one big touchscreen. 2 independent touch devices is enough for games played with "left thumb and right thumb". You can then press both flippers at once, and similiar. Duke have more than 2 buttons, but you still only have two for thumbs so no problem there. Of course, multitouch isn't really needed for gaming. Add a 4way controller and a couple of buttons on each side, and gamers should be fine. 4 independent touch devices is enough if all you want is to stretch windows in all directions at once. More if you want to play chords on a virtual piano - one touchscreen for each visible key. Calibrating the stylus to track nicely across the seams could be interesting though! Helge Hafting _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community