While we're at it, can anyone update us on the status of this bug in
Precise? When I tested it on Quantal it was working exactly as intended
with no side-affects like this so I'm wondering if there are plans to
fix this soon? Since it seems like it didn't make it into the point.

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https://bugs.launchpad.net/bugs/969860

Title:
  fglrx uses 100% CPU when screen turns off (spinning in
  glXWaitVideoSyncSGI or glXSwapBuffers)

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