Hi

Le 11/02/2010 à 10:32, Le Hir Matthieu a écrit :
> Hi, 
> 
> 

> From what I think I understood, dynamic komi is supposed to try to keep the
> game more even.
The dynamic komi is a bias in the evaluation in order to "inform" the bot
that the game is balanced, and prevent it beeing "blinded" by the false 
feeling of large win in the beginning of a high handicap game.

Else with black and 9 stones the bot would "think"
  i (bot) am ahead, just take it easy, this game is won, 
whereas it is not, the 9 stones are needed, and we human know that white will
slowly but inexorably catch up.

When the bot plays white, this is less a problem, as montecarlo bot will 
correctly play safer and safer as the game advances. Maybe it could help,
by reducing the risks taken?

> If the computer is black, playing at 9 handi, will the " burden komi" (
> negative) be 9 x  - 7,5  ?  - 67,5 ? It sounds highly improbable.
> 
> On the other hand, 9 handicaps are supposedly giving an advantage of 90 to
> 120 points, so my natural thought would be that the bot would give itself at
> least a negative komi of that many points ?

Yes this is the idea.
The problem is to find the right balance, and not be slow when the bot aims at
being safe, and not force the bot to take unneeded risks
(you know better than me the pb slow/thick, thin/light, safe/crazy)

.../...

> I am going to play a series of high handicap games ( as white)  against
> pachIV on kgs, that explains why I'm curious to know about how this
> komi-stuff works precisely.
no idea how/if this is implemented in different bots.

Alain
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