Package: libsdl1.2debian Version: 1.2.64-5 Severity: normal Tags: upstream Initially reported on ./play.it forge[1], this has been triggered using the Linux build of Mark of the Ninja that used to be provided by Humble Bundle (markoftheninja_linux38_1380755375.zip).
[1]: https://forge.dotslashplay.it/play.it/games/-/issues/895 When using sdl12-compat to provide libSDL-1.2.so.0, the game fails to render anything but a black screen. Ambient music can be heard in the background and the menu can be navigated using the keyboard (navigation sound effects are played as expected), so I guess this can be narrowed down to a rendering failure. This does not happen when using a real libSDL-1.2.so.0, then the game menu is rendered with no problem. This is not limited to the menu: I can blindly start a game and try moving around the character, then I hear the footsteps sound effect. Meanwhile the screen is still black. Upstream bug report: https://github.com/libsdl-org/sdl12-compat/issues/315 -- System Information: Debian Release: trixie/sid APT prefers unstable-debug APT policy: (500, 'unstable-debug'), (500, 'testing-debug'), (500, 'stable-debug'), (500, 'oldstable-debug'), (500, 'unstable'), (500, 'testing'), (500, 'stable'), (500, 'oldstable'), (1, 'experimental-debug'), (1, 'experimental') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 6.4.0-1-amd64 (SMP w/8 CPU threads; PREEMPT) Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8), LANGUAGE not set Shell: /bin/sh linked to /usr/bin/dash Init: systemd (via /run/systemd/system) LSM: AppArmor: enabled Versions of packages libsdl1.2debian depends on: ii libc6 2.37-7 ii libsdl2-2.0-0 2.28.3+dfsg-1 libsdl1.2debian recommends no packages. libsdl1.2debian suggests no packages. -- no debconf information