Source: xsok
Version: 1.02-19
Severity: serious
Justification: possible DFSG violation

        [Please do not Cc: me, as I’m “on the list,” so to say, and
        I prefer to reserve my inbox for private communication only.
        I’d have set up Mail-Followup-To:, but there doesn’t seem
        to be a way to make it point to the report being filed.]

        The xsok debian/copyright file seems to suggest that xsok
        was created solely by Michael Bischoff:

$ tar --xz -xO -- debian/copyright < xsok_1.02-19.debian.tar.xz 
This is Debian GNU/Linux's prepackaged version of xsok.
xsok was written by Michael Bischoff <michael.bisch...@gmx.net>.

The upstream source was downloaded from
ftp://ftp.io.com/pub/mirror/FreeBSD/ports/distfiles/xsok-1.02-src.tar.gz

The current Debian maintainer is Peter Samuelson <pe...@p12n.org>.
Much of the packaging work was done by previous Debian maintainers
Sven Rudolph and Joel Rosdahl.

    Copyright (c) 1994 by Michael Bischoff (m...@mo.math.nat.tu-bs.de)

[GNU GPL 2+ notice follows.]

        There’re two issues with this.  First, xsok includes
        doc/cyberbox.doc, authored by Doug Beeferman (I presume
        lib/Cyberbox/ files are also derivatives rather than
        original xsok work.)  The .doc file (quoted below) appears
        to allow verbatim redistribution of the respective game,
        but there’s no indication that ‘modifications and derived
        works’ are allowed (as DFSG requires) as well:

S O R T A F R E E W A R E   N O T I C E

This game can be distributed freely and played free of charge.  If you like
it, however, I wouldn't mind a small donation for the effort I put into
writing the program and (ughh!) in making the levels.  I say "ughh!" because
making the levels was by far the more time-consuming of the two projects.

        Neither is there any such indication on http://dougb.com/ .
        (I intend to contact the author of Cyberbox shortly to comment
        on this issue and (or) possibly re-release at least the
        portions of xsok derived from the original game in DFSG-
        compliant fashion.)

        Worse still, the ‘screens’ (= maps, levels) included in
        lib/Sokoban/ appear to mostly come from the original,
        proprietary version(s) of Soko-Ban.  Consider, e. g.:

http://web.archive.org/web/2023/https://www.mobygames.com/game/1715/soko-ban/

http://web.archive.org/web/20230407165659im_/https://cdn.mobygames.com/8e54fc3c-bee0-11ed-9c42-02420a000140.webp
http://web.archive.org/web/20230407165658im_/https://cdn.mobygames.com/0b7522d4-c204-11ed-ab6b-02420a000194.webp

        The first Soko-Ban screen, identical to lib/Sokoban/screen.01 .

http://web.archive.org/web/20230407165658im_/https://cdn.mobygames.com/058c7f98-ab6b-11ed-aaf5-02420a00019c.webp

        The second Soko-Ban screen, identical to lib/Sokoban/screen.02 .

        Moreover, taking a look at an earlier curses-based implementation
        of the game from [1], which (according to its README.v2, as
        quoted below) borrows screens from ‘the PC-version’, we find
        out that likely /all/ levels from 1 to 50 inclusive are taken
        from other software, while several other levels (86‒88) are
        derived from the same.

        I’m not aware of any evidence to suggest that the original
        Soko-Ban might be out of copyright or ever released as free
        software, from whence I conclude it’s likely proprietary,
        including the level designs.

The first thing I have to say is that I don't have the sources for SOKOBAN
under MS-DOS. I believe that this program is copyrighted. I took only the
idea and the screens of the PC-version.

[1] http://ibiblio.org/pub/linux/games/strategy/sokoban-src.tar.gz

bash$ diff -dbuF^\; -- \
          <((tar -zxOv --wildcards -- \*/screen.\?   < sokoban-src.tar.gz ; \
             tar -zxOv --wildcards -- \*/screen.\?\? < sokoban-src.tar.gz) \
                2>&1 | sed -e "s,^sokoban.*\\.,;LEVEL ,;") \
          share/games/xsok/Sokoban.def | head -n23 
--- /dev/fd/63
+++ share/games/xsok/Sokoban.def        2019-01-05 12:10:54 +0000
@@ -1,3 +1,14 @@
+;WALLS
+            12     f     f   ff      0   standard floor
+.           13     f     f   ff      4   target field
+#            0     0     0    0      0   walls
+
+;OBJECTS
+@            0       f       0    101   201    1     0 player
+$            1       f       0    100     0    2  1000 heavy box
+
+;MAXLEVEL 88
+;ATOP *$.
 ;LEVEL 1
     #####
     #   #
@@ -759,3 +770,521 @@ ;LEVEL 50
   #  ###   ##     #
   #  #      #    ##
   ####      ######
+;LEVEL 51
+#########

-- 
FSF associate member #7257  http://am-1.org/~ivan/

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