Package: python-pygame
Version: 1.9.1release+dfsg-2
Severity: wishlist

On Sat, Dec 24, 2011 at 3:19 PM, Jeff Breidenbach <j...@jab.org> wrote:
> pygame.transform.get_smoothscale_backend() returns GENERIC and
> pygame.transform.set_smoothscale_backend( 'MMX') throws an exception.
> The reason is pygame is compiled with -D_NO_MMX_FOR_X86_64
> in Setup.in. According to random internet searching, this compile flag is
> a workaround for an old SDL bug that has been fixed since libsdl1.2.10.
> If so, let's please turn MMX scaling back on. Here's the note I found on
> the internet.
>
> "If your CPU supports MMX and SSE instructions (if you have procfs,
> see contents of /proc/cpuinfo), smooth stretching images should be working
> swiftly. To check things out, run cgview with -i, and see what smooth scaling
> “backend” is. If it's not what you expect, you need to compile pygame, after
> removing -D_NO_MMX_FOR_X86_64 from CFLAGS for transform.c (edit
> Setup.in and run config.py). You need to get a recent version of SDL
> (>=1.2.10) if you do so, since _NO_MMX_FOR_X86_64 was introduced
> as a workaround for a bug in SDL (see RedHat bugzilla #487720)"
>
> I've tested this myself and it appears to work fine. The speed difference is
> significant for my program.
>
> -Jeff

Hi Jeff,

I'm filing a new bug report to keep track of progress on this. Please
consider using reportbug or manually submitting a bug report via
e-mail for any future requests, rather than directly contacting the
maintainers/uploaders of a package.

Have you already contacted the upstream pygame developers and notified
them of this issue? Ideally, instead of applying another
Debian-specific patch to pygame, you should ask upstream to remove
-D_NO_MMX_FOR_X86_64 prior to their next release so that all
downstream distributions can benefit from the change, not just Debian.

Vincent



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