On Fri, Aug 01, 2003 at 04:13:30PM -0400, Jim Penny wrote: > On Fri, 1 Aug 2003 16:01:03 -0400 Matt Zimmerman <[EMAIL PROTECTED]> wrote: > > nethack is the only game which comes to mind which does this, and I > > think it should probably be changed to keep the saved game in the user's > > home directory. This was clearly done in order to try to prevent > > cheating, but again, these days the player has root anyway. > > Hmm, that is not the only reason, and maybe not the real reason. What > about "bones piles"? Doesn't nethack do this partially so that levels > from dead games could be reused in future games? On a multi-user system, > you get a better set of bones piles, because you have no idea of what > killed the adventurer, and probably no idea of whether anything is worth > picking up and risking the possibility of a curse.
Of course it is the real reason. Otherwise you get exactly the same feature with a world-writable directory. (and anyway, there exists 'hearse' now, though I haven't tried it) -- - mdz