On Tue, 14 May 2024, Michael Riedl wrote:


Deprecate the option 'draw_bars' in favor of the new option 
'signal_loss_action',
which controls the behavior when the input signal is not available
(including the behavior previously available through draw_bars).
The default behavior remains unchanged to be backwards compatible.
The new option is more flexible for extending now and in the future.

The new value 'repeat' repeats the last video frame.
This is useful for very short dropouts and was not available before.

As far as I see, you are overriding frameBytes for a repeated frame, that seems 
wrong. pkt.data (frameBytes) must be associated with the videoFrame which is 
passed to av_buffer_create() later on.

Every AVFrame returned by the decklink device has an AVBuffer set up which
keeps a reference to the original DeckLink frame. This allows the use of the 
DeckLink frame's raw buffer directly. But you cannot use the raw buffer of 
another DeckLink frame for which the AVBuffer of the AVFrame does not keep a 
reference.

Thank you for your feedback!

I took another look at the code and revisited the DeckLink documentation to ensure my understanding was correct. It seems that frameBytes is a pointer to the buffer of an IDeckLinkVideoFrame, and it remains valid as long as the videoFrame is not released.

That is just it. You are releasing the repeated frame as soon as a valid frame comes in. The AVPacket data you previously returned will still point to the now released frameBytes. As I wrote above, the decklink frame corresponding to the returned frameBytes must be released in the destructor of the AVPacket buffer.

Regards,
Marton
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