Hi, seeing reports that the big black box is often met with a FBO error, I began to look at our way to render to texture. And I found this piece of code in od_gauge.cxx, line 63 :
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::FRAME_BUFFER); so it looks like the render to texture occurs in the frame buffer when FBO are not available. Maybe I am mistaken, but what about : camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); or camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::PIXEL_BUFFER_RTT); instead ? Old style RTT should be available widely without the need to draw to the frame buffer, and corrupt the scene. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel