Hi All, About this point in the release cycle, it's traditional to have a version numbering discussion, if only so Martin and I can ensure that the documentation matches the final binary!
My thoughts are as follows: - The changes we've made in the last year are significant, so incrementing from 1.9.1 to 1.9.2 seems inadequate, given that the increment from 1.9.0 to 1.9.1 was a bug-fix release. - Changing from 1.9.1 to 1.10.0 is going to confuse at least some people (though we've done it before with 0.9.10). As I recall, the original argument for not naming the last release v2.0 was that we felt that there were still some plib features that we didn't have in OSG, in particular shadows. However, the graphics in OSG now exceed plib in most areas (better 3D clouds, trees, shader effects, multiple camera support), so I would claim that this is no-longer a sensible comparison. Given this, I think we should just bite the bullet and go for v2.0.0. We should be pretty proud of the scope and function in FG, and I think that is an appropriate way to recognize this. If we start making releases on a more regular basis, this would also allow us to use major version numbers annually (v3.0.0, v4.0.0), and minor version numbers (v3.1.0, v3.2.0) for more quarterly releases. -Stuart (There, that'll increase list traffic...) ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel