I don't think this has anything to do with the compiler. You should probably ask on the SDL forums. They've been helpful for me before.
> On Jan 30, 2024, at 6:45 PM, Rafael Picanço via fpc-pascal > <fpc-pascal@lists.freepascal.org> wrote: > > Hi everyone, how are you doing? > > I am receiving an "FLT divide by zero" error when creating a renderer with > > // will default to Direct3d renderer > DL_CreateRenderer(FSDLWindow, -1, > // error > // SDL_RENDERER_ACCELERATED or SDL_RENDERER_PRESENTVSYNC > SDL_RENDERER_SOFTWARE > ); > > So, my notebook have two GPUs, an on-board Intel and a discrete NVIDIA , and > the error happens only on NVIDIA. > > Here (https://forum.lazarus.freepascal.org/index.php/topic,66042.0.html) > Jamie suggests that I may need to: > > Set8087CW($133f) > > and Tron suggests: > > SetExceptionMask > > Calling these functions during the OnCreate in the main form did not solve > the problem. > > Can you shed some light on this? > > _______________________________________________ > fpc-pascal maillist - fpc-pascal@lists.freepascal.org > https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal