Its very similar to the existing GoldSRC one, see the code snippet below for the exact format.
#define S2A_INFO_SRC 'I' // + Address, hostname, map, gamedir, gamedescription, active players, maxplayers, protocol unsigned char controlByte = msg->ReadByte(); if (controlByte != S2A_INFO_SRC) // return false; // read protocol version msg->ReadByte(); Q_strncpy(server.name, msg->ReadString(), sizeof(server.name)); Q_strncpy(server.map, msg->ReadString(), sizeof(server.map)); Q_strncpy(server.gameDir, msg->ReadString(), sizeof(server.gameDir)); strlwr(server.gameDir); Q_strncpy(server.gameDescription, msg->ReadString(), sizeof(server.gameDescription)); msg->ReadShort(); server.players = msg->ReadByte(); server.maxPlayers = msg->ReadByte(); server.botPlayers = msg->ReadByte(); msg->ReadByte(); // dedicated msg->ReadByte(); // OS server.password = msg->ReadByte(); server.secure = msg->ReadByte(); I still have to write up a quick description of the new RCON TCP/IP format, hopefully sometime this weekend. - Alfred ----Original Message---- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 11, 2004 6:32 PM To: Alfred Reynolds Subject: New query protocol for CS: Source? > Looks like you've implemented a new query protocol for the hl2 engine > do you have any details you can give me as I'm one the qstat > maintainers and would like to add it to the supported games. > > http://www.qstat.org > http://sourceforge.net/projects/qstat > > Steve / K > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. > and the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, > printing or otherwise disseminating it or any information contained > in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone (023) 8024 3137 or return the E.mail to > [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders