lmao...

On Sun, Sep 27, 2009 at 12:18 PM, Shane Arnold <clontar...@iinet.net.au>wrote:

> Dear VALVe,
>
> Shit's broken. Please fix it.
>
> Regards.
>
> Octo wrote:
> > I'm very glad I asked then, I wouldn't want to get the wrong people.
> > You can send me the id either on list or at this email address, as you
> > pointed out my detective skills aren't very strong so any assistance
> > from you would be appreciated.
> >
> > When you made your initial comment about doing it many many times I
> > assumed you were just a random griefer who hangs out on the mailing list
> > but seeing as that you are actually a Game and System admin I feel bad
> for
> > your user base.  I hope that you're a bit more proactive about
> > notifying vendors about problems in their software when you're wearing
> > your system admin hat.
> >
> > -octo
> >
> > On Sun, Sep 27, 2009 at 11:51:06PM +0800, Shane Arnold wrote:
> >> At the risk of taking this email thread completely off topic, I am
> >> neither of those two accounts you have linked to (I'm Australian mate,
> >> g'day!). It is not my responsibility to advise VALVe of flaws in the
> >> game design rules of their software, as I don't work for them nor have
> >> anything to do with the game mechanics and the decisions made there-in.
> >>
> >> I'm pretty sure VALVe know about this design flaw. I'm also pretty damn
> >> sure they have more important bugs and changes to make before doing a
> >> quick-fix (and incidentally, forcing all TF2 servers in the world to
> >> update for something that is a relatively minor issue).
> >>
> >> But I do appreciate your concern regarding my use of a flaw in the game
> >> Octo, and I will quite happily provide you with my STEAMID so you can
> >> ban me from servers I will never play on. Ever.
> >>
> >> Kind Regards and Happy Posting!
> >>
> >>   - Shane Arnold, Games/Systems Administrator of Nowhere Near the UK,
> Earth.
> >>
> >> (P.S awesome detective skills there Watson!)
> >>
> >> Octo wrote:
> >>> I for one am quite happy that you've known about this for a long time
> >>> but didn't let us (and presumably Valve) know so that it could be fixed
> or
> >>> worked around.
> >>>
> >>> Since you admit to abusing this to grief servers I was going to ban you
> >>> from my servers (we long ago hit our asshole quota) but I didn't see
> TF2
> >>> on your game list.  If you could send me your proper TF2 steamid or
> >>> community page I'd appreciate it.
> >>>
> >>> I found http://steamcommunity.com/profiles/76561197977227655 and
> >>> http://steamcommunity.com/profiles/76561197996285534 .  I'm not sure
> if the
> >>> second one is you or not.
> >>>
> >>> Thanks in advance.
> >>>
> >>> -octo
> >>>
> >>> On Sun, Sep 27, 2009 at 10:41:41PM +0800, Shane Arnold wrote:
> >>>> OK let me rephrase.
> >>>>
> >>>> It has been around for a very, very long time. I should know, I've
> used
> >>>> this flaw many many times.
> >>>>
> >>>> Regards.
> >>>>
> >>>> Ben Williams wrote:
> >>>>> Nope.
> >>>>>
> >>>>> I've only ever heard about this exploit since the 15th.
> >>>>>
> >>>>> Everything that Octo linked to is POST 15th.
> >>>>>
> >>>>> It happend in the September 15th update.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Date: Sun, 27 Sep 2009 22:14:58 +0800
> >>>>>> From: clontar...@iinet.net.au
> >>>>>> To: hlds@list.valvesoftware.com
> >>>>>> Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> >>>>>>
> >>>>>> I think you may find it's been around a *lot* longer than the 15th.
> >>>>>>
> >>>>>> Ben Williams wrote:
> >>>>>>> It's been a bug since the update on the 15th.
> >>>>>>>
> >>>>>>> I'm hoping Valve are working on it.
> >>>>>>>
> >>>>>>> It can be very annoying and the only way is to disable team
> 'Unassigned'
> >>>>>>>
> >>>>>>> Cheers
> >>>>>>>
> >>>>>>> Smashman
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> From: thunderfox19...@gmail.com
> >>>>>>>> To: hlds@list.valvesoftware.com
> >>>>>>>> Date: Sun, 27 Sep 2009 14:53:31 +0100
> >>>>>>>> Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> >>>>>>>>
> >>>>>>>> Hi,
> >>>>>>>>
> >>>>>>>> This exploit can be done with multiple classes. I have tested it
> with clan
> >>>>>>>> mates on a private server with Soldier and pyro and it can be done
> with
> >>>>>>>> these classes but possibly many more.
> >>>>>>>>
> >>>>>>>> Cheers
> >>>>>>>>
> >>>>>>>> Tirrel
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> -----Original Message-----
> >>>>>>>> From: hlds-boun...@list.valvesoftware.com
> >>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Octo
> >>>>>>>> Sent: 27 September 2009 05:15
> >>>>>>>> To: hlds@list.valvesoftware.com
> >>>>>>>> Subject: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> >>>>>>>>
> >>>>>>>> One of my users pointed me to a video on youtube of a guy
> >>>>>>>> exploiting a tf2 bug on my servers..
> >>>>>>>>
> >>>>>>>> http://www.youtube.com/watch?v=vTTemBE1gvo
> >>>>>>>>
> >>>>>>>> Discussion about it can be found at:
> >>>>>>>>
> >>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=969604
> >>>>>>>>
> >>>>>>>> I was pointed to this plugin to use as a work around:
> >>>>>>>>
> >>>>>>>> http://forums.alliedmods.net/showthread.php?t=104143
> >>>>>>>>
> >>>>>>>> People I've had exploit it so far:
> >>>>>>>>
> >>>>>>>> http://steamcommunity.com/id/KhalidShahin
> >>>>>>>> STEAM_0:1:18913704
> >>>>>>>>
> >>>>>>>> http://steamcommunity.com/profiles/76561197999565993
> >>>>>>>> STEAM_0:1:19650132
> >>>>>>>>
> >>>>>>>> http://steamcommunity.com/id/explorerD/
> >>>>>>>> STEAM_0:0:18270663
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Sorry for the full disclosure, but the number of people trying to
> exploit
> >>>>>>>> this seems to be growing exponentially already
> >>>>>>>>
> >>>>>>>> -octo
> >>>>>>>>
> >>>>>>>> _______________________________________________
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> >>>>>>>>
> >>>>>>>>
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> >>
> >>
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> >
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> please visit:
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>
>
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