So I just used the example multimedia project in Qt Creator and added the
same line, it fails the same way.
Before I go filing a bug report though, could this be because I'm running
Big Sur in a VM? (Parallels)
This is what I've been doing to compile and run the app without that line
just fine (using 6.2.0). I must because I can't yet upgrade my dev machine
until I know this works (Intel Macbook running Catalina, because with Big
Sur comes Xcode 12+, I must keep this machine as is so we can still compile
and release our app against 5.15.2)
If that is suspect I guess I could dual boot instead but I really didn't
want to do that because it would only be until we can validate we can build
these new universal binaries going forward, then I'd just upgrade my main
OS.

On Thu, Sep 30, 2021 at 1:44 PM Tor Arne Vestbø <tor.arne.ves...@qt.io>
wrote:

> Hi,
>
> Please file a bug with a sample project that reproduces this issue, thanks!
>
> tor arne
>
> On 30 Sep 2021, at 20:28, Wesley Krasko <wesbl...@gmail.com> wrote:
>
> Thanks. So I added this to my pro file for macos:
>
> QMAKE_APPLE_DEVICE_ARCHS="x86_64 arm64"
>
>
> It looked like it was going to build fine and then I got 1 build error for my 
> app :(
>
>
> It says:
>
> cannot use 'c++-cpp-output' output with multiple -arch options
>
>
> I searched that and fine results for "output with multiple" other things, but 
> not -arch. Ideas?
>
>
> On Wed, Sep 22, 2021 at 1:44 PM Croitor Alexandru <placi...@gmail.com>
> wrote:
>
>> Hi,
>>
>> Seems like the doc snapshots haven't been indexed by search engines yet
>> (from my results at least).
>>
>> See https://doc-snapshots.qt.io/qt6-6.2/macos.html#architectures
>>
>> You can specify the relevant options in Creator's Project pane for either
>> build system.
>>
>> On Wed, Sep 22, 2021 at 10:38 PM Wesley Krasko <wesbl...@gmail.com>
>> wrote:
>>
>>> Hello all. We have been waiting for Qt 6.2 for universal binary support.
>>> I have 6.2 RC and have our app building and running fine in Creator (for
>>> Intel on an Intel machine, Big Sur, Xcode 12).
>>> Does anyone know how to then create the universal binaries? I have found
>>> documentation on building Qt for both architectures, but that's irrelevant
>>> as we use the pre-compiled Qt downloaded through the maintenance tool.
>>> Our current process has been to dev/build the app in Creator (we do not
>>> use Xcode, find Creator much easier and more user friendly). Once done, I
>>> copy the bundle somewhere, run macdeployqt on it, sign it, then
>>> notarize it. Of course there's some details in between but that's
>>> essentially it, I have a pkg to distribute.
>>> I'm not seeing in Creator now how to create a universal binary, or
>>> finding any docs.
>>> Thanks!
>>>
>>> --
>>> Wes Krasko
>>> www.worldwidewes.com
>>> www.kraskofamily.com
>>> "Stay away from negative people. They have a problem for every solution."
>>>
>>>
>>> _______________________________________________
>>> Interest mailing list
>>> Interest@qt-project.org
>>> https://lists.qt-project.org/listinfo/interest
>>>
>>
>
> --
> Wes Krasko
> www.worldwidewes.com
> www.kraskofamily.com
> "Stay away from negative people. They have a problem for every solution."
>
> _______________________________________________
> Interest mailing list
> Interest@qt-project.org
> https://lists.qt-project.org/listinfo/interest
>
>
>

-- 
Wes Krasko
www.worldwidewes.com
www.kraskofamily.com
"Stay away from negative people. They have a problem for every solution."
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