https://bugs.kde.org/show_bug.cgi?id=386811

Roman Gilg <subd...@gmail.com> changed:

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--- Comment #3 from Roman Gilg <subd...@gmail.com> ---
There is currently a rewrite of the mouse/input kcm happening to put it on par
with the touchpad KCM in Wayland: https://phabricator.kde.org/D8168

That means: In Wayland session using libinput directly to change mouse speed /
acceleration profile.

Currently the mouse speed (or is it the acceleration?) on KWin Wayland is
controlled via a hack by the same value as for X.

There is some difficulty for me to grasp on how Windows, X and libinput each
define speed, acceleration and acceleration profile (and threshold on X). So
I'm not sure that in the end how libinput will handle it is what you're asking
for in this bug report.

Maybe you can clear this up? See here for how libinput doc describes the
terminology:
https://wayland.freedesktop.org/libinput/doc/latest/pointer-acceleration.html

Note also that Martin for sure wasn't trying to be insulting to you. He
probably just has the same difficulties as myself to understand what's the
difference between libinput's acceleration vs. acceleration profile vs. speed.
Closing the issue doesn't mean your feedback is dismissed. After we understand
(with your help) the problem more properly we can reopen the issue at any time.

So please reply, if the rewrite of the input kcm with libinput would already
solve your issue or if it is something else. I believe gamers normally want to
have something like - in Windows terminology - "0 acceleration" (in libinput/X
terminology: a flat profile) and only change the overall mouse cursor - in
Windows terminology - "speed" (in libinput terminology: acceleration). So the
rewrite might just be what you're asking for here.

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