sd/source/ui/func/futext.cxx |   15 +++++++++++++++
 1 file changed, 15 insertions(+)

New commits:
commit 38a61ddaf63768ebe19c92d561eac6f50d67ded7
Author: Caolán McNamara <caol...@redhat.com>
Date:   Mon Sep 19 21:21:58 2016 +0100

    Resolves: tdf#102293 triple click results in visually unselected word
    
    in previously unselected textboxes in impress
    
    started happening after...
    
    commit 16c7f8916661df24f4681ec82f6bd4d7ad85d141
    Date:   Tue Jan 12 16:36:49 2016 +0000
    
        tdf#97075 - don't render sdr overlays before we paint
    
    in impress instead flush the overlay after activating the edit object
    if we go on to put the cursor in there. Seems to work.
    
    Change-Id: Ib746c36d1074aee09771a3dc1d69834ce80a9c08

diff --git a/sd/source/ui/func/futext.cxx b/sd/source/ui/func/futext.cxx
index 72f6ae2..9b0979b 100644
--- a/sd/source/ui/func/futext.cxx
+++ b/sd/source/ui/func/futext.cxx
@@ -21,6 +21,8 @@
 #include <editeng/eeitem.hxx>
 #include <editeng/editerr.hxx>
 #include <svx/dlgutil.hxx>
+#include <svx/sdrpagewindow.hxx>
+#include <svx/sdrpaintwindow.hxx>
 #include <svx/svxerr.hxx>
 #include <tools/urlobj.hxx>
 #include <vcl/help.hxx>
@@ -1064,6 +1066,19 @@ void FuText::SetInEditMode(const MouseEvent& rMEvt, bool 
bQuickDrag)
 
                     if (mpView->SdrBeginTextEdit(pTextObj, pPV, mpWindow, 
true, pOutl) && mxTextObj->GetObjInventor() == SdrInventor)
                     {
+                        //tdf#102293 flush overlay before going on to pass 
clicks down to
+                        //the outline view which will want to paint selections
+                        for (sal_uInt32 b = 0; b < pPV->PageWindowCount(); ++b)
+                        {
+                            const SdrPageWindow& rPageWindow = 
*pPV->GetPageWindow(b);
+                            if (!rPageWindow.GetPaintWindow().OutputToWindow())
+                                continue;
+                            rtl::Reference< sdr::overlay::OverlayManager > 
xManager = rPageWindow.GetOverlayManager();
+                            if (!xManager.is())
+                                continue;
+                            xManager->flush();
+                        }
+
                         bFirstObjCreated = true;
                         DeleteDefaultText();
 
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