vcl/osx/salframe.cxx | 38 ++------------------------------------ 1 file changed, 2 insertions(+), 36 deletions(-)
New commits: commit 55a0fba06086436260aca1f7367da376683afdaa Author: Patrick Luby <plub...@neooffice.org> AuthorDate: Mon Nov 6 08:31:41 2023 -0500 Commit: Patrick Luby <plub...@neooffice.org> CommitDate: Mon Nov 6 18:28:44 2023 +0100 tdf#155266 revert commit 9c0803edd1f42b2d29115674795c7c674fea1a35 While commit 9c0803edd1f42b2d29115674795c7c674fea1a35 fixed tdf#155266 on Mac Silicon, it didn't fix that bug on Mac Intel. Change-Id: I4dc9eb3a5da319a0c8f58bcdea5abfc3e4ec4a0c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/158997 Tested-by: Jenkins Reviewed-by: Patrick Luby <plub...@neooffice.org> diff --git a/vcl/osx/salframe.cxx b/vcl/osx/salframe.cxx index 211b288f3b79..d20e6e3d8422 100644 --- a/vcl/osx/salframe.cxx +++ b/vcl/osx/salframe.cxx @@ -1018,24 +1018,7 @@ void AquaSalFrame::Flush() // outside of the application's event loop (e.g. IntroWindow) // nothing would trigger paint event handling // => fall back to synchronous painting - bool bFlush = ( ImplGetSVData()->maAppData.mnDispatchLevel <= 0 ); - - // tdf#155266 flush when scrolling or dragging - // Delaying flushing until the dispatch level returns to zero causes - // scrolling via the scrollwheel or mouse drag to appear laggy and - // jerky. - if( !bFlush ) - { - NSEvent *pEvent = [NSApp currentEvent]; - if ( pEvent ) - { - NSEventType nType = [pEvent type]; - if ( nType == NSEventTypeScrollWheel || nType == NSEventTypeLeftMouseDragged ) - bFlush = true; - } - } - - if( bFlush ) + if( ImplGetSVData()->maAppData.mnDispatchLevel <= 0 ) { mpGraphics->Flush(); [mpNSView display]; @@ -1056,24 +1039,7 @@ void AquaSalFrame::Flush( const tools::Rectangle& rRect ) // outside of the application's event loop (e.g. IntroWindow) // nothing would trigger paint event handling // => fall back to synchronous painting - bool bFlush = ( ImplGetSVData()->maAppData.mnDispatchLevel <= 0 ); - - // tdf#155266 flush when scrolling or dragging - // Delaying flushing until the dispatch level returns to zero causes - // scrolling via the scrollwheel or mouse drag to appear laggy and - // jerky. - if( !bFlush ) - { - NSEvent *pEvent = [NSApp currentEvent]; - if ( pEvent ) - { - NSEventType nType = [pEvent type]; - if ( nType == NSEventTypeScrollWheel || nType == NSEventTypeLeftMouseDragged ) - bFlush = true; - } - } - - if( bFlush ) + if( ImplGetSVData()->maAppData.mnDispatchLevel <= 0 ) { mpGraphics->Flush( rRect ); [mpNSView display];