I didn't see anything obviously wrong so,

Reviewed-by: Edward O'Callaghan <eocallag...@alterapraxis.com>

But I have some general questions about guard band, not sure if this is the right place but I'll just ask any way: From my somewhat naive understanding guard band can lead to small gaps between polygons. In this implementation what exactly happens when on the screen bounds as clipped triangle could wind up with different edge slopes? Does this clip to the guard band edge or does it clip to the screen edge and if so what is the pixel cost on SI with that?

On 2016-04-11 08:34, Marek Olšák wrote:
Hi,

This patch series adds Guard Band support into r600g and radeonsi.

It first implements the Guard Band in radeonsi, then it moves all
radeonsi scissor & viewport code into gallium/radeon, and then r600g
is switched to it and its original scissor & viewport code is deleted.

The differences between the R600 and GCN code are almost none.

This should improve performance if clipping is the bottleneck.

Grigori Goronzy started this originally.

Please review.

Marek
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to