Hi Juan, On Tue, 7 Aug 2018 at 16:50, Juan A. Suarez Romero <jasua...@igalia.com> wrote: > According to EGL 1.5 spec, section 3.10.1.1 ("Native Window Resizing"): > > "If the native window corresponding to _surface_ has been resized > prior to the swap, _surface_ must be resized to match. _surface_ will > normally be resized by the EGL implementation at the time the native > window is resized. If the implementation cannot do this transparently > to the client, then *eglSwapBuffers* must detect the change and > resize surface prior to copying its pixels to the native window." > > So far, resizing a native window in Wayland/EGL was interpreted in Mesa > as a request to resize, which is not executed until the first draw call. > And hence, surface size is not updated until executing it. Thus, > querying the surface size with eglQuerySurface() after a window resize > still returns the old values. > > This commit updates the surface size values as soon as the resize is > done, even when the real resize is done in the draw call. This makes the > semantics that any native window resize request take effect inmediately, > and if user calls eglQuerySurface() it will return the new resized > values.
I'm pretty confident that these two patches do the right thing; series is: Reviewed-by: Daniel Stone <dani...@collabora.com> Thanks a lot for your patience & persistence! Cheers, Daniel _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev