Otherwise we run past the end of the array and crash. NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Stéphane Marchesin <marc...@chromium.org> --- src/glsl/link_uniforms.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 25dc1d7..eef9025 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -313,7 +313,7 @@ private: const gl_texture_index target = base_type->sampler_index(); const unsigned shadow = base_type->sampler_shadow; for (unsigned i = this->uniforms[id].sampler - ; i < this->next_sampler + ; i < MIN2(this->next_sampler, MAX_SAMPLERS) ; i++) { this->targets[i] = target; this->shader_samplers_used |= 1U << i; -- 1.7.5.3.367.ga9930 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev