Hi Guys, So my assumption was that Depth_to_disparity was using the clear math that robocop mentioned but if you have a gizmo that works I'd love to check it out! I have all the necessary AOVs and my 3D team have exported an FBX with my stereo cameras so all the information is there. The cameras went through maya for animation and are in Softimage now for lighting in Arnold but I'm not sure which app they used to bake the FBX. A disparity shader was what i was searching for initially but I couldn't find anything on the subject, Ideally we could drop that in as one of our utility passes and this would all be perfect!
Thanks Thomas
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