Hi Guys,

So my assumption was that Depth_to_disparity was using the clear math that 
robocop mentioned but if you have a gizmo that works I'd love to check it out!  
I have all the necessary AOVs and my 3D team have exported an FBX with my 
stereo cameras so all the information is there.  The cameras went through maya 
for animation and are in Softimage now for lighting in Arnold but I'm not sure 
which app they used to bake the FBX.  A disparity shader was what i was 
searching for initially but I couldn't find anything on the subject,  Ideally 
we could drop that in as one of our utility passes and this would all be 
perfect!

Thanks
Thomas



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