I did a little script to do this, baking the camera in world space. 1. duplicate the camera. 2. put it in the scene root. 3. parent constrain it to the original camera. 4. for all attributes on duplicated camera connect attribute to the corresponding attribute of the original. (to handle animated attributes such as shutter angle or fov etc). 5. Bake the keys. 6. Save the duplicated camera out as fbx. 7. Delete the duplicated camera to clean up the scene.
2013/4/25 NotDaBod <nuke-users-re...@thefoundry.co.uk> > ** > http://forums.creativecow.net/thread/61/859731 > > this worked. > > For future inquiries. > > thanks > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users