Doug Cutting wrote:

I have committed this, along with the LuceneQueryOptimizer changes.

I could only find one place where I was using numDocs() instead of maxDoc().


Right, I confused two bugs from different files - the other bug still exists in the committed version of the LuceneQueryOptimizer.LimitedCollector constructor, instead of super(maxHits) it should be super(numHits) - this was actually the bug, which was causing that mysterious slowdown for higher values of MAX_HITS.

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Best regards,
Andrzej Bialecki     <><
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