Utkarsh Ayachit wrote: > That's very interesting. You are seeing the issue only with glyph not > with any other filter? > - On a velocity field I had lying around, using the Stream Tracer displays streamlines. Trying glyphs on the same set fails. Switching to the slice representation works. - Volume rendering works for the iron protein sample file, as well as displaying output of a Contour filter. Saving the geometry and loading it back in also displays it correctly. - A simple Sphere source followed by e.g. Subdivide and Smooth works. Showing the result in wireframe, points, etc. all works. - From the PV sample data: policital.vtk shows the line map - Glyphing doesn't work on multiple sets I tried, except for 2D vertex glyphs. Glyph with Custom Source and e.g. a sphere source also doesn't work.
So, it seems it's basically glyping that fails... > I am wondering if you can show two 3D > geometries at the same time and does that work? > Do you mean adding a Glyph filter twice, one set to e.g. Spheres, the other to 2D vertex? If so, then this only shows the 2D vertices Paul > On Wed, Mar 3, 2010 at 7:27 AM, Paul Melis <paul.me...@sara.nl> wrote: > >> Hi, >> >> I'm experimenting with running paraview on a remote visualization >> server, using VirtualGL. This package basically lets you run an OpenGL >> application as you normally would, but intercepts the swapbuffer events >> to read back the framebuffer, which then gets JPEG compressed and sent >> to a client machine (see [1] for an excerpt from the manual). On the >> client side you get a normal X11 application (using X forwarding), but >> the 3D rendering is done on the server side and transported using a >> dedicated connection. >> >> When using PV 3.6.2 in this setup I get the following strange results. I >> have a dataset on which I apply the Glyph filter. When running PV >> locally (without any remote rendering) this glyphing works fine. But, >> when I run paraview remotely it refuses to show glyphs for the exact >> same dataset and same pipeline. The strange thing is that I can't get >> any of the glyph types to show anything, except for 2D Glyph + Vertex. >> For that mode I get what I expect. >> >> I've disabled depth peeling to exclude a source of possible >> interference. VirtualGL itself should basically leave the 3D rendering >> untouched, except during context creation and on swapbuffer events. Is >> there anything special in how Paraview draws its glyphs? >> >> Thanks, >> Paul >> >> >> [1] "Whenever a window is created by the application, VirtualGL creates >> a corresponding 3D pixel buffer (“Pbuffer”) on a 3D graphics card in the >> application server. Whenever the application requests that an OpenGL >> rendering context be created for the window, VirtualGL intercepts the >> request and creates the context on the corresponding Pbuffer instead. >> Whenever the application swaps or flushes the drawing buffer to indicate >> that it has finished rendering a frame, VirtualGL reads back the Pbuffer >> and sends the rendered 3D image to the client." >> _______________________________________________ >> Powered by www.kitware.com >> >> Visit other Kitware open-source projects at >> http://www.kitware.com/opensource/opensource.html >> >> Please keep messages on-topic and check the ParaView Wiki at: >> http://paraview.org/Wiki/ParaView >> >> Follow this link to subscribe/unsubscribe: >> http://www.paraview.org/mailman/listinfo/paraview >> >> _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview