That is rather unfortunate - I guess that I misunderstood what the commits were 
doing.
On the bright side: at least I have a definitive statement about what works and 
what doesn't.

Many thanks for the quick answer.
/mark

________________________________________
From: Utkarsh Ayachit <utkarsh.ayac...@kitware.com>
Sent: Thursday, January 19, 2017 5:40:14 PM
To: Mark Olesen
Cc: paraview@paraview.org
Subject: Re: [Paraview] combining in on-screen and off-screen in one build

To the best of my knowledge, that's not possible, it's not possible to
have GPU accelerated OpenGL and OSMesa in the same build of ParaView.
You have to do separate builds. ParaView does support using osmesa and
libGL provided by Mesa itself in the same build, but that won't be
using GPU, in that case.



On Thu, Jan 19, 2017 at 11:15 AM, Mark Olesen <mark.ole...@esi-group.com> wrote:
> Hi Utkarsh,
>
> Yes we need an off-screen rendering for the server and X11/GPU accelerated 
> for the client.
> As per the FAQ: Can ParaView be built with X11/GPU accelerated OpenGL and 
> OSMesa in the same build?
>
> If I build with osmesa, it seems that I must use PARAVIEW_BUILD_QT_GUI=OFF 
> and VTK_USE_X=OFF to get a build (I'll need to re-verify, since I've tried so 
> many combination). But this seems to preclude building for both hardware and 
> software rendering in the same build?
>
> /mark
> ________________________________________
> From: Utkarsh Ayachit <utkarsh.ayac...@kitware.com>
> Sent: Thursday, January 19, 2017 4:44:08 PM
> To: Mark Olesen
> Cc: paraview@paraview.org
> Subject: Re: [Paraview] combining in on-screen and off-screen in one build
>
> Mark,
>
> Can you elaborate? When you say opengl + osmesa, do you mean as in
> Mesa+X and OSMesa ?
>
> Utkarsh
>
> On Thu, Jan 19, 2017 at 10:34 AM, Mark Olesen <mark.ole...@esi-group.com> 
> wrote:
>> From commits it looks like 
>> http://www.paraview.org/Wiki/ParaView/ParaView_And_Mesa_3D isn't up-to-date. 
>> Can someone offer the cmake variable combinations that I need to compile a 
>> combined build with both opengl + osmesa? If this works well, I'd like to be 
>> using that sooner rather than later.
>>
>> Thanks,
>> /mark
>>
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