This could  be a PV Qt interaction. Try setting MESA_GL_VERSION_OVERRIDE=3.2
in your environment

Basically there is a bug in Qt on windows where it refuses to see the 3.2
context from Mesa because it is not a compatibility context.

On Wed, Nov 15, 2017 at 10:09 AM, Cornelis Bockemühl <
cornelis.bockemu...@gmail.com> wrote:

> Dear all,
>
> I know that I cannot go for any performance record with this setup, but
> having both systems available without reboot has advantages if it is about
> testing some new development. WOULD have - if it fully worked! So far it
> looks like I am "almost there" - however not knowing whether the last 10
> meters will be feasible at all...
>
> This is my setup:
>
> Main system: Opensuse Linux "Leap" 42.3, with Paraview reporting the
> following in the About dialog:
> OpenGL Vendor: Intel Open Source Technology Center
> OpenGL Version: 3.3 (Core Profile) Mesa 17.0.5
> OpenGL Renderer: Mesa DRI Intel(R) Ivybridge Mobile
>
> On this system Paraview (latest version, self compiled) runs just fine.
>
> Guest system inside VMWare Player version 14: Windows 10, with Paraview
> reporting the following:
> OpenGL Vendor: VMware, Inc.
> OpenGL Version: 3.3 (Core Profile) Mesa 11.2.0 (git-b9d3786)
> OpenGL Renderer: Gallium 0.4 on SVGA3D; build: RELEASE; LLVM;
>
> Here Paraview immediately complains on startup, reporting the following in
> the message output dialog: see below.
>
> For me the version numbers look ok (OpenGL 3.3 is more than 3.2, and Mesa
> 11.2.0 is more than 10.6.5), but there is some "fineprint" about shader
> capabilities that are going a bit above my understanding...
>
> Anybody able to help with this?
>
> Any possibility to "cheat" somehow? Note that I am certainly not going to
> render billions of data in this configuration!
>
> Or should I abandon this tricky setup altogether?
>
> Thanks and regards,
> Cornelis
>
> Here the error output from the Windows Paraview inside the VMWare virtual
> machine:
>
> ERROR: In Z:\ultrabay\ParaView\Sources\ParaView-v5.4.1\VTK\Rendering\
> OpenGL2\vtkOpenGLRenderWindow.cxx, line 831
> vtkGenericOpenGLRenderWindow (000002438C350630): GL version 2.1 with the
> gpu_shader4 extension is not supported by your graphics driver but is
> required for the new OpenGL rendering backend. Please update your OpenGL
> driver. If you are using Mesa please make sure you have version 10.6.5 or
> later and make sure your driver in Mesa supports OpenGL 3.2.
>
> ERROR: In 
> Z:\ultrabay\ParaView\Sources\ParaView-v5.4.1\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 408
> vtkShaderProgram (000002438C1B80C0): 1: #version 150
> 2: #ifdef GL_ES
> 3: #if __VERSION__ == 300
> 4: #define attribute in
> 5: #define varying out
> 6: #endif // 300
> 7: #else // GL_ES
> 8: #define highp
> 9: #define mediump
> 10: #define lowp
> 11: #if __VERSION__ == 150
> 12: #define attribute in
> 13: #define varying out
> 14: #endif
> 15: #endif // GL_ES
> 16:
> 17:
> 18: /*==========================================================
> ===============
> 19:
> 20:   Program:   Visualization Toolkit
> 21:   Module:    vtkPolyDataVS.glsl
> 22:
> 23:   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
> 24:   All rights reserved.
> 25:   See Copyright.txt or http://www.kitware.com/Copyright.htm for
> details.
> 26:
> 27:      This software is distributed WITHOUT ANY WARRANTY; without even
> 28:      the implied warranty of MERCHANTABILITY or FITNESS FOR A
> PARTICULAR
> 29:      PURPOSE.  See the above copyright notice for more information.
> 30:
> 31: ============================================================
> =============*/
> 32:
> 33: attribute vec4 vertexMC;
> 34:
> 35: // frag position in VC
> 36: //VTK::PositionVC::Dec
> 37:
> 38: // optional normal declaration
> 39: //VTK::Normal::Dec
> 40:
> 41: // extra lighting parameters
> 42: //VTK::Light::Dec
> 43:
> 44: // Texture coordinates
> 45: //VTK::TCoord::Dec
> 46:
> 47: // material property values
> 48: //VTK::Color::Dec
> 49:
> 50: // clipping plane vars
> 51: //VTK::Clip::Dec
> 52:
> 53: // camera and actor matrix values
> 54: uniform mat4 MCDCMatrix;
> 55:
> 56: // Apple Bug
> 57: //VTK::PrimID::Dec
> 58:
> 59: // Value raster
> 60: //VTK::ValuePass::Dec
> 61:
> 62: void main()
> 63: {
> 64:   //VTK::Color::Impl
> 65:
> 66:   //VTK::Normal::Impl
> 67:
> 68:   //VTK::TCoord::Impl
> 69:
> 70:   //VTK::Clip::Impl
> 71:
> 72:   //VTK::PrimID::Impl
> 73:
> 74:     gl_Position = MCDCMatrix * vertexMC;
> 75:
> 76:
> 77:   //VTK::ValuePass::Impl
> 78:
> 79:   //VTK::Light::Impl
> 80: }
> 81:
>
>
> ERROR: In 
> Z:\ultrabay\ParaView\Sources\ParaView-v5.4.1\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx,
> line 409
> vtkShaderProgram (000002438C1B80C0): 0:1(10): error: GLSL 1.50 is not
> supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES
>
> _______________________________________________
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>
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>
> Please keep messages on-topic and check the ParaView Wiki at:
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>


-- 
Ken Martin PhD
Distinguished Engineer
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065

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