On 4/4/09, Ingo Ruhnke <grum...@gmail.com> wrote: > 2009/4/3 Blink Blinken <blinkblin...@googlemail.com>: >> I'm playing svn revision 3985 of pingus. >> Find attached a demo of >> pingus/data/levels/playable/if_only_i_can_fly_-_wayne_shelley.pingus >> where the pingus are sort of tunneling through a row of blockers. > > Yep, that definitively looks broken, not quite sure what is going on > there. I am currently a little busy with another project.
Sure. No need to hurry. >> I've also made a diff that allows single-stepping the game in pause >> mode with the S key. > > I don't like the use of global variables and the use of GlobalEvent, > might be cleaner to route the whole thing through the input system and > make it a proper game function. But then maybe I am wrong, as > single-stepping is kind of more a debug hack then a proper game > function, have to think about it some more. Before I made that patch, I often had to press P twice quickly (unpause, pause) to keep the pingus under control, and was frustrated when I wasn't quick enough. It might be considered a cheat. Depends on whether the game is designed to include real-time excitement. With single-stepping, it becomes more like a round-based abstract puzzle, like Sokoban. _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel