Hi, I plan to crunch out a new Pingus release in the coming few weeks. For that I have started a few preparations over the last few days, most notably, I switched the repository from SVN over to Git. The new repository is now located at GoogleCode at:
* http://code.google.com/p/pingus/ The old SVN repository still contains a few small subprojects that I haven't yet relocated, but those are not important to Pingus. I'll switch them in the next few days, either to GitHub or Pingus GoogleCode page, depending on where they fit. I also merged in some changes back into the repository that Gabriel Rota has done, these includes a few new levelsets. As for plans for the new release: 1) Bug Fixing A lot of small graphical and gameplay problems have made their way into the game, I started to document them in the issue tracker: http://code.google.com/p/pingus/issues/list The old bug tracker also contains a few old issue that might need some attention: https://savannah.nongnu.org/bugs/?group=pingus (will be switched off once the last bugs are gone) 2) Forest Island This is somewhat optional and might be suspended for the release after the next one, but I'd like to create a proper new island and continue the story a bit. A graphic test level can be seen in: data/levels/forest/forest1-grumbel.pingus The graphic set is still rather incomplete, so if somebody wants to contribute a level or two, feel free to use placeholder art, we can polish that up later. As this would be the first real island, after the tutorial one, difficulty shouldn't be sky high. 3) Mod Support Getting new graphics into Pingus is currently a mess and requires modifying the resource files, this makes outside contributions and modifications rather troublesome. I plan to fix that by getting rid of the global resource files and providing small per-resource files (i.e. *.sprite, *.music files like in SuperTux). I also plan on adding support for AddOns that allow having overlay directories that override data without a need to overwrite them. 4) Walkthrough This is one where I wouldn't mind getting some help. I plan to provide walkthrough videos for each level that ships with the game. Most importantly of course the official ones, but I wouldn't mind having videos for everything else we have. I have recorded some for the Halloween island (1280x720) and have some older bad recordings for the whole tutorial island already: http://www.youtube.com/playlist?list=PL85CB546B69E1E313 As for recording them, I documented a few steps here: http://grumbel.blogspot.com/2011/08/some-notes-on-capturing-videoaudio-with.html Those videos are currently rather bare bones, contain no commentary and are not exactly ideal playthroughts, but should be enough to help a player that has become stuck. -- Blog: http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ: 59461927 _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel