Hi there,

Editing the pingus script file successfully changed the language. Thanks!

I tried it on my 32bit snow leopard system and it works - and I see what
you mean about some graphics not working.

Here's what I got when I run on the Lion 64bit machine:

Spatz:Applications andymilne$ "Pingus.app/Contents/MacOS/pingus"
Welcome to Pingus 0.7.6!
========================
userdir:                 /Users/andymilne/.pingus/
datadir:                 Pingus.app/Contents//data
language:                English (en)
sound support:           enabled
music support:           enabled
fullscreen:              disabled

2011-12-27 12:19:36.726 pingus[664:40b] Warning once: This application, or
a library it uses, is using NSQuickDrawView, which has been deprecated.
Apps should cease use of QuickDraw and move to Quartz.
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being
freed was not allocated
*** set a breakpoint in malloc_error_break to debug
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being
freed was not allocated
*** set a breakpoint in malloc_error_break to debug
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being
freed was not allocated

The malloc error is repeated a few hundred times. Then finally at the
bottom there's:
Bus error: 10

I googled a bit and I believe that QuickDraw support really has been
removed in Lion. So, that's probably why it crashes.

Best regards,

Andy.





On Tue, Dec 27, 2011 at 11:32 AM, Jonas Bähr <jonas.ba...@web.de> wrote:

> Hi,
>
> Am 27.12.2011 um 19:55 schrieb Andy Milne:
>
>
>  Thanks for the Mac port. But, sorry to report it has a couple of problems:
>> 1. It crashes as soon as I click on the play checkbox of any level that I
>> select.
>>
>
> Please try to start pingus in a terminal, maybe it reports some errors
> there.
> To do so, cd to the folder containing Pingus.app (e.g. "cd
> /Applications/Games/"), then execute "Pingus.app/Contents/MacOS/**pingus"
> Here I get the following output:
> --------8<--------8<--------
> $ Pingus.app/Contents/MacOS/**pingus
> Welcome to Pingus 0.7.6!
> ========================
> userdir:                 /Users/jonas/.pingus/
> datadir:                 Pingus.app/Contents//data
> language:                German (de)
> sound support:           enabled
> music support:           enabled
> fullscreen:              disabled
>
> 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or
> a library it uses, is using NSQuickDrawView, which has been deprecated.
> Apps should cease use of QuickDraw and move to Quartz.
> --------8<--------8<--------
>
>
>  2. It defaults to German, which is ok, but the --language option does not
>> work to change it.
>>
>
> Sorry, that's my fault. I just saw that the language was selected at
> compile time instead of run time. To fix it, open
> "Pingus.app/Contents/MacOS/**pingus" using a text editor and change the
> second line to "lang=<what you need>".
> Currently the line reads "lang=de" but it should be:
> ------8<--------8<------
> lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] |
> cut -c2-3`
> ------8<--------8<------
> Apparently I missed to escape the back ticks, so this was executed while I
> build pingus already.
> Another problem with this language detection is, that it only works with
> two-letter codes, so something like "pt_BR" won't be detect correctly.
>
>
>  Which version of OSX should it work with? I'm running 64bit 10.7.2
>>
>
> I build it on 32 bit intel, using 10.5 "Leopard". Here I can play levels
> but some graphics are missing.
>
> bye,
> Jonas
>
>
>
>>
>>
>> On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <grum...@gmail.com> wrote:
>> On 24 December 2011 23:45, Ingo Ruhnke <grum...@gmail.com> wrote:
>> > Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
>> > new Xmas themed levels.
>> >
>> > * added new SVG icons for Pingus
>> > * added 10 new xmas themed levels
>> > * added ability to sort levelsets by priority
>> >
>> > Download: http://pingus.seul.org
>>
>> Jonas Bähr <jonas.ba...@web.de> build a MacOSX port of it, available at:
>>
>> http://pingus.googlecode.com/**files/Pingus-0.7.6.dmg<http://pingus.googlecode.com/files/Pingus-0.7.6.dmg>
>>
>> --
>> Blog:     http://grumbel.blogspot.com/
>> JabberID: xmpp:grum...@jabber.org
>> ICQ:      59461927
>>
>> ______________________________**_________________
>> Pingus-Devel mailing list
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>> https://lists.nongnu.org/**mailman/listinfo/pingus-devel<https://lists.nongnu.org/mailman/listinfo/pingus-devel>
>>
>>
>
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