The following commit has been merged in the master branch: commit ac4a470d9c239ae8b7bbc86af3338dafcf52cbde Author: Eddy Petrișor <eddy.petri...@gmail.com> Date: Sat Aug 22 10:39:06 2009 +0300
delete a backup file diff --git a/data/game_mode/skin_viewer.xml~ b/data/game_mode/skin_viewer.xml~ deleted file mode 100644 index 82740de..0000000 --- a/data/game_mode/skin_viewer.xml~ +++ /dev/null @@ -1,476 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<!DOCTYPE game_mode SYSTEM "game_mode.dtd" []> -<game_mode> - - <auto_change_character>true</auto_change_character> - <allow_character_selection>always</allow_character_selection> - <!-- either 'always','never','before_first_action' --> - - <duration_turn>6000</duration_turn> - <duration_move_player>2</duration_move_player> - <duration_exchange_player>1</duration_exchange_player> - <duration_before_death_mode>6000</duration_before_death_mode> - <damage_per_turn_during_death_mode>5</damage_per_turn_during_death_mode> - - <gravity>30</gravity> - <safe_fall>15</safe_fall> - <damage_per_fall_unit>2</damage_per_fall_unit> - - <max_teams>2</max_teams> - <nb_characters>10</nb_characters> - - <character> - <energy initial="10000" maximum="20000" /> - <jump strength="8" angle="-60" /> - <super_jump strength="11" angle="-80" /> - <back_jump strength="9" angle="-100" /> - <death_explosion> - <damage>1</damage> - <explosion_range>50</explosion_range> - <particle_range>55</particle_range> - <blast_force>1500</blast_force> - <blast_range>50</blast_range> - </death_explosion> - <walking_pause>15</walking_pause> - </character> - - <barrel> - <explosion> - <damage>1</damage> - <explosion_range>100</explosion_range> - <particle_range>105</particle_range> - <blast_force>1500</blast_force> - <blast_range>100</blast_range> - </explosion> - </barrel> - - <bonus_box> - <explosion> - <damage>1</damage> - <explosion_range>50</explosion_range> - <particle_range>50</particle_range> - <blast_force>500</blast_force> - <blast_range>50</blast_range> - </explosion> - <probability> - <air_attack ammo="1">0.9</air_attack> - <anvil_launcher ammo="1">0.7</anvil_launcher> - <airhammer ammo="2">1</airhammer> - <automatic_bazooka ammo="2">0.8</automatic_bazooka> - <baseball ammo="2">1</baseball> - <blowtorch ammo="2">1</blowtorch> - <bounce_ball ammo="1">1</bounce_ball> - <construct ammo="3">1</construct> - <cluster_bomb ammo="1">1</cluster_bomb> - <cluzooka ammo="2">0.9</cluzooka> - <disco_grenade ammo="1">0.7</disco_grenade> - <dynamite ammo="2">0.9</dynamite> - <gnulauncher ammo="1">0.9</gnulauncher> - <flamethrower ammo="1">1</flamethrower> - <footbomb ammo="1">0.7</footbomb> - <grapple ammo="2">1</grapple> - <jetpack ammo="1">1</jetpack> - <lowgrav ammo="1">1</lowgrav> - <m16 ammo="1">0.9</m16> - <parachute ammo="2">1</parachute> - <polecatlauncher ammo="1">0.8</polecatlauncher> - <riot_bomb ammo="1">1</riot_bomb> - <shotgun ammo="1">1</shotgun> - <snipe_rifle ammo="1">1</snipe_rifle> - <teleportation ammo="2">1</teleportation> - <tux ammo="1">0.8</tux> - - <bazooka ammo="1">0.0</bazooka> - <gun ammo="1">0.0</gun> - <grenade ammo="1">0.0</grenade> - <minelauncher ammo="1">0.0</minelauncher> - <slap ammo="1">0.0</slap> - <suicide ammo="1">0.0</suicide> - <skip_turn ammo="1">0.0</skip_turn> - <syringe ammo="1">0.0</syringe> - </probability> - <life_points>20</life_points> - </bonus_box> - - <medkit> - <life_points>20</life_points> - <energy_boost>25</energy_boost> - </medkit> - - <weapons> - <air_attack> - <nb_ammo>-1</nb_ammo> - <nbr_obus>4</nbr_obus> - <damage>1</damage> - <mass>300</mass> - <speed>10</speed> - <explosion_range>80</explosion_range> - <particle_range>80</particle_range> - <blast_range>85</blast_range> - <blast_force>1500</blast_force> - </air_attack> - - <anvil_launcher> - - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <mass>1000</mass> - <speed>0</speed> - </anvil_launcher> - - <airhammer> - <min_angle>0</min_angle> - <max_angle>0</max_angle> - <nb_ammo>-1</nb_ammo> - <unit_per_ammo>20</unit_per_ammo> - <damage>1</damage> - <range>30</range> - </airhammer> - - <automatic_bazooka> - <max_strength>55</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-60</min_angle> - <max_angle>89</max_angle> - <explosion_range>80</explosion_range> - <particle_range>80</particle_range> - <blast_range>75</blast_range> - <blast_force>2500</blast_force> - <timeout>3</timeout> - <uncontrolled_turn_speed>25</uncontrolled_turn_speed> - <max_controlled_turn_speed>10</max_controlled_turn_speed> - <fuel_time>10</fuel_time> - <rocket_force>2500</rocket_force> - <allow_change_timeout>1</allow_change_timeout> - </automatic_bazooka> - - <baseball> - <min_angle>-30</min_angle> - <max_angle>75</max_angle> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <strength>2500</strength> - <range>45</range> - <display_crosshair>0</display_crosshair> - </baseball> - - <bazooka> - <max_strength>55</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-60</min_angle> - <max_angle>89</max_angle> - <explosion_range>80</explosion_range> - <particle_range>80</particle_range> - <blast_range>75</blast_range> - <blast_force>2500</blast_force> - </bazooka> - - <cluzooka> - <max_strength>55</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-60</min_angle> - <max_angle>89</max_angle> - <explosion_range>30</explosion_range> - <particle_range>20</particle_range> - <blast_range>50</blast_range> - <blast_force>4500</blast_force> - <timeout>3</timeout> - <allow_change_timeout>1</allow_change_timeout> - <nb_fragments>5</nb_fragments> - <nb_angle_dispersion>75</nb_angle_dispersion> - </cluzooka> - - <blowtorch> - <nb_ammo>-1</nb_ammo> - <min_angle>-45</min_angle> - <max_angle>45</max_angle> - <unit_per_ammo>20</unit_per_ammo> - <range>10</range> - </blowtorch> - - <bounce_ball> - <max_strength>0</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>45</min_angle> - <max_angle>45</max_angle> - <explosion_range>50</explosion_range> - <particle_range>55</particle_range> - <blast_range>4</blast_range> - <blast_force>8</blast_force> - <timeout>10</timeout> - <allow_change_timeout>1</allow_change_timeout> - </bounce_ball> - - <construct> - <nb_ammo>-1</nb_ammo> - </construct> - - <cluster_bomb> - <max_strength>55</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-89</min_angle> - <max_angle>89</max_angle> - <explosion_range>50</explosion_range> - <particle_range>55</particle_range> - <blast_range>50</blast_range> - <blast_force>250</blast_force> - <timeout>3</timeout> - <nb_fragments>5</nb_fragments> - <allow_change_timeout>1</allow_change_timeout> - </cluster_bomb> - - <disco_grenade> - - <nb_ammo>-1</nb_ammo> - <max_strength>40</max_strength> - <damage>1</damage> - <min_angle>-89</min_angle> - <max_angle>89</max_angle> - <explosion_range>125</explosion_range> - <particle_range>125</particle_range> - <blast_range>150</blast_range> - <blast_force>1500</blast_force> - <timeout>5</timeout> - <allow_change_timeout>1</allow_change_timeout> - </disco_grenade> - - <footbomb> - <max_strength>100</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-89</min_angle> - <max_angle>89</max_angle> - <explosion_range>100</explosion_range> - <particle_range>100</particle_range> - <blast_range>100</blast_range> - <blast_force>1000</blast_force> - <timeout>5</timeout> - <nb_fragments>2</nb_fragments> - <nb_recursions>2</nb_recursions> - <nb_angle_dispersion>45</nb_angle_dispersion> - <nb_min_speed>15</nb_min_speed> - <nb_max_speed>35</nb_max_speed> - <allow_change_timeout>1</allow_change_timeout> - </footbomb> - - <dynamite> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <explosion_range>100</explosion_range> - <particle_range>110</particle_range> - <blast_force>3000</blast_force> - <blast_range>100</blast_range> - <timeout>3</timeout> - <allow_change_timeout>1</allow_change_timeout> - </dynamite> - - <flamethrower> - <min_angle>-90</min_angle> - <max_angle>90</max_angle> - <nb_ammo>-1</nb_ammo> - <unit_per_ammo>25</unit_per_ammo> - <damage>1</damage> - <explosion_range>3</explosion_range> - <particle_range>16</particle_range> - </flamethrower> - - <gnulauncher> - <max_strength>25</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-89</min_angle> - <max_angle>89</max_angle> - <explosion_range>100</explosion_range> - <particle_range>110</particle_range> - <blast_force>3000</blast_force> - <blast_range>100</blast_range> - <timeout>6</timeout> - <allow_change_timeout>1</allow_change_timeout> - <display_crosshair>0</display_crosshair> - </gnulauncher> - - <grapple> - <nb_ammo>-1</nb_ammo> - <change_weapon>1</change_weapon> - <min_angle>-45</min_angle> - <max_angle>89</max_angle> - <max_rope_length>500</max_rope_length> - <automatic_growing_speed>12</automatic_growing_speed> - <push_force>15</push_force> - </grapple> - - <grenade> - <max_strength>55</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-89</min_angle> - <max_angle>89</max_angle> - <explosion_range>75</explosion_range> - <particle_range>80</particle_range> - <blast_range>75</blast_range> - <blast_force>1000</blast_force> - <timeout>3</timeout> - <allow_change_timeout>1</allow_change_timeout> - </grenade> - - <gun> - <min_angle>-89</min_angle> - <max_angle>90</max_angle> - <nb_ammo>-1</nb_ammo> - <unit_per_ammo>2</unit_per_ammo> - <damage>1</damage> - <explosion_range>5</explosion_range> - <particle_range>5</particle_range> - <blast_range>2</blast_range> - <blast_force>5</blast_force> - </gun> - - <jetpack> - <nb_ammo>-1</nb_ammo> - <unit_per_ammo>30</unit_per_ammo> - <change_weapon>1</change_weapon> - </jetpack> - - <lowgrav> - <nb_ammo>-1</nb_ammo> - <change_weapon>1</change_weapon> - </lowgrav> - - <m16> <!-- Aka submachine gun --> - <min_angle>-40</min_angle> - <max_angle>89</max_angle> - <nb_ammo>-1</nb_ammo> - <unit_per_ammo>10</unit_per_ammo> - <damage>1</damage> - <explosion_range>15</explosion_range> - <particle_range>16</particle_range> - </m16> - - <minelauncher> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <explosion_range>55</explosion_range> - <particle_range>55</particle_range> - <blast_range>55</blast_range> - <blast_force>250</blast_force> - <detection_range>1</detection_range> - <speed_detection>2</speed_detection> - <timeout>1</timeout> - <escape_time>2</escape_time> - </minelauncher> - - <parachute> - <nb_ammo>-1</nb_ammo> - <change_weapon>1</change_weapon> - <wind_factor>400.0</wind_factor> - <air_resist_factor>40.0</air_resist_factor> - <force_side_displacement>2000.0</force_side_displacement> - </parachute> - - <polecatlauncher> - <max_strength>25</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-89</min_angle> - <max_angle>89</max_angle> - <explosion_range>100</explosion_range> - <particle_range>110</particle_range> - <blast_force>3000</blast_force> - <blast_range>100</blast_range> - <timeout>6</timeout> - <allow_change_timeout>1</allow_change_timeout> - <display_crosshair>0</display_crosshair> - </polecatlauncher> - - <riot_bomb> - <max_strength>50</max_strength> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-60</min_angle> - <max_angle>89</max_angle> - <explosion_range>125</explosion_range> - <particle_range>25</particle_range> - <blast_range>0</blast_range> - <blast_force>0</blast_force> - </riot_bomb> - - <shotgun> <!-- shotgun blues --> - <min_angle>-40</min_angle> - <max_angle>89</max_angle> - <nb_ammo>-1</nb_ammo> - <unit_per_ammo>2</unit_per_ammo> - <damage>1</damage> <!-- per bullet! --> - </shotgun> - - <skip_turn> - <nb_ammo>-1</nb_ammo> - </skip_turn> - - <slap> - <min_angle>-45</min_angle> - <max_angle>45</max_angle> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <range>25</range> - <strength>300</strength> - <display_crosshair>0</display_crosshair> - <speed_on_hit>1000</speed_on_hit> - </slap> - - <snipe_rifle> - <min_angle>-89</min_angle> - <max_angle>89</max_angle> - <nb_ammo>-1</nb_ammo> - <unit_per_ammo>2</unit_per_ammo> - <damage>1</damage> - <explosion_range>15</explosion_range> - <particle_range>16</particle_range> - <display_crosshair>0</display_crosshair> - </snipe_rifle> - - <suicide> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <explosion_range>100</explosion_range> - <particle_range>110</particle_range> - <blast_force>3000</blast_force> - <blast_range>100</blast_range> - </suicide> - - <syringe> - <min_angle>-50</min_angle> - <max_angle>85</max_angle> - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <turns>10</turns> - <range>45</range> - <display_crosshair>0</display_crosshair> - </syringe> - - <teleportation> - <nb_ammo>-1</nb_ammo> - </teleportation> - - <tux> - - <nb_ammo>-1</nb_ammo> - <damage>1</damage> - <min_angle>-89</min_angle> - <max_angle>89</max_angle> - <explosion_range>75</explosion_range> - <particle_range>80</particle_range> - <blast_range>75</blast_range> - <blast_force>1000</blast_force> - <speed>600</speed> - <timeout>20</timeout> - <display_crosshair>0</display_crosshair> - </tux> - - </weapons> - -</game_mode> -- Wormux PKG _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-commits