On Sat, Sep 22, 2007 at 09:28:30AM +0000, Gonéri Le Bouder wrote: > Author: goneri-guest > Log: > Add patch by Brian m. Carlson to fix the build wiith gcc 4.2 > > +Index: starfighter-1.1/code/game.cpp > +=================================================================== > +--- starfighter-1.1.orig/code/game.cpp 2007-09-22 09:51:54.000000000 > +0000 > ++++ starfighter-1.1/code/game.cpp 2007-09-22 09:53:16.000000000 +0000 > @@ -240,6 +240,7 @@ > then = SDL_GetTicks(); > frames = 0; > @@ -28,23 +32,27 @@ > - // Do nothing. If we were to insert an SDL_Delay(1) in > here > - // then we would actually lose around 10 frames per > second!! > - } > -+ SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16); > ++ SDL_Delay(frameLimit + 16 - std::max(std::min(SDL_GetTicks(), > 0), 16)); > frameLimit = SDL_GetTicks(); > // Limit us to 60 frame a second > - while (SDL_GetTicks() < (frameLimit + 16)){} > -+ SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16); > ++ SDL_Delay(frameLimit + 16 - std::max(std::min(SDL_GetTicks(), > 0), 16)); > frameLimit = SDL_GetTicks();
> - while (SDL_GetTicks() < (frameLimit + 16)){} > -+ SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16); > ++ SDL_Delay(frameLimit + 16 - std::max(std::min(SDL_GetTicks(), > 0), 16)); > frameLimit = SDL_GetTicks(); > - while (SDL_GetTicks() < (frameLimit + 16)){} > -+ SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16); > ++ SDL_Delay(frameLimit + 16 - std::max(std::min(SDL_GetTicks(), > 0), 16)); > frameLimit = SDL_GetTicks(); Are you sure this is right? SDL_GetTicks() is greater or equal zero if no overflow happened so you have: std::max(0, 16) == 16 Probably you want: std::min(std::max(SDL_GetTicks(), 0), 16)); (more matches dropped) _______________________________________________ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel