Le mercredi 9 janvier 2008, Miriam Ruiz a écrit : > > --- Alain Baeckeroot <[EMAIL PROTECTED]> escribió: > > > Hello > > Hi! > > > I'm in Lincity-ng team, and currently we uses physfs (a filesystem > > abstraction layer) for accessing data independently of the > > running OS (linux or windoz...) > > > > There are some limitations, so i'm looking for a replacement of physfs > > but so far i found none (maybe gnome gvfs when it will be finished ?). > > As a matter of curiosiy, what are those limitations? > Only small details, but just the ones that annoy us ;-)
1/ no use of ../ in the filenames. This would be very convenient for us, but can be rather easily worked-around, so its is not so important. 2/ we had some problem under windoz, PHYSFS_getLastModTime does not work as we expect (and it works smoothly under linux and afaik mac OS X). 3/ one was my lack of knowledge in C++, i did'nt knew that const char* variable can be set at runtime (and not at compile time). 4/ some distro ships physfs 1.1. development version, and it does not work for us, as we use 1.0 stable (the most recent one). It worked perfectly until we (i ;-) tried to do more refined file management for saved games (list only the most recent ones) and pre-defined scenarios with localised names instead of english names. Someone on physfs list kindly answered to (3), we hope that (2) will be solved soon. So far i have found no replacement for physfs, so i think we'll work around the small annoyments we have met :-). Greetings. Alain _______________________________________________ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel