On Wed, Dec 13, 2023 at 10:34:01AM +0300, Alexander Pavlov wrote: > Hello > You can attach the game log. > ~.local/share/Serious-Engine/serioussam/SeriousSam.log > > It looks like I was in a hurry to add this port to OpenBSD without testing > it on real hardware with Vulkan support. Or Serious Sam has no luck with > integrated Intel graphics. This is already the second case. The first one > had graphic artifacts on the OpenGL renderer.
How do you run with opengl? I can't find anything about this in the man page or the README. > I have a video card with Vulkan support on one computer. When I have the > opportunity, I’ll try to test it on it, but for now it’s probably better > for me to close the pull request, because without testing on real hardware > it’s difficult to understand the problem. > > ср, 13 дек. 2023 г. в 00:35, Kirill Bychkov <ki...@linklevel.net>: > > > On Tue, December 12, 2023 22:36, Thomas Frohwein wrote: > > > On Mon, Dec 11, 2023 at 10:52:58PM +0300, Alexander Pavlov wrote: > > >> Hello! > > >> Thanks @Kirill for approved the pull request. > > >> > > >> This is my other ever port for OpenBSD. It's the open source Serious Sam > > >> Classic engine with vulkan support. The port has two renders OpenGL and > > >> Vulkan. Render switches to the game menu. > > >> > > >> Tested using the OpenGL renderer, since I do not have the opportunity to > > >> test the Vulkan renderer on OpenBSD. On the computer where OpenBSD is > > >> installed, the Radeon HD3000 does not support Vulkan. > > >> > > >> I wish to get this added to the official ports tree, so please leave > > >> any feedback or suggestions on what can be improved. Thank you! > > >> > > >> Source on Github: > > >> https://github.com/tx00100xt/SeriousSamClassic-VK > > > > > > Thanks for submitting this: > > > > > >> @conflict serioussam-* > > > > > > Is this needed? We don't have any other serioussam ports as far as I > > > know. > > > > Yep, if we import both ports - serioussam and serioussam-vk > > > > > > > > DESCR should be formatted, typically with fmt -w 80... > > > README also should be formatted similarly. This means that the line > > > with "directories:" should be pulled up, even if you're going with > > > fmt -w 72 only. > > > > > > Looks like SamTFE/Sources/CMakeLists.txt and > > > SamTSE/Sources/CMakeLists.txt add their own -O2 and -pipe which is > > > better left to our ports build system. > > > > > > I'm getting a segfault in vulkan when trying to launch: > > > > > > $ serioussam > > > STUBBED: load window icon in > > > > > /usr/ports/pobj/serioussam-vk-1.10.6c/SeriousSamClassic-VK-1.10.6c/SamTFE/Sources/SeriousSam/MainWindow.cpp, > > > line 176. > > > STUBBED: Need SDL invisible window or something in > > > > > /usr/ports/pobj/serioussam-vk-1.10.6c/SeriousSamClassic-VK-1.10.6c/SamTFE/Sources/SeriousSam/MainWindow.cpp, > > > line 357. > > > STUBBED: !!! FIXME: get the code back in from Ryan's original port. in > > > > > /usr/ports/pobj/serioussam-vk-1.10.6c/SeriousSamClassic-VK-1.10.6c/SamTFE/Sources/Engine/Base/Stream.cpp, > > > line 995. > > > STUBBED: Report actual SDL device name? in > > > > > /usr/ports/pobj/serioussam-vk-1.10.6c/SeriousSamClassic-VK-1.10.6c/SamTFE/Sources/Engine/Sound/SoundLibrary.cpp, > > > line 270. > > > Segmentation fault (core dumped) > > > > > > With this here as part of the backtrace: > > > > > > #0 0x000004de18ccda2f in ?? () from /usr/X11R6/lib/libvulkan_intel.so > > > No symbol table info available. > > > #1 0x000004de18e3dc49 in ?? () from /usr/X11R6/lib/libvulkan_intel.so > > > No symbol table info available. > > > #2 0x000004de3b846d14 in SvkMain::InitTexture32Bit(unsigned int&, > > VkFormat, > > > void*, VkExtent2D*, unsigned int, bool) () from > > > /usr/local/lib/libEngine.so.0.0 > > > > > > That's on an Intel Tigerlake integrated GPU. > > > > > > > > > > > >