On Mon, 29 Apr 2024 17:38:17 +0200 "Sebastian Reitenbach" <sebas...@l00-bugdead-prods.de> wrote:
> On Monday, April 29, 2024 17:15 CEST, "Sebastian Reitenbach" > <sebas...@l00-bugdead-prods.de> wrote: > > > Hi, > > > > > > On Sunday, April 28, 2024 23:53 CEST, Thomas Frohwein > > <tfrohw...@fastmail.com> wrote: > > > On Sat, Apr 27, 2024 at 08:53:31PM -0500, izder456 wrote: > > > > Ohp, minor typo in files/classicube.desktop > > > > > > > > fixed tarball is attached. > > > > > > > > Best- > > > > > > > > -- > > > > -iz (they/them) > > > > > > > > > i like to say mundane things, > > > > > there are too many uninteresting things > > > > > that go unnoticed. > > > > > > > > izder456 (dot) neocities (dot) org > > > > > > Tested it in singleplayer only, builds and runs fine. I don't > > > really know how to play, but looks good. ok thfr@ > > > > > > > When I try to start it, just tested single player mode, it bailed > > out on me: Error 2 when starting game > > Error meaning: No such file or directory > > > > And that's what I saw on the CLI: > > [55310:-1862911424:0429/170327.885904:ERROR:bus.cc(407)] Failed to > > connect to the bus: Failed to connect to socket > > /var/run/dbus/system_bus_socket: No such file or directory > > even with that messagebus started, same as above. > However, I used the classicube_run to start the game, also when > starting classicube_run multiple times, it recreates font cache and > downloads missing pieces from the Internet every time. > > Just using classicube does the trick as it seems. Whatever > classicube_run is good for ;) > > Sebastian > classicube_run is the binary itself, whereas classicube is a wrapper. classicube downloads assets to the CWD on first run, so I opted to make a small wrapper script that downloads the assets to a place that is writable to a normal user. (see files/classicube) -- -iz (they/them) > i like to say mundane things, > there are too many uninteresting things > that go unnoticed. izder456 (dot) neocities (dot) org