On Wed, May 09, 2018 at 03:16:17PM -0700, Ryan Freeman wrote:
> On Sat, Apr 28, 2018 at 04:27:56PM +1000, Jonathan Gray wrote:
> > On Sat, Apr 28, 2018 at 12:47:54AM -0400, Brian Callahan wrote:
> > > 
> > > On 04/28/18 00:31, Jonathan Gray wrote:
> > > > On Fri, Apr 27, 2018 at 05:11:01PM -0400, Brian Callahan wrote:
> > > > > Hi ports --
> > > > > 
> > > > > Attached is a new port, games/strife-ve. Strife-ve is a source port 
> > > > > of The
> > > > > Original Strife: Veteran Edition.
> > > > > You will still need the game from GOG.com
> > > > With the data from the steam release this runs though the step of
> > > > copying a config file into a path in $HOME to in turn point to
> > > > /usr/local seems like something that could be patched out.
> 
> This was a difficult work-around to only having the option
> to play the game from $CWD containing game files.  Its been
> a bit since I was looking into this, but maybe we can just
> add some hard-coded paths (or soft-coded, via SUBST_CMD on
> src files?) to not need the config file at all...
> 
> > > 
> > > I don't have the steam version but will look into it.
> > 
> > I was following the
> > 'You must then tell strife-ve how to access the enhanced music'
> > step in the readme.
> > 
> > > 
> > > > With the videos the audio crackles for some reason.
> > > 
> > > Hmm... I'll have to see if I can reproduce.
> > 
> > Doesn't occur when just playing the ovg files via mplayer.
> > 
> > > 
> > > > It is also possible to use the wads from the ve release with
> > > > games/chocolate-doom.
> > > 
> > > True. But I was under the impression that the reason someone would want to
> > > use this over chocolate-doom is to take advantage of the higher quality
> > > music and videos. Am I wrong about this?
> > 
> > My understanding is it is derived from chocolate doom/strife.
> > I was thinking more along the lines of should they both
> > look for the wads in the same place.
> 
> I did try for this a bit when I saw Brian had put this on openbsd-wip,
> since I also had my own copy for awhile.  However, Brian pointed out

my memory is seriously going to shit these days...I am the one that pointed
out the extra files might not fit there nicely:
https://github.com/jasperla/openbsd-wip/pull/80

I am sure with a bit of finesse we could shim them in there nicely, though.

> the extra files coming with the Veterans Edition of the game might add
> a bit of fluff to /usr/local/share/doom, which is the standard DOOMWADDIR
> location for all the doom ports in tree presently.
> 
> Perhaps there is a way, by adding some paths ourselves as I mentioned
> above, that we could end up with the best of both worlds?
> 
> -ryan
> 
> > 
> > > 
> > > ~Brian
> > > 
> > > > > ---
> > > > > pkg/DESCR:
> > > > > strife-ve is the GPL Source Release of The Original Strife: Veteran
> > > > > Edition. Strife is considered to be the original FPS-RPG game.
> > > > > 
> > > > > The plot takes place in a world taken over by a religious organization
> > > > > known as "The Order"; the protagonist, an unnamed mercenary (sometimes
> > > > > referred to as Strifeguy), becomes a member of the resistance movement
> > > > > which aims to topple the Order's oppressive rule.
> > > > > 
> > > > > Strife added some role-playing game elements to the classic 
> > > > > first-person
> > > > > shooter formula, such as allowing players to talk to other characters 
> > > > > in
> > > > > the game's world or improve the protagonist's abilities.
> > > > > ---
> > > > > 
> > > > > Works here on amd64. Thanks to thfr for getting the enhanced audio 
> > > > > and video
> > > > > to work.
> > > > > 
> > > > > OK?
> > > > > 
> > > > > ~Brian
> > > > > 
> > > > 
> > > 
> > 
> 

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