On Sat, Jun 30, 2018 at 07:44:41PM +0200, Solene Rapenne wrote: > > Rafael Sadowski writes: > > > On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote: > >> Hello > >> > >> Does someone already started porting gzdoom? I would like to port it. > >> > >> At first I wasn't sure we would need another doom engine, but this one > >> does opengl rendering and allow to play lot of mods which some are real > >> games. And good news, last release compile just fine. > >> > >> So, if nobody is currently working on a port, i'll take care of it. If > >> someone already have some wip port I'd be happy to continue the work. > >> > > > > Nothing on the list and nothing in openbsd-wip. Go ahead! > > Please find a port of games/gzdoom. > > About the name, the website hosting it is zdoom, but gzdoom is the > project replacing the abandoned zdoom engine, but it's hosted by zdoom > as gzdoom is a fork of zdoom that continues to live. > > > It requires doom 2 files in ${PREFIX}/share/doom/ for most of mods, but > you can also play doom 1, heretic, hexen etc... > > > A few mods to play with it for lot of fun: > > - Castlevania : https://www.moddb.com/mods/castlevania-simons-destiny > - Golden Souls 2 : https://www.moddb.com/mods/doom-the-golden-souls-2 >
Thanks for the port Solene! Builds/packages a-okay on amd64, albeit: must run with "-glversion 2", else the game just loads with a blank black screen and gotta kill it by hand. Second gen Intel HD: hw.model=Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz Might be worth throwing a note in the pkg-readme about -glversion 2, as I think a lot of people will need it to run the game still. I tested all the games: Ultimate Doom, Doom II, Final Doom (TNT/Plutonia), Heretic, Hexen, Strife and Strife Veterens Edition. Plus two mods, the Castlevania one and Knee-Deep in ZDoom Doom1 heavy mod. All games work except hexen, hexen crashes before the screen draws: gzdoom(99905) in free(): bogus pointer 0x1cd85b39e008 The process was killed by SIGABRT: Abort trap I experienced some GPU hangs with KDiZD plus the Castlevania mod, the latter which crashed as so: (likely due to gpu hangs/outside of gzdoom's hands?) map01 - Vampire Killer Make colormap game saved. (/home/ryan/.config/gzdoom/auto2.zds) Picked up a small heart. intel_do_flush_locked failed: Input/output error intel_do_flush_locked failed: Input/output error AL lib: (EE) alc_cleanup: 1 device not closed *** Fatal Error *** !!! Failed to exec debug process The process was killed by SIGSEGV: Segmentation fault Cheers, -Ryan