On Sat, Jun 30, 2018 at 07:44:41PM +0200, Solene Rapenne wrote:
> 
> Rafael Sadowski writes:
> 
> > On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote:
> >> Hello
> >>
> >> Does someone already started porting gzdoom? I would like to port it.
> >>
> >> At first I wasn't sure we would need another doom engine, but this one 
> >> does opengl rendering and allow to play lot of mods which some are real 
> >> games. And good news, last release compile just fine.
> >>
> >> So, if nobody is currently working on a port, i'll take care of it. If 
> >> someone already have some wip port I'd be happy to continue the work.
> >>
> >
> > Nothing on the list and nothing in openbsd-wip. Go ahead!
> 
> Please find a port of games/gzdoom.
> 
> About the name, the website hosting it is zdoom, but gzdoom is the
> project replacing the abandoned zdoom engine, but it's hosted by zdoom
> as gzdoom is a fork of zdoom that continues to live.
> 
> 
> It requires doom 2 files in ${PREFIX}/share/doom/ for most of mods, but
> you can also play doom 1, heretic, hexen etc...
> 
> 
> A few mods to play with it for lot of fun:
> 
> - Castlevania : https://www.moddb.com/mods/castlevania-simons-destiny
> - Golden Souls 2 : https://www.moddb.com/mods/doom-the-golden-souls-2
> 

Thanks for the port Solene!  Builds/packages a-okay on amd64, albeit:
must run with "-glversion 2", else the game just loads with a blank
black screen and gotta kill it by hand.  Second gen Intel HD:
hw.model=Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz

Might be worth throwing a note in the pkg-readme about -glversion 2, as
I think a lot of people will need it to run the game still.

I tested all the games: Ultimate Doom, Doom II, Final Doom (TNT/Plutonia),
Heretic, Hexen, Strife and Strife Veterens Edition.

Plus two mods, the Castlevania one and Knee-Deep in ZDoom Doom1 heavy mod.

All games work except hexen, hexen crashes before the screen draws:
gzdoom(99905) in free(): bogus pointer 0x1cd85b39e008
The process was killed by SIGABRT: Abort trap

I experienced some GPU hangs with KDiZD plus the Castlevania mod, the latter
which crashed as so: (likely due to gpu hangs/outside of gzdoom's hands?)
map01 - Vampire Killer

Make colormap
game saved. (/home/ryan/.config/gzdoom/auto2.zds)
Picked up a small heart.
intel_do_flush_locked failed: Input/output error
intel_do_flush_locked failed: Input/output error
AL lib: (EE) alc_cleanup: 1 device not closed


*** Fatal Error ***
!!! Failed to exec debug process
The process was killed by SIGSEGV: Segmentation fault

Cheers,
-Ryan

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