Re: GSoC 2008

2008-03-25 Thread Evgeny Ginzburg

Niluge KiWi wrote:


With the two accelerometers in the FreeRunner, I think we can recognise
lots of gestures, not only simple ones like a click (which is already
recognised by the accelerometers used in the FreeRunner). The main
difficulty is probably to extract the useful data from the gestures
noise : calibration may take time. The goal is to have an almost
pre-calibrated library (an idea from the wish-list in the Wiki is to
allow the user to record its own gestures, but I think it's not easy to
do it simple for the end-user).
Good idea, but consider to store calibration data separately. This will 
made the library more general. You want reuse it in other devices.

So the recorded gestures.


The accelerometers could provide not only small gestures recognition
(like the ones listed on the Wiki: up-side-down, shaking,
flipping, ...), but full 3D-space positioning from a start position
(when the software is started).


So long, and thank for all the fish.
Evgeny.

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Re: 850MHz or 900MHz? ATT or TMobile?

2008-03-25 Thread Knight Walker

On Sun, 2008-03-23 at 00:50 -0700, Lowell Higley wrote:
 I bought a tri-band phone while I lived in Europe.  It is
 900Mhz/1900Mhz.  I had no problems with it on T-Mobile's USA network
 while I was their customer.  I tend to buy my phones is Asia or Europe
 because they are unlocked and usually not crippled.  T-Mobile in
 particular likes to artificially limit their phones.  For example,
 they will limit SMS messages to say 30 characters when that is not the
 technological limit.  My theory is they do this to increase the number
 text messages sent so they can get you to buy a more expensive SMS
 plan or charge you the 10 cents per message overage charge.

Sounds like you got a raw deal. I'd have quit too if my T-mobile
experience was like that. I've been a T-mobile customer since they were
VoiceStream and I've had no problems. I stopped buying phones from T-Mo
directly many years ago (Back when consumer phones were switching from
B/W to color) and instead I have bought my last couple of phones from
eBay, unlocked. I've had no problems using them with my SIM card. T-Mo's
website doesn't recognize my phone when I login, but I know a
compatible model (Same OS, same QWERTY keyboard) so I override it and
everything mostly works for me (Some of their T-Zones website features
don't seem to want to work, but I stopped caring about those when I
found free equivalents online). I'm anxious to try GPRS on a FreeRunner.
I hope the 2.5G will be faster and more capable than the radio that's
in my current phone.

I've never seen T-mo artificially limit phones; not like I've seen
Verizon do it. All my texts have been sent as 160-chars-per and my phone
automatically reassembles the ones that get split, so any 30-char limit
isn't a feature of the network.

I haven't actually had to call T-mo customer service in several years. I
get signal pretty much everywhere I want it and where I don't, there's
generally a localized reason that everyone else is subject to.

-KW


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Re: GSoC 2008

2008-03-25 Thread ewanm89
On Mon, 24 Mar 2008 19:02:34 +0100
Niluge KiWi [EMAIL PROTECTED] wrote:

 Hi,
 
 I'm a student in the french engineer school ENSIMAG, and I would like
 to work for OpenMoko during the Google Summer of Code.
 
 I'm interested in the accelerometers features [1]: Recognising
 gestures is a really important part of the interface between the user
 and the phone.
 With the two accelerometers in the FreeRunner, I think we can
 recognise lots of gestures, not only simple ones like a
 click (which is already recognised by the accelerometers used in
 the FreeRunner). The main difficulty is probably to extract the
 useful data from the gestures noise : calibration may take time. The
 goal is to have an almost pre-calibrated library (an idea from the
 wish-list in the Wiki is to allow the user to record its own
 gestures, but I think it's not easy to do it simple for the end-user).
 
 The accelerometers could provide not only small gestures recognition
 (like the ones listed on the Wiki: up-side-down, shaking,
 flipping, ...), but full 3D-space positioning from a start position
 (when the software is started).
 
 Then we can imagine lots of uses of the library : improvements in the
 control of the phone, programs specially created to use such
 control(little games for examples).
 
 The accelerometers gestures could be combined with the touchscreen
 for a better use.
 For example, the gesture navigation can be activated only when
 pressing the screen:
 if we are viewing a large picture, zoomed in, we could move through it
 by moving the phone, but we don't want it moves all the time.
 
 Other examples given on the Wiki [2] could be implemented by using the
 library.
 
 
 I looked at the driver for the accelerometers, and it seems it's not
 yet working. I don't think I'm able to work on the driver, so I hope
 it will work this summer.
 

Who would need multitouch when we have this? Sounds great to me.

-- 
Ewan Marshall (ewanm89/Cap_J_L_Picard on irc)

http://ewanm89.co.uk/
Geek by nature, Linux by choice.


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Re: Price of the Freerunner spare parts

2008-03-25 Thread Ofek Doron [Ofek BIZ]






Hi Steve, 


There is a different
between countries. 
It's a legal (rules and
regulations) issue. in my county  you can not seal a devises without
the ability to seal spare parts. 
The regulator must to
make sure that you have the ability to support the costumers (include
hardware maintenance and support) its mean that any distributor /
reseller need to hold a spare parts in stock (or to make sure that he
have a continuous supply of spare parts) for 3 years after the date the
costumer buy a device . 




- doron 

  

steve wrote:

  I thought about spare parts a while back. The Issue is this.

1. WHAT do I stock ( which parts)
2. How Many do I stock?
3. How do I sell them to you?
4. What will it cost?
5. how do you get them?

I suppose I could Offer component kits for sale. That would be the quickest
thing for me to do. Sell the whole bag of parts; fix it your self.
or build a business around this service.


Let me think about it. Throw rotten fruit at this idea if you like.

Steve
 



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of joerg
Sent: Sunday, March 23, 2008 8:44 AM
To: [EMAIL PROTECTED]; List for Openmoko community discussion
Subject: Price of the Freerunner spare parts

Am So  23. März 2008 schrieb Sean Moss-Pultz:
  
  
We will have our own hub in the EU. Neos will move directly from our 
factory to that hub.

  
  
What's about availability and pricing of spare parts like LCM, battery, 
housing?
Will there be any repair service?

cheers
jOERG

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-- 


 


http://www.ofek.biz


P Save a
tree...please don't
print this e-mail




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Re: GSoC 2008

2008-03-25 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:
 Niluge KiWi wrote:
 
 With the two accelerometers in the FreeRunner, I think we can recognise
 lots of gestures, not only simple ones like a click (which is already
 recognised by the accelerometers used in the FreeRunner). The main
 difficulty is probably to extract the useful data from the gestures
 noise : calibration may take time. The goal is to have an almost
 pre-calibrated library (an idea from the wish-list in the Wiki is to
 allow the user to record its own gestures, but I think it's not easy to
 do it simple for the end-user).
 Good idea, but consider to store calibration data separately. This will
 made the library more general. You want reuse it in other devices.
 So the recorded gestures.

There's another constraint on this, in the future a very weak 16-bit MPU
may have the duty to interpret the sensor data into gestures.  Whatever
we do for Freerunner and get it right, it would be perfect to port it to
this proposed future sensor management MPU.

It means that a perfect solution is predicated around

 - 16 bit integer arithmetic -- ha no float is too easy
 - per-sample short processing rather than large batching
 - multiply is expensive (but hey shifting is cheap :-) )

The raw accelerometer data is predicated around byte data for X Y Z per
sample per motion sensor.

- -Andy
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Re: GSoC 2008

2008-03-25 Thread joerg
Am Di  25. März 2008 schrieb Andy Green:
[...]
 It means that a perfect solution is predicated around
 
  - 16 bit integer arithmetic -- ha no float is too easy
  - per-sample short processing rather than large batching
  - multiply is expensive (but hey shifting is cheap :-) )
Divide?
Hey, for normalizing vector direction of gestures to different orientation of 
NEO, we will need trigonometric calculations, no?
Anyway, it shouldn't be much harder than trainable OCR of PALM (Tealscript?), 
and i think we can compare the power of PalmCPU to that of MPU.

If anything else fails, MPU has to buffer the G-meter data, and recognition of 
the actual gesture has to be done on main CPU. (no real option)

jOERG


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gsoc 2008 moblog

2008-03-25 Thread David Laurell
Hello OpenMoko communtiy! I'm a student from Sweden and I'm interested 
in the moblog idea on google summer of code page on the wiki. Does this 
idea include coding on the server side or is there already a moblog that 
you should already code a client for?


Also how hard is it to learn to make applications in Java Me if you only 
are familiar Java SE?


/David Laurell
a student from sweden

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video/graphics on GTA02

2008-03-25 Thread rakshat hooja
I was going through the hardware specs of the GTA02 once again and was
wondering about the possible performance improvements because of the faster
processor and the smedia graphics chip.

I had three specific questions -

1) will 30 fps VGA res playback be possible?
2) will it be possible to have 2d transition effects (like MAC OS/ Vista) be
possible on the GUI without noticiable wait times.
3) Is any form of 3D acceleration support possible in the future for games?

I feel that the VGA screen is the feature distinguisher that the FreeRunner
has and the graphics should make full use of it.

Rakshat
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Re: video/graphics on GTA02

2008-03-25 Thread Marco Trevisan (Treviño)

rakshat hooja wrote:

1) will 30 fps VGA res playback be possible?
2) will it be possible to have 2d transition effects (like MAC OS/ 
Vista) be possible on the GUI without noticiable wait times.

3) Is any form of 3D acceleration support possible in the future for games?


I had those questions too, I think that when 3D specs of the Glamo chip 
will be available, it will be possible to make some 3D-accelerated 
tasks, but I've no idea about the performances of this chip. Anyway I 
don't think it's so great...


More than games I'd be intrested on some (simple) compositor-based 
effects, but of course I'd like to have also 3D games :P (think to 
Neverball used with accelerometers!!!).


I'm waiting for more informations... Bye!

--
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Re: video/graphics on GTA02

2008-03-25 Thread Andy Green
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Hash: SHA1

Somebody in the thread at some point said:
 rakshat hooja wrote:

The answer to all these is with more work (and not with landscape
rotation :-)) )

 1) will 30 fps VGA res playback be possible?

There is an MP4 decoder in hardware in the Glamo, we didn't target it
yet.  It says it can do 30fps CIF and 20fps VGA, no code for it, not
tested, etc, but presumably it works.

There is a special case considering SD interface on Glamo (which we do
support) where the CPU only has to manage block level info from Glamo SD
- - Glamo memory - Glamo MP4 decoder and it is almost all done outside
the CPU (audio excepted).

 2) will it be possible to have 2d transition effects (like MAC OS/
 Vista) be possible on the GUI without noticiable wait times.
 3) Is any form of 3D acceleration support possible in the future for
 games?

There is a hardware 3D unit on the Glamo, the main constraint is it can
only address 512 x 512.  Otherwise it has lighting and textures and so
on and can do some kind of games.

 I had those questions too, I think that when 3D specs of the Glamo chip
 will be available, it will be possible to make some 3D-accelerated
 tasks, but I've no idea about the performances of this chip. Anyway I
 don't think it's so great...

Right, but because it is local to the glamo where the memory is, it is
possible it can surprise us a bit.

Currently the Glamo data is under NDA, if anyone with experience on this
end is interested to write the driver support they should definitely let
us know.

- -Andy

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Re: video/graphics on GTA02

2008-03-25 Thread Marco Trevisan (Treviño)

Marco Trevisan (Treviño) wrote:
I had those questions too, I think that when 3D specs of the Glamo chip 
will be available, it will be possible to make some 3D-accelerated 
tasks, but I've no idea about the performances of this chip. Anyway I 
don't think it's so great...


Looking at the smedia develpers page [1] there are two examples of 3D 
games that, I hope, should work on glamo chips.

They're not so simple, and... One of these is Neverball itself :P.

Anyway I think that the 3D support of the chip has not started yet (does 
it need some Mesa hack, isn't it?!) so maybe we've to wait some time for 
it (what about developing this durning GSoC!?).


Bye

[1] http://www.smediatech.com/developer.htm

--
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http://www.3v1n0.net/


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RE: video/graphics on GTA02

2008-03-25 Thread Crane, Matthew

What about a mod for dvb-h receiver?  Via usb?  A driver for external usb 
device would be feasible.

http://www.teamcast.com/en/maj-e/c2a2i12376/products/demodulators/dvb-h-portable-demodulator.htm


Matt

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marco Trevisan 
(Treviño)
Sent: Tuesday, March 25, 2008 9:58 AM
To: community@lists.openmoko.org
Subject: Re: video/graphics on GTA02


Marco Trevisan (Treviño) wrote:
 I had those questions too, I think that when 3D specs of the Glamo chip 
 will be available, it will be possible to make some 3D-accelerated 
 tasks, but I've no idea about the performances of this chip. Anyway I 
 don't think it's so great...

Looking at the smedia develpers page [1] there are two examples of 3D 
games that, I hope, should work on glamo chips.
They're not so simple, and... One of these is Neverball itself :P.

Anyway I think that the 3D support of the chip has not started yet (does 
it need some Mesa hack, isn't it?!) so maybe we've to wait some time for 
it (what about developing this durning GSoC!?).

Bye

[1] http://www.smediatech.com/developer.htm

-- 
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Re: video/graphics on GTA02

2008-03-25 Thread Andy Green
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Somebody in the thread at some point said:
 What about a mod for dvb-h receiver?  Via usb?  A driver for external usb 
 device would be feasible.
 
 http://www.teamcast.com/en/maj-e/c2a2i12376/products/demodulators/dvb-h-portable-demodulator.htm

Yes this is not impossible, after some ferreting around I see that the
datarate is 1 -2 Mbps, it can work with 12Mbps USB host if the DVB-H
chipset will support that (I guess it should).

The extent to which we can cope with decoding and displaying any MPEG2
data we get in realtime I am less sure about.

- -Andy
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Re: GSoC 2008

2008-03-25 Thread Niluge kiwi
Somebody in the thread at some point said:
 The raw accelerometer data is predicated around byte data for X Y Z per
 sample per motion sensor.

 Ultimately the gesture recognition action is about eating 200 3-byte
 packets of data a second and issuing only one or two bytes per second
 about any gesture that was seen.

The Spec document for the accelerometers says the refresh rate can be
chosen: 100Hz, or 400Hz. The three values are stored as 2's complement
number in one byte for each axis.


Somebody in the thread at some point said:
 Or a rotating shake with axis long side: it looks completely different when
 device is upright, 45°, or flat (in fact this gesture isn't detectable at all
 in upright position, in the first place).
 Only correct way is to calculate real heading and velocity vector of device,
 as accurate as possible. Then accumulate a route, and this route you may
 compare to a set of templates for best match (after transforming for size and
 orientation). All this is very low accuracy, so 16bit integer and sine-tables
 will do easily, but i don't think it will become much cheaper than this.
 That is, if the gestures are more complex than just one sharp shake 2
 gentle shakes etc.

With the two accelerometers, we can calculate the position(and the
velocity) of the two accelerometers from a start point (position and
velocity). But this is not enough to have the position of the whole
phone in the space : we don't know the rotation movement along the
axis defined by the two accelerometers.
I didn't managed to open and view the FreeRunner hardware source
files(the software seems to be closed source and not free), so I don't
know the position of the two accelerometers on the phone, but I hope
they are well placed (so that we don't really need the unknown angle).
( I also tried to see the chips on the motherboard shots available on
the wiki, but didn't found them...)

As we know that the relative position of the two accelerometers is
fixed, it could help to detect calculation errors, and maybe correct
them (a little...).



Regarding the work on a MPU, if I've understood what I've read on the
mailing list archives, it's still just and idea, and the FreeRunner
wont have one, am I right?

For the GSoC, I think working on a simple library which uses the CPU
would be already a good thing. (but we can work with the idea in mind
that the code will need to be ported for a MPU).


The library could provide two things :
* the recognition of typical gestures
* the position and velocity evolutions in time

I don't know yet if it is necessary or not to calculate the latter to
obtain the first :it probably depends on the complexity of the
gestures to recognize, so we could divide the gestures in two groups :
the simples ones, like a fast acceleration in any direction, and more
complex ones: a Pi/2 rotation (landscape mode).
We should also use the click and double click recognition(in each
axis) already provided by the chip itself because it needs no cpu at
all.
The hardware also provide a free-fall detection.


If we could build such a library, it could allow to create so many
things ( the gestures for an easier interface, and the position and
velocity for games, but not only ).

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Re: GSoC 2008

2008-03-25 Thread Andy Green
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Somebody in the thread at some point said:
 Somebody in the thread at some point said:
 The raw accelerometer data is predicated around byte data for X Y Z per
 sample per motion sensor.
 
 Ultimately the gesture recognition action is about eating 200 3-byte
 packets of data a second and issuing only one or two bytes per second
 about any gesture that was seen.
 
 The Spec document for the accelerometers says the refresh rate can be
 chosen: 100Hz, or 400Hz. The three values are stored as 2's complement
 number in one byte for each axis.

Yes.  In GTA02 the sensors are serviced by the CPU by separate
interrupts, so we have to eat the power consumption of 200
interrupts/sec... I figure 800 interrupts/sec might be a bit much.  So
currently it works at 100Hz.  Maybe it means higher frequency subtleties
are lost, I guess we can find out.

 Somebody in the thread at some point said:
 Or a rotating shake with axis long side: it looks completely different when
 device is upright, 45°, or flat (in fact this gesture isn't detectable at all
 in upright position, in the first place).
 Only correct way is to calculate real heading and velocity vector of device,
 as accurate as possible. Then accumulate a route, and this route you may
...
 With the two accelerometers, we can calculate the position(and the
 velocity) of the two accelerometers from a start point (position and
 velocity). But this is not enough to have the position of the whole
 phone in the space : we don't know the rotation movement along the
 axis defined by the two accelerometers.
...
 As we know that the relative position of the two accelerometers is
 fixed, it could help to detect calculation errors, and maybe correct
 them (a little...).

The deal is they are place like this

 /  -- top accel at 45 degree angle at top of board
to left of transducer

_  -- bottom accel unrotated to right of mic

Both times pin 1 is towards the bottom left corner of the PCB.

 Regarding the work on a MPU, if I've understood what I've read on the
 mailing list archives, it's still just and idea, and the FreeRunner
 wont have one, am I right?

Right.  You have to use the main CPU there.

 For the GSoC, I think working on a simple library which uses the CPU
 would be already a good thing. (but we can work with the idea in mind
 that the code will need to be ported for a MPU).

Absolutely.

 The library could provide two things :
 * the recognition of typical gestures
 * the position and velocity evolutions in time

Maybe it makes sense to put this functionality into the Interrupt
service routine.  Because if we stay with raw accel data, the userspace
app blocking on /dev/input/event* can also woken at ~100Hz or so I guess
and it is not a great way for power saving.

- -Andy
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T9 code and iphone off topic question

2008-03-25 Thread giulio alfano
Hi I would like to know if there is some code in openmoko repository
implementing T9 like input method. And if you know some pointers to start
prgramming with the iphone.
My idea is to write a T9 like system for the iphone and than reuse, and
share the code from openmoko project. I have looked in forge but there isn't
any code there.

Many thanks!
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Re: video/graphics on GTA02

2008-03-25 Thread Hans L
rakshat hooja wrote:

 I had three specific questions -

 1) will 30 fps VGA res playback be possible?
 2) will it be possible to have 2d transition effects (like MAC OS/ Vista) be
 possible on the GUI without noticiable wait times.
 3) Is any form of 3D acceleration support possible in the future for games?

Which of course leads to question #4:
Can it run Quake
;-)

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Re: GSoC volunteer (as student)

2008-03-25 Thread Michael 'Mickey' Lauer
Hi Patryk,

basically the idea is that you come up with something you'd like to work on 
during this summer of code. The list on the wiki is just something we think 
would be interesting, by no means complete.

So the first step is try to come up with a proposal (you may want to see the 
guidelines for SoC students from google and check back with some projects 
from the previous years from other organizations) and submit it to Google. 

Then, the mentors help you to refine this proposal and rank it.

:M:

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Re: video/graphics on GTA02

2008-03-25 Thread Denis
2008/3/25, Hans L [EMAIL PROTECTED]:
 Which of course leads to question #4:
  Can it run Quake
  ;-)

And Tuxracer!

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RE: Price of the Freerunner spare parts

2008-03-25 Thread steve
Thomas,

 

  The logistical difficulty in stocking distributors with spare parts is a
very large uncertainity.  The fundamental problem

is having a spare parts usage model. or consumption model.  That is, a
model, an estimate, of how many parts to spare. This comes with time

and experience. In the beginning people always guess wrong. It also requires
estimates of repair costs which no one has.

If I had to guess, based on my experience with other products, I would say
that the cost of  shipping, parts,and repair would exceed the

replacement costs in a substantial number of cases. 

 

But onto your specifics:

 

1. Batteries. We will have a Battery replacement that you can purchase
without coming back to us or our disty.  The replacements

will be standard parts.  

2. Stylus. again, we are going the open route. Nothing proprietary about our
stylus. 

3. Front and back covers?  I would no clue whatsoever how many to sell to
disty. and what would he do with the unsold ones?

I suppose I could offer  bags of plastic parts for sale on the web, but
it’s a huge amount of trouble for very little benefit.

   

4. Headsets. It’s a standard part.  

5. Pouches: there are plenty of third party suppliers of these.

6. Charger. I have also pushed for a “standard” charger. basically so guys
can use stock USB chargers.

 

 

If I put Spare parts at the Hub, The cost of shipping them back and forth
and the uncertainty in demand would force me to

price a spare screen, for example, at the cost of phone.  Why, because a
spare screen in the hub does no good if it goes unsold. How long

do I keep it there? in the factory, I turn it into a phone. Sitting in the
hub, it’s a doorstop. Who pays to keep it there?

Do I spare 10%, what if only 5% get used. Who owns the leftover screens? do
I pass those costs on everyone?

 

Steve

 

 

 

  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of thomasg
Sent: Monday, March 24, 2008 6:17 PM
To: List for Openmoko community discussion
Subject: Re: Price of the Freerunner spare parts

 

I think spare parts are things that should be available via the
distributors.

1. What: there are some parts everybody needs to replace or restock at some
point: battery (very important), stylus (not really important),
front/back-cover (moderately important), headsets, pouches, cables/chargers
(reasonably important)
2. How many: see importance (1.) for relative numbers
3. Bigger stocks for distributors, no direct selling in small numbers
4. Make it cheap :P
5. Same as (3.)

I guess there are many people who need at least spare batteries and some
who'd like to have extra pouches (me! :), so this are things that should be
offered to the customers. The effort and prices can be reasonable by only
selling larger numbers.
Additional spare parts like displays, antennas and so on could be available
in smaller number at the local hubs, so resellers can get it for their
customers if really needed.

On Tue, Mar 25, 2008 at 12:00 AM, steve [EMAIL PROTECTED] wrote:

I thought about spare parts a while back. The Issue is this.

1. WHAT do I stock ( which parts)
2. How Many do I stock?
3. How do I sell them to you?
4. What will it cost?
5. how do you get them?

I suppose I could Offer component kits for sale. That would be the quickest
thing for me to do. Sell the whole bag of parts; fix it your self.
or build a business around this service.


Let me think about it. Throw rotten fruit at this idea if you like.

Steve





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of joerg
Sent: Sunday, March 23, 2008 8:44 AM
To: [EMAIL PROTECTED]; List for Openmoko community discussion
Subject: Price of the Freerunner spare parts

Am So  23. März 2008 schrieb Sean Moss-Pultz:
 We will have our own hub in the EU. Neos will move directly from our
 factory to that hub.

What's about availability and pricing of spare parts like LCM, battery,
housing?
Will there be any repair service?

cheers
jOERG

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RE: Price of the Freerunner spare parts

2008-03-25 Thread steve
On Batteries.

 The battery should be a commodity. as easy to purchase as a AA at your
local shop or over the web.  So, I've asked Engineering to supply me with a
list of replacement batteries that anybody can go out and buy from their
local shop or the web. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcus Bauer
Sent: Monday, March 24, 2008 8:40 PM
To: List for Openmoko community discussion
Subject: RE: Price of the Freerunner spare parts

On Mon, 2008-03-24 at 16:00 -0700, steve wrote:
 I thought about spare parts a while back. The Issue is this.
 
 1. WHAT do I stock ( which parts)

batteries

 2. How Many do I stock?

thousands ;-)

 3. How do I sell them to you?

via the resellers

 4. What will it cost?

free as in beer :°)

 5. how do you get them?

by postal service :)

 
 I suppose I could Offer component kits for sale. That would be the
quickest
 thing for me to do. Sell the whole bag of parts; fix it your self.
 or build a business around this service.
 
 
 Let me think about it. Throw rotten fruit at this idea if you like.


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RE: Price of the Freerunner spare parts

2008-03-25 Thread steve
Interesting,

 

 

Which country?

 

 how is the list of spare parts determined?

 

 

A simple question. If you sell a flashlight that takes standard batteries
must you hold a stock of 3 years of spare batteries for all your customers?

Or if you sell a car must hold 3 years of spare tires in stock for all the
customers? If you sell a Lamp, do you hold 3 years of light bulbs as spares?

 

basically, this goes to the definition of spare part. I’m curious how they
define it.

 

Steve

 

 

 

  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ofek Doron [Ofek
BIZ]
Sent: Tuesday, March 25, 2008 1:12 AM
To: List for Openmoko community discussion
Cc: [EMAIL PROTECTED]
Subject: Re: Price of the Freerunner spare parts

 

 

Hi Steve, 

 

There is a different between countries. 

It's a legal (rules and regulations) issue. in my county  you can not seal a
devises without the ability to seal spare parts. 

The regulator must to make sure that you have the ability to support the
costumers (include hardware maintenance and support) its mean that any
distributor / reseller need to hold a spare parts in stock (or to make sure
that he have a continuous supply of spare parts) for 3 years after the date
the costumer buy a device . 

 

 

- doron 

  

steve wrote:

I thought about spare parts a while back. The Issue is this.
 
1. WHAT do I stock ( which parts)
2. How Many do I stock?
3. How do I sell them to you?
4. What will it cost?
5. how do you get them?
 
I suppose I could Offer component kits for sale. That would be the quickest
thing for me to do. Sell the whole bag of parts; fix it your self.
or build a business around this service.
 
 
Let me think about it. Throw rotten fruit at this idea if you like.
 
Steve
 
 
 
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of joerg
Sent: Sunday, March 23, 2008 8:44 AM
To: [EMAIL PROTECTED]; List for Openmoko community discussion
Subject: Price of the Freerunner spare parts
 
Am So  23. März 2008 schrieb Sean Moss-Pultz:
  

We will have our own hub in the EU. Neos will move directly from our 
factory to that hub.


 
What's about availability and pricing of spare parts like LCM, battery, 
housing?
Will there be any repair service?
 
cheers
jOERG
 
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Re: Price of the Freerunner spare parts

2008-03-25 Thread ian douglas

Wolfgang Spraul wrote:
There are lots of clones of these Nokia batteries, we bought a few and 
can give you the names. But basically anything BL-4C, BL-5C, BL-6C 
compatible should work.


Just my $0.02 here, but:

*Should* work, or *definitely* work? I'd rather not buy a 'maybe' 
battery and would rather buy a branded battery direct from OM...


But if enough people test these BL-?C batteries and prove they work just 
fine and nobody has any incidents related to a Nokia battery, then okay, 
I'll look for a local vendor selling them if I need a spare battery.


I ran into the same issue with my iRiver digital music player, I needed 
a replacement, but iRiver didn't make this model any more so 
after-market batteries were all that were left. In the end, an iPod 
replacement battery did the job, but the polarity on the jumper header 
needed to be switched before plugging it in and reassembling the case. I 
only ordered the battery once I'd read about 20 personal accounts that, 
yeah, this particular battery worked just fine, no incidents.


Just the 'realist' in me coming out to play. :o)

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Re: video/graphics on GTA02

2008-03-25 Thread Florent
Or simply clutter...

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Re: video/graphics on GTA02

2008-03-25 Thread Uncle Kridley
Hans L wrote:
 3) Is any form of 3D acceleration support possible in the future for games?
 Which of course leads to question #4:
 Can it run Quake

With accelerometer gestures instead of a joystick!

-- 
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  Dirk Bergstrom   [EMAIL PROTECTED]
 http://otisbean.com/

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Re: Price of the Freerunner spare parts

2008-03-25 Thread joerg
Am Mi  26. März 2008 schrieb ian douglas:
 Wolfgang Spraul wrote:
  There are lots of clones of these Nokia batteries, we bought a few and 
  can give you the names. But basically anything BL-4C, BL-5C, BL-6C 
  compatible should work.
 
 Just my $0.02 here, but:
 
 *Should* work, or *definitely* work? I'd rather not buy a 'maybe' 
 battery and would rather buy a branded battery direct from OM...

AFAIK, the BL-?C will fit and power the device, but like bat for GTA01 they 
have no telemetry (smart bat). So you won't get a bat-fuel-indicator with 
nokia bat. Charging isn't quite tested i think.

jOERG

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Re: Price of the Freerunner spare parts

2008-03-25 Thread Kevin Dean
National warranties aside (I'm a libertarian...) I see certifying
aftermarket accessories as a crucial step for Openmoko, or at the v
ery least picking ONE that works well with a Neo/Freerunner device.

I recently purchased an iGo charger in the USA that claimed it could
charger a 100, 500 or 1000 mA device and it can't. :P I'm out $40,
which isn't crucial to me, but it's a sum that is large enough to
regret paying when a $10 charger would be equally effective.

I don't want to veer too far off topic but third-party accessories
and battery life are directly tied IMO. As long as the battery life
suck on the Neo/Freerunner people will need chargers for the device,
and as long as a working fast-charge charger doesn't exist, it will be
construed as bad planning.

-Kevin Dean

On Tue, Mar 25, 2008 at 11:18 PM, ian douglas
[EMAIL PROTECTED] wrote:
 Wolfgang Spraul wrote:
   There are lots of clones of these Nokia batteries, we bought a few and
   can give you the names. But basically anything BL-4C, BL-5C, BL-6C
   compatible should work.

  Just my $0.02 here, but:

  *Should* work, or *definitely* work? I'd rather not buy a 'maybe'
  battery and would rather buy a branded battery direct from OM...

  But if enough people test these BL-?C batteries and prove they work just
  fine and nobody has any incidents related to a Nokia battery, then okay,
  I'll look for a local vendor selling them if I need a spare battery.

  I ran into the same issue with my iRiver digital music player, I needed
  a replacement, but iRiver didn't make this model any more so
  after-market batteries were all that were left. In the end, an iPod
  replacement battery did the job, but the polarity on the jumper header
  needed to be switched before plugging it in and reassembling the case. I
  only ordered the battery once I'd read about 20 personal accounts that,
  yeah, this particular battery worked just fine, no incidents.

  Just the 'realist' in me coming out to play. :o)



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Re: Price of the Freerunner spare parts

2008-03-25 Thread clare



On Wed, 26 Mar 2008, Wolfgang Spraul wrote:


This is pretty much finished on my end.
Nokia BL-6C.
Allen Lin did tests (we could only get BL-5C so far, also works).
There are lots of clones of these Nokia batteries, we bought a few and can 
give you the names. But basically anything BL-4C, BL-5C, BL-6C compatible 
should work.

Wolfgang



on the GTA01v4 they work but will not charge. Is it different on 
FReeRunner?


clare

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Re: Price of the Freerunner spare parts

2008-03-25 Thread joerg
Am Mi  26. März 2008 schrieb clare:
 
 On Wed, 26 Mar 2008, Wolfgang Spraul wrote:
 
  This is pretty much finished on my end.
  Nokia BL-6C.
  Allen Lin did tests (we could only get BL-5C so far, also works).
  There are lots of clones of these Nokia batteries, we bought a few and can 
  give you the names. But basically anything BL-4C, BL-5C, BL-6C compatible 
  should work.
  Wolfgang
 
 
 on the GTA01v4 they work but will not charge. Is it different on 
 FReeRunner?

They *might* charge better in GTA02 (i guess not tested yet), and they won't 
deliver same telemetry you get from GTA02's smart-bat coloumb-counter (see 
wiki).

jOERG

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