Re: faenqo
really nice theme -- thanks! I have installed from .deb, had to reboot (apps started to segfault), and it works nicel The theme is very nice, thanks. I used it on my QtMoko-v28 NAND installation with great satisfaction, but yesterday the system suddenly became very slow; I opened the terminal to look at top and sought that qpe was using 98% of the CPU; after some trying I reversed the native theme and the total CPU usage reduced to some tenth %; nonetheless, the system did not returned completely usable (infinitely charging applications like contacts are a problem ;-)) and I'm going to flash v32... Cheers Giacomo __ Do You Yahoo!? Poco spazio e tanto spam? Yahoo! Mail ti protegge dallo spam e ti da tanto spazio gratuito per i tuoi file e i messaggi http://mail.yahoo.it ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
GameRunner distribution v0.3
Hello, new version of GameRunner after almost one year. GameRunner is an Openmoko Linux distribution. It aims to convert the Freerunner phone into a Linux-based handheld game console : http://gamerunner.sourceforge.net/ New Version 0.3 Available : http://gamerunner.sourceforge.net/download_installation.html Screenshots, pictures and instructions about how to play : http://gamerunner.sourceforge.net/games.html Changelog since 0.2 : - added The Battle for Wesnoth game - added Free Heroes II game - added RoadFighter racing game - added Xgalaga game - added GnuBoy emulator - added Xvier (4 in a row) game - fixed the problem with ubifs on nand (previous versions used to corrupt FS on NAND) - added bigger icons for launchers - improved a bit the snes9x performance Some random notes : - Boot time using qi is 15-20 seconds since second boot - Many games use gamerunner gamecontrol which we wrote to control games like an external gamepad. With this tool we do not need to modify games source code in order to use touchscreen and accelerometers as controls. If it is hard for you to play games, please, read the documentation on screen and gamerunner web site. Also, you will find a video explaining the two modes feature. The gamecontrol has a lot of command line arguments, so you can set your own settings for it. - Use Power button for exiting any game and get back to main menu. - Use Aux button for switching mode in games using gamerunner gamecontrol. - We have a forum to share suggestions, ideas, contribution work or report of bugs. Also, we think openmoko mailing list is fine as well. - save does not work on The Battle of Wesnoth. We will work on that. Sorry about the delay for this new version. We got several suggestions on forums, but we have not had time to work on those ideas before. Now we finally did, so enjoy :-) Rafa ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
2.5 vs 3.5 jack
Hi list, is anybody here from GTA04 developers? if it's not late, would be great to hear some case concerning 2.5 jack retention. That's only thing I found objectionable in the current tech. specification. is it possible to change it in final PCB version to 3.5 standard socket to make it compatible with most widespread headphones standard? I think that major of participants and users could be agree with me in this aspect. Dmitry. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: 2.5 vs 3.5 jack
On February 16, 2011 12:21:55 PM Dmitry Shalnoff wrote: Hi list, is anybody here from GTA04 developers? if it's not late, would be great to hear some case concerning 2.5 jack retention. That's only thing I found objectionable in the current tech. specification. is it possible to change it in final PCB version to 3.5 standard socket to make it compatible with most widespread headphones standard? I think that major of participants and users could be agree with me in this aspect. I would, but that's only because it is also standard where I live. In other parts of the world, 2.5 is standard- or so I'm told :) Dmitry. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Alishams Hassam ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: 2.5 vs 3.5 jack
Hi list, Hello list-user :-) is anybody here from GTA04 developers? yes if it's not late, would be great to hear some case concerning 2.5 jack retention. That's only thing I found objectionable in the current tech. specification. is it possible to change it in final PCB version to 3.5 standard socket to make it compatible with most widespread headphones standard? Well, I'm plagued by the same issue. Here where I live, all connectors are Ø3.5mm while the FreeRunner has Ø2.5mm. I talked with Nikolaus about this topic already, and it's not that easy. The board wouldn't fit into the case anymore, so you would have need for a new one too... Good thing is, that we also are already planning the gta05, and there I'm organizing an amazing, cool and totally innovative new chassis in addition. Can't tell too much as long as the specs are not CC-License, but: It's TOTALLY cool ;-D best regards lev signature.asc Description: This is a digitally signed message part. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: 2.5 vs 3.5 jack
David Lanzendörfer david.lanzendoer...@o2s.ch writes: is anybody here from GTA04 developers? yes [...] Good thing is, that we also are already planning the gta05, and there I'm organizing an amazing, cool and totally innovative new chassis in addition. Can't tell too much as long as the specs are not CC-License, but: It's TOTALLY cool ;-D Careful there, David--don't osborne yourselves! -- Don't be afraid to ask (λf.((λx.xx) (λr.f(rr. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: 2.5 vs 3.5 jack
On Thu, 17 Feb 2011 00:28:29 +0100 David Lanzendörfer david.lanzendoer...@o2s.ch wrote: Good thing is, that we also are already planning the gta05, and there I'm organizing an amazing, cool and totally innovative new chassis in addition. Can't tell too much as long as the specs are not CC-License, but: It's TOTALLY cool ;-D That is SOOO cruel. Almost as Evil as Fermat and his hypothetical last theorem I'm going to be wondering and waiting for *months* now!!! NeilBrown signature.asc Description: PGP signature ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: 2.5 vs 3.5 jack
On Wednesday 16 February 2011, David Lanzendörfer wrote: Hi list, Hello list-user :-) is anybody here from GTA04 developers? yes if it's not late, would be great to hear some case concerning 2.5 jack retention. That's only thing I found objectionable in the current tech. specification. is it possible to change it in final PCB version to 3.5 standard socket to make it compatible with most widespread headphones standard? Well, I'm plagued by the same issue. Here where I live, all connectors are Ø3.5mm while the FreeRunner has Ø2.5mm. I talked with Nikolaus about this topic already, and it's not that easy. The board wouldn't fit into the case anymore, so you would have need for a new one too... Good thing is, that we also are already planning the gta05, and there I'm organizing an amazing, cool and totally innovative new chassis in addition. Can't tell too much as long as the specs are not CC-License, but: It's TOTALLY cool ;-D best regards lev Sounds interesting! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community