Re: video/graphics on GTA02

2008-03-26 Thread Tom Cooksey
  I had those questions too, I think that when 3D specs of the Glamo chip
  will be available, it will be possible to make some 3D-accelerated
  tasks, but I've no idea about the performances of this chip. Anyway I
  don't think it's so great...
 
 Right, but because it is local to the glamo where the memory is, it is
 possible it can surprise us a bit.
 
 Currently the Glamo data is under NDA, if anyone with experience on this
 end is interested to write the driver support they should definitely let
 us know.

I've been toying with the idea of doing some 3D driver work on the Glamo
in my spare time for a few months. I'm currently working on OpenGL ES
support in Qt/Embedded (formally Qtopia Core). As part of this work, I'm
trying to get to grips with the DRM and am starting work on a Qt/E screen
driver which uses the DRM modesetting branch. 

I don't have any experience in writing 3D drivers, but I've poked around
the DRM sources and have a fair idea of how it all hangs together. I've also 
had a brief look around the Xglamo sources. This would be a personal 
project, in my own time, completely unrelated to Trolltech. 

What would be involved in getting the docs for the Glamo? I.e. is it possible 
for an individual to sign the NDA and if so, what would the NDA contain.
E-mail me off-list if you believe that would be more appropriate.


Cheers,

Tom


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Re: video/graphics on GTA02

2008-03-26 Thread Lorn Potter

Tom Cooksey wrote:

I had those questions too, I think that when 3D specs of the Glamo chip
will be available, it will be possible to make some 3D-accelerated
tasks, but I've no idea about the performances of this chip. Anyway I
don't think it's so great...

Right, but because it is local to the glamo where the memory is, it is
possible it can surprise us a bit.

Currently the Glamo data is under NDA, if anyone with experience on this
end is interested to write the driver support they should definitely let
us know.


I've been toying with the idea of doing some 3D driver work on the Glamo
in my spare time for a few months. I'm currently working on OpenGL ES
support in Qt/Embedded (formally Qtopia Core). As part of this work, I'm
trying to get to grips with the DRM and am starting work on a Qt/E screen
driver which uses the DRM modesetting branch. 


I don't have any experience in writing 3D drivers, but I've poked around
the DRM sources and have a fair idea of how it all hangs together. I've also 
had a brief look around the Xglamo sources. This would be a personal 
project, in my own time, completely unrelated to Trolltech. 

What would be involved in getting the docs for the Glamo? I.e. is it possible 
for an individual to sign the NDA and if so, what would the NDA contain.

E-mail me off-list if you believe that would be more appropriate.


Hi Tom,

smedia wanted $15,000 for the spec docs for their chip.




--
Lorn 'ljp' Potter
Software Engineer, Systems Group, MES, Trolltech

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video/graphics on GTA02

2008-03-25 Thread rakshat hooja
I was going through the hardware specs of the GTA02 once again and was
wondering about the possible performance improvements because of the faster
processor and the smedia graphics chip.

I had three specific questions -

1) will 30 fps VGA res playback be possible?
2) will it be possible to have 2d transition effects (like MAC OS/ Vista) be
possible on the GUI without noticiable wait times.
3) Is any form of 3D acceleration support possible in the future for games?

I feel that the VGA screen is the feature distinguisher that the FreeRunner
has and the graphics should make full use of it.

Rakshat
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Re: video/graphics on GTA02

2008-03-25 Thread Marco Trevisan (Treviño)

rakshat hooja wrote:

1) will 30 fps VGA res playback be possible?
2) will it be possible to have 2d transition effects (like MAC OS/ 
Vista) be possible on the GUI without noticiable wait times.

3) Is any form of 3D acceleration support possible in the future for games?


I had those questions too, I think that when 3D specs of the Glamo chip 
will be available, it will be possible to make some 3D-accelerated 
tasks, but I've no idea about the performances of this chip. Anyway I 
don't think it's so great...


More than games I'd be intrested on some (simple) compositor-based 
effects, but of course I'd like to have also 3D games :P (think to 
Neverball used with accelerometers!!!).


I'm waiting for more informations... Bye!

--
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Re: video/graphics on GTA02

2008-03-25 Thread Andy Green
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Hash: SHA1

Somebody in the thread at some point said:
 rakshat hooja wrote:

The answer to all these is with more work (and not with landscape
rotation :-)) )

 1) will 30 fps VGA res playback be possible?

There is an MP4 decoder in hardware in the Glamo, we didn't target it
yet.  It says it can do 30fps CIF and 20fps VGA, no code for it, not
tested, etc, but presumably it works.

There is a special case considering SD interface on Glamo (which we do
support) where the CPU only has to manage block level info from Glamo SD
- - Glamo memory - Glamo MP4 decoder and it is almost all done outside
the CPU (audio excepted).

 2) will it be possible to have 2d transition effects (like MAC OS/
 Vista) be possible on the GUI without noticiable wait times.
 3) Is any form of 3D acceleration support possible in the future for
 games?

There is a hardware 3D unit on the Glamo, the main constraint is it can
only address 512 x 512.  Otherwise it has lighting and textures and so
on and can do some kind of games.

 I had those questions too, I think that when 3D specs of the Glamo chip
 will be available, it will be possible to make some 3D-accelerated
 tasks, but I've no idea about the performances of this chip. Anyway I
 don't think it's so great...

Right, but because it is local to the glamo where the memory is, it is
possible it can surprise us a bit.

Currently the Glamo data is under NDA, if anyone with experience on this
end is interested to write the driver support they should definitely let
us know.

- -Andy

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Re: video/graphics on GTA02

2008-03-25 Thread Marco Trevisan (Treviño)

Marco Trevisan (Treviño) wrote:
I had those questions too, I think that when 3D specs of the Glamo chip 
will be available, it will be possible to make some 3D-accelerated 
tasks, but I've no idea about the performances of this chip. Anyway I 
don't think it's so great...


Looking at the smedia develpers page [1] there are two examples of 3D 
games that, I hope, should work on glamo chips.

They're not so simple, and... One of these is Neverball itself :P.

Anyway I think that the 3D support of the chip has not started yet (does 
it need some Mesa hack, isn't it?!) so maybe we've to wait some time for 
it (what about developing this durning GSoC!?).


Bye

[1] http://www.smediatech.com/developer.htm

--
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http://www.3v1n0.net/


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RE: video/graphics on GTA02

2008-03-25 Thread Crane, Matthew

What about a mod for dvb-h receiver?  Via usb?  A driver for external usb 
device would be feasible.

http://www.teamcast.com/en/maj-e/c2a2i12376/products/demodulators/dvb-h-portable-demodulator.htm


Matt

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marco Trevisan 
(Treviño)
Sent: Tuesday, March 25, 2008 9:58 AM
To: community@lists.openmoko.org
Subject: Re: video/graphics on GTA02


Marco Trevisan (Treviño) wrote:
 I had those questions too, I think that when 3D specs of the Glamo chip 
 will be available, it will be possible to make some 3D-accelerated 
 tasks, but I've no idea about the performances of this chip. Anyway I 
 don't think it's so great...

Looking at the smedia develpers page [1] there are two examples of 3D 
games that, I hope, should work on glamo chips.
They're not so simple, and... One of these is Neverball itself :P.

Anyway I think that the 3D support of the chip has not started yet (does 
it need some Mesa hack, isn't it?!) so maybe we've to wait some time for 
it (what about developing this durning GSoC!?).

Bye

[1] http://www.smediatech.com/developer.htm

-- 
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http://www.3v1n0.net/


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Re: video/graphics on GTA02

2008-03-25 Thread Andy Green
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Somebody in the thread at some point said:
 What about a mod for dvb-h receiver?  Via usb?  A driver for external usb 
 device would be feasible.
 
 http://www.teamcast.com/en/maj-e/c2a2i12376/products/demodulators/dvb-h-portable-demodulator.htm

Yes this is not impossible, after some ferreting around I see that the
datarate is 1 -2 Mbps, it can work with 12Mbps USB host if the DVB-H
chipset will support that (I guess it should).

The extent to which we can cope with decoding and displaying any MPEG2
data we get in realtime I am less sure about.

- -Andy
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Re: video/graphics on GTA02

2008-03-25 Thread Hans L
rakshat hooja wrote:

 I had three specific questions -

 1) will 30 fps VGA res playback be possible?
 2) will it be possible to have 2d transition effects (like MAC OS/ Vista) be
 possible on the GUI without noticiable wait times.
 3) Is any form of 3D acceleration support possible in the future for games?

Which of course leads to question #4:
Can it run Quake
;-)

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Re: video/graphics on GTA02

2008-03-25 Thread Denis
2008/3/25, Hans L [EMAIL PROTECTED]:
 Which of course leads to question #4:
  Can it run Quake
  ;-)

And Tuxracer!

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Re: video/graphics on GTA02

2008-03-25 Thread Florent
Or simply clutter...

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Re: video/graphics on GTA02

2008-03-25 Thread Uncle Kridley
Hans L wrote:
 3) Is any form of 3D acceleration support possible in the future for games?
 Which of course leads to question #4:
 Can it run Quake

With accelerometer gestures instead of a joystick!

-- 
   --
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 http://otisbean.com/

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