Re: History doesn't repeat itself, but it often rhymes

2022-02-22 Thread Jonathan Carter

Hi Paul

On 2022/02/22 19:29, Paul Tagliamonte wrote:

We don't need to be hostile or expel people for doing things outlined in the
OSS Simple Sabotage Manual, since a lot of that behavior is -- at times --
desirable, but I think we do need a*LOT*  of self-reflection (from*everyone*
who actively engages with Debian politics) to consider our actions, and
determine how (if at all) we feel that we (as individuals) should change.


Thanks for that mail, it was an interesting read and I think I'll try to 
get a copy of that manual!


As for the paragraph quoted above, I do think we need to deal with 
people who are indistinguishable from a saboteur. I value my time a lot, 
and also of those who spend all their love and energy and years of their 
lives into this project, so I find it incredibly offensive when someone 
comes and things that it's their god given right to piss all over it and 
keep wasting everyone's time.


As a courtesy, I think it's fine to tell them that we find that behavior 
problematic, and that they should stop it if they wish to remain part of 
the project. But failing that, whether I'm DPL or not, I will strongly 
campaign with DAM or whoever makes those kind of decisions to kick them 
out. If we have leadership that can't take those kind of decisions then 
I'd rather not be part of Debian at all.


-Jonathan



History doesn't repeat itself, but it often rhymes

2022-02-22 Thread Paul Tagliamonte
Hello, Debianites,

Allow me, if you will, to talk a bit about something that's been on my mind
a bit over the last handful of years in Debian. It's something that's pretty
widely circulated in particular circles, but I don't think I've seen it on
a Debian list before, so here's some words that I've decided to put together.


I've intentionally not drawn lines to the 'discussions' going on (or the
'discussions' in the past I could point to) to avoid getting dragged into more
thrash, so if you reply, please do try to keep this clear of any specific
argument that you feel this may or may not apply to. This is a more general
note that I think could use some thought from anyone who's interested.


During World War II, the OSS (Office of Strategic Services)[1] distributed a
manual[2] (the Simple Sabotage Field Manual), which was used to train
"citizen-saboteur" resistance fighters, some of whom were told, not to pick up
arms, but to confound the bureaucracy by tying it up with an unmanageable
tangle of "innocent" behavior.

While no one is working within the Debian community member attempting to
subvert us sent from the shady conglomerate of nonfree operating systems by
following this playbook, this playbook is an outstanding illustration of how
some innocent behavior can destroy the effectiveness of an organization.  It's
effective, precisely *because* it's not overly malicious, and these behaviors
-- while harmful -- are explainable or innocent. Section (3) covers this in
detail.

Most of the OSS Simple Sabotage Field Manual covers things like breaking
equipment or destroying tanks, but section (11) is "General Interference with
Organizations and Production". I'm just going to focus here.

Let's take a look at section (11):

> (1) Insist on doing everything through "channels." Never permit short-cuts
> to be taken in order to expedite decisions.
>
> (2) Make "speeches." Talk as frequently as possible and at great length.
> Illustrate your "points" by long anecdotes and accounts of personal
> experiences. Never hesitate to make a few appropriate "patriotic" 
> comments.
>
> (3) When possible, refer all matters to committees for "further study and
> consideration." Attempt to make committees as large as possible -- never
> less than five.
>
> (4) Bring up irrelevant issues as frequently as possible.
>
> (5) Haggle over precise wordings of communications, minutes, resolutions.
>
> (6) Refer back to matters decided upon at the last meeting and attempt to
> re-open the advisability of that decision.
>
> (7) Advocate "caution." Be "reasonable" and urge your fellow co-conferees to
> be "reasonable" and avoid haste which might result in embarrassments or
> difficulties later on.
>
> (8) Be worried about the propriety of any decision - raise the question of
> whether such action as is contemplated lies within the jurisdiction of
> the group or whether it might conflict with the policy of some higher
> echelon.

I won't go through each of these point-by-point since everyone reading this is
likely sharp enough to see how this relates to Debian (although I will point
out I find it particularly interesting to replace "patrotic" here with the
Debian-specific-patriotism -- Debianism? -- and re-read some of the more
heated threads)



I have a theory of large organizations I've been thinking a lot about that came
from conversations with a colleague, which is to think about an organization's
"metabolic overhead" -- i.e., the amount of energy that an organization
devotes to intra-organization communication. If you think about a car
manufacturing plant, the "metabolic overhead" is all the time spent on things
like paperwork, communication, planning. It's not possible (or desirable!) for
an organization to have 0% overhead, nor is it desirable (although this one *is*
possible) to spend 100% time on overhead. I think it *may* be possible to get
to above 100% overhead, if workplace contention spills out into drinks after
work.

All of the points in the OSS Simple Sabotage Manual are things designed to
increase the metabolic overhead of an organization, and to force organization
members to spend time *not* doing their core function (like making cars,
running trash pickup or ensuring the city has electricity), but rather, spend
their time litigating amongst themselves as the core function begins to
become harder and harder to maintain. This has the effect of degrading the
output/core function of an organization, without any specific cause
(like a power loss, etc).

I'd ask those who are reading this to consider how this relates to their time
spent in Debian. Is what you find something you're happy about with a hobby
project you're choosing to spend your free time on? Are you taking actions to
be a good participant?



To do a bit of grandstanding myself, do remember that it's not just your time
here -- when we spend significant resources litigating and playing bureaucracy
games, we spend