Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-08 Thread Garth Corral
Yes, please.  Python scripting is completely broken on OS X at the moment.


Garth


 On Jul 6, 2015, at 8:24 AM, Adam Wolf adamw...@feelslikeburning.com wrote:
 
 Hi folks,
 
 It would be good if this could get committed to get Python working on OS X 
 builds again.
 
 Thanks!
 
 Adam Wolf
 
 On Fri, Jul 3, 2015 at 3:54 PM, Garth Corral gcor...@abode.com 
 mailto:gcor...@abode.com wrote:
 The attached patch gets python scripting ‘working’ again on OS X.  
 Unfortunately, I’m once again seeing the keystroke highjacking issue that was 
 reported a while back.  I’m not sure if it has regressed at some point while 
 it was not building or it’s a problem with my builds.  I haven’t tested it 
 beyond launching the console and trying to type.
 
 
 
 
 
 On Jul 3, 2015, at 7:00 AM, Adam Wolf adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com wrote:
 
 Miguel,
 
 They build the python library--I am not sure if it works anymore.  I think 
 there might have been some regressions--and that's part of why I want to 
 switch to scripting by default.
 
 I am trying to make more time to so I can start adding some different 
 automated tests to help prevent regressions.
 
 Adam Wolf
 
 On Fri, Jul 3, 2015 at 1:06 AM, Miguel Angel Ajo mangel...@redhat.com 
 mailto:mangel...@redhat.com wrote:
 I believe it's a good thing to make scripting widely available.
 
 I need to check the mac scripting builds, do they allow to run commandline
 scripts ? (not using the console, I mean).
 
 Adam: thanks for maintaining the OSX side!,
 
 
 Garth Corral wrote:
 Hi, Adam.  Funny you should ask that now.  I just noticed that some changes 
 went in recently that completely breaks python scripting on OS X.  I haven’t 
 had a chance to look too deeply at it, but it looks like a check was added 
 on the return of wxversion.select(), which was likely always failing in the 
 past, but it didn’t matter because Bernhard had done all the work in 
 packaging to make sure the library paths all worked.  Now it fails this 
 check, popping up an error dialog which kinda hoses your kicad instance at 
 that point.
 
 In general my feeling is that we should just move forward with the scripting 
 build, assuming the immediate issues are worked out.  It is a released 
 feature and the more eyes and fingers on it the better, I say.
 
 Garth
 
 On Jul 2, 2015, at 6:30 PM, Adam Wolfadamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com  wrote:
 
 Hi folks,
 
 I currently build both non-scripting and scripting Mac nightlies.  I am 
 thinking it is time to stop building non-scripting and move the scripting 
 builds out of DEBUG.  They don't work perfectly, but I thinking having more 
 folks use them will help expose the bugs that do exist.
 
 Thoughts?
 
 Adam Wolf
 Cofounder and Engineer
 WL
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Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-08 Thread Andy Peters

 On Jul 8, 2015, at 9:14 AM, Garth Corral gcor...@abode.com wrote:
 
 Yes, please.  Python scripting is completely broken on OS X at the moment.

Yes, it is. At pcbnew startup, you get an error complaining about python 
missing stuff. And when you finally close pcbnew, the Mac error-report dialog 
pops up.

-a


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Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-08 Thread Garth Corral
Yes, it resolves the issue.  Thanks, Wayne.


Garth


 On Jul 8, 2015, at 10:30 AM, Wayne Stambaugh stambau...@gmail.com wrote:
 
 Garth,
 
 I'm assuming your patch resolves this issue.  Please let me know and I
 will try to get your patch committed asap.
 
 Cheers,
 
 Wayne
 
 
 On 7/8/2015 12:14 PM, Garth Corral wrote:
 Yes, please.  Python scripting is completely broken on OS X at the moment.
 
 
 Garth
 
 
 On Jul 6, 2015, at 8:24 AM, Adam Wolf adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com
 mailto:adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com wrote:
 
 Hi folks,
 
 It would be good if this could get committed to get Python working on
 OS X builds again.
 
 Thanks!
 
 Adam Wolf
 
 On Fri, Jul 3, 2015 at 3:54 PM, Garth Corral gcor...@abode.com 
 mailto:gcor...@abode.com
 mailto:gcor...@abode.com mailto:gcor...@abode.com wrote:
 
The attached patch gets python scripting ‘working’ again on OS X. 
Unfortunately, I’m once again seeing the keystroke highjacking
issue that was reported a while back.  I’m not sure if it has
regressed at some point while it was not building or it’s a
problem with my builds.  I haven’t tested it beyond launching the
console and trying to type.
 
 
 
 
 
On Jul 3, 2015, at 7:00 AM, Adam Wolf
adamw...@feelslikeburning.com mailto:adamw...@feelslikeburning.com
mailto:adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com wrote:
 
Miguel,
 
They build the python library--I am not sure if it works
anymore.  I think there might have been some regressions--and
that's part of why I want to switch to scripting by default.
 
I am trying to make more time to so I can start adding some
different automated tests to help prevent regressions.
 
Adam Wolf
 
On Fri, Jul 3, 2015 at 1:06 AM, Miguel Angel Ajo
mangel...@redhat.com mailto:mangel...@redhat.com 
 mailto:mangel...@redhat.com mailto:mangel...@redhat.com wrote:
 
I believe it's a good thing to make scripting widely available.
 
I need to check the mac scripting builds, do they allow to
run commandline
scripts ? (not using the console, I mean).
 
Adam: thanks for maintaining the OSX side!,
 
 
Garth Corral wrote:
 
Hi, Adam.  Funny you should ask that now.  I just noticed
that some changes went in recently that completely breaks
python scripting on OS X.  I haven’t had a chance to look
too deeply at it, but it looks like a check was added on
the return of wxversion.select(), which was likely always
failing in the past, but it didn’t matter because
Bernhard had done all the work in packaging to make sure
the library paths all worked.  Now it fails this check,
popping up an error dialog which kinda hoses your kicad
instance at that point.
 
In general my feeling is that we should just move forward
with the scripting build, assuming the immediate issues
are worked out.  It is a released feature and the more
eyes and fingers on it the better, I say.
 
Garth
 
On Jul 2, 2015, at 6:30 PM, Adam
Wolfadamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com
mailto:adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com  wrote:
 
Hi folks,
 
I currently build both non-scripting and scripting
Mac nightlies.  I am thinking it is time to stop
building non-scripting and move the scripting builds
out of DEBUG.  They don't work perfectly, but I
thinking having more folks use them will help expose
the bugs that do exist.
 
Thoughts?
 
Adam Wolf
Cofounder and Engineer
WL
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Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-08 Thread Wayne Stambaugh
Garth,

I committed your patch in the product branch r5908.  Do you know if
there are any bug reports that your patch fixes?  I did find this one:

https://bugs.launchpad.net/kicad/+bug/1413549

Python scripting is not directly mentioned in the report but the build
info shows wxPython as enabled so it may be related.

Thanks,

Wayne

On 7/8/2015 1:39 PM, Garth Corral wrote:
 Yes, it resolves the issue.  Thanks, Wayne.
 
 
 Garth
 
 
 On Jul 8, 2015, at 10:30 AM, Wayne Stambaugh stambau...@gmail.com
 mailto:stambau...@gmail.com wrote:

 Garth,

 I'm assuming your patch resolves this issue.  Please let me know and I
 will try to get your patch committed asap.

 Cheers,

 Wayne


 On 7/8/2015 12:14 PM, Garth Corral wrote:
 Yes, please.  Python scripting is completely broken on OS X at the
 moment.


 Garth


 On Jul 6, 2015, at 8:24 AM, Adam Wolf adamw...@feelslikeburning.com
 mailto:adamw...@feelslikeburning.com
 mailto:adamw...@feelslikeburning.com wrote:

 Hi folks,

 It would be good if this could get committed to get Python working on
 OS X builds again.

 Thanks!

 Adam Wolf

 On Fri, Jul 3, 2015 at 3:54 PM, Garth Corral gcor...@abode.com
 mailto:gcor...@abode.com
 mailto:gcor...@abode.com wrote:

The attached patch gets python scripting ‘working’ again on OS X. 
Unfortunately, I’m once again seeing the keystroke highjacking
issue that was reported a while back.  I’m not sure if it has
regressed at some point while it was not building or it’s a
problem with my builds.  I haven’t tested it beyond launching the
console and trying to type.





On Jul 3, 2015, at 7:00 AM, Adam Wolf
adamw...@feelslikeburning.com
 mailto:adamw...@feelslikeburning.com
mailto:adamw...@feelslikeburning.com wrote:

Miguel,

They build the python library--I am not sure if it works
anymore.  I think there might have been some regressions--and
that's part of why I want to switch to scripting by default.

I am trying to make more time to so I can start adding some
different automated tests to help prevent regressions.

Adam Wolf

On Fri, Jul 3, 2015 at 1:06 AM, Miguel Angel Ajo
mangel...@redhat.com
 mailto:mangel...@redhat.com mailto:mangel...@redhat.com wrote:

I believe it's a good thing to make scripting widely available.

I need to check the mac scripting builds, do they allow to
run commandline
scripts ? (not using the console, I mean).

Adam: thanks for maintaining the OSX side!,


Garth Corral wrote:

Hi, Adam.  Funny you should ask that now.  I just noticed
that some changes went in recently that completely breaks
python scripting on OS X.  I haven’t had a chance to look
too deeply at it, but it looks like a check was added on
the return of wxversion.select(), which was likely always
failing in the past, but it didn’t matter because
Bernhard had done all the work in packaging to make sure
the library paths all worked.  Now it fails this check,
popping up an error dialog which kinda hoses your kicad
instance at that point.

In general my feeling is that we should just move forward
with the scripting build, assuming the immediate issues
are worked out.  It is a released feature and the more
eyes and fingers on it the better, I say.

Garth

On Jul 2, 2015, at 6:30 PM, Adam
Wolfadamw...@feelslikeburning.com
 mailto:adamw...@feelslikeburning.com
mailto:adamw...@feelslikeburning.com  wrote:

Hi folks,

I currently build both non-scripting and scripting
Mac nightlies.  I am thinking it is time to stop
building non-scripting and move the scripting builds
out of DEBUG.  They don't work perfectly, but I
thinking having more folks use them will help expose
the bugs that do exist.

Thoughts?

Adam Wolf
Cofounder and Engineer
WL
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Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-08 Thread Garth Corral
No, i’m not aware of a bug filed.  I didn’t file one but probably should have.  
I stumbled across the issue I addressed recently; it has existed for some time 
but was exposed by bzr 5834, which made kicad more strict about enforcing 
wxPython sanity at startup.

Hmm… The linked bug looks like a separate issue, though it may be related.  
I’ve noticed crashes on quit sometimes when things go poorly on scripting 
initialization.  The fact that things were more silent in that regard 
previously could have masked the startup issue but still segfaulted on quit.  
So, this may address that as well.  If I get a chance I’ll try to reproduce 
that issue, but I’ve not seen it recently.

Garth

 On Jul 8, 2015, at 10:49 AM, Wayne Stambaugh stambau...@gmail.com wrote:
 
 Garth,
 
 I committed your patch in the product branch r5908.  Do you know if
 there are any bug reports that your patch fixes?  I did find this one:
 
 https://bugs.launchpad.net/kicad/+bug/1413549 
 https://bugs.launchpad.net/kicad/+bug/1413549
 
 Python scripting is not directly mentioned in the report but the build
 info shows wxPython as enabled so it may be related.
 
 Thanks,
 
 Wayne
 
 On 7/8/2015 1:39 PM, Garth Corral wrote:
 Yes, it resolves the issue.  Thanks, Wayne.
 
 
 Garth
 
 
 On Jul 8, 2015, at 10:30 AM, Wayne Stambaugh stambau...@gmail.com 
 mailto:stambau...@gmail.com
 mailto:stambau...@gmail.com mailto:stambau...@gmail.com wrote:
 
 Garth,
 
 I'm assuming your patch resolves this issue.  Please let me know and I
 will try to get your patch committed asap.
 
 Cheers,
 
 Wayne
 
 
 On 7/8/2015 12:14 PM, Garth Corral wrote:
 Yes, please.  Python scripting is completely broken on OS X at the
 moment.
 
 
 Garth
 
 
 On Jul 6, 2015, at 8:24 AM, Adam Wolf adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com
 mailto:adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com
 mailto:adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com wrote:
 
 Hi folks,
 
 It would be good if this could get committed to get Python working on
 OS X builds again.
 
 Thanks!
 
 Adam Wolf
 
 On Fri, Jul 3, 2015 at 3:54 PM, Garth Corral gcor...@abode.com 
 mailto:gcor...@abode.com
 mailto:gcor...@abode.com mailto:gcor...@abode.com
 mailto:gcor...@abode.com mailto:gcor...@abode.com wrote:
 
   The attached patch gets python scripting ‘working’ again on OS X. 
   Unfortunately, I’m once again seeing the keystroke highjacking
   issue that was reported a while back.  I’m not sure if it has
   regressed at some point while it was not building or it’s a
   problem with my builds.  I haven’t tested it beyond launching the
   console and trying to type.
 
 
 
 
 
   On Jul 3, 2015, at 7:00 AM, Adam Wolf
   adamw...@feelslikeburning.com mailto:adamw...@feelslikeburning.com
 mailto:adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com
   mailto:adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com wrote:
 
   Miguel,
 
   They build the python library--I am not sure if it works
   anymore.  I think there might have been some regressions--and
   that's part of why I want to switch to scripting by default.
 
   I am trying to make more time to so I can start adding some
   different automated tests to help prevent regressions.
 
   Adam Wolf
 
   On Fri, Jul 3, 2015 at 1:06 AM, Miguel Angel Ajo
   mangel...@redhat.com mailto:mangel...@redhat.com
 mailto:mangel...@redhat.com mailto:mangel...@redhat.com 
 mailto:mangel...@redhat.com mailto:mangel...@redhat.com wrote:
 
   I believe it's a good thing to make scripting widely available.
 
   I need to check the mac scripting builds, do they allow to
   run commandline
   scripts ? (not using the console, I mean).
 
   Adam: thanks for maintaining the OSX side!,
 
 
   Garth Corral wrote:
 
   Hi, Adam.  Funny you should ask that now.  I just noticed
   that some changes went in recently that completely breaks
   python scripting on OS X.  I haven’t had a chance to look
   too deeply at it, but it looks like a check was added on
   the return of wxversion.select(), which was likely always
   failing in the past, but it didn’t matter because
   Bernhard had done all the work in packaging to make sure
   the library paths all worked.  Now it fails this check,
   popping up an error dialog which kinda hoses your kicad
   instance at that point.
 
   In general my feeling is that we should just move forward
   with the scripting build, assuming the immediate issues
   are worked out.  It is a released feature and the more
   eyes and fingers on it the better, I say.
 
   Garth
 
   On Jul 2, 2015, at 6:30 PM, Adam
   Wolfadamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com
 mailto:adamw...@feelslikeburning.com 
 mailto:adamw...@feelslikeburning.com
   

Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-06 Thread Adam Wolf
Hi folks,

It would be good if this could get committed to get Python working on OS X
builds again.

Thanks!

Adam Wolf

On Fri, Jul 3, 2015 at 3:54 PM, Garth Corral gcor...@abode.com wrote:

 The attached patch gets python scripting ‘working’ again on OS X.
 Unfortunately, I’m once again seeing the keystroke highjacking issue that
 was reported a while back.  I’m not sure if it has regressed at some point
 while it was not building or it’s a problem with my builds.  I haven’t
 tested it beyond launching the console and trying to type.





 On Jul 3, 2015, at 7:00 AM, Adam Wolf adamw...@feelslikeburning.com
 wrote:

 Miguel,

 They build the python library--I am not sure if it works anymore.  I think
 there might have been some regressions--and that's part of why I want to
 switch to scripting by default.

 I am trying to make more time to so I can start adding some different
 automated tests to help prevent regressions.

 Adam Wolf

 On Fri, Jul 3, 2015 at 1:06 AM, Miguel Angel Ajo mangel...@redhat.com
 wrote:

 I believe it's a good thing to make scripting widely available.

 I need to check the mac scripting builds, do they allow to run commandline
 scripts ? (not using the console, I mean).

 Adam: thanks for maintaining the OSX side!,


 Garth Corral wrote:

 Hi, Adam.  Funny you should ask that now.  I just noticed that some
 changes went in recently that completely breaks python scripting on OS X.
 I haven’t had a chance to look too deeply at it, but it looks like a check
 was added on the return of wxversion.select(), which was likely always
 failing in the past, but it didn’t matter because Bernhard had done all the
 work in packaging to make sure the library paths all worked.  Now it fails
 this check, popping up an error dialog which kinda hoses your kicad
 instance at that point.

 In general my feeling is that we should just move forward with the
 scripting build, assuming the immediate issues are worked out.  It is a
 released feature and the more eyes and fingers on it the better, I say.

 Garth

  On Jul 2, 2015, at 6:30 PM, Adam Wolfadamw...@feelslikeburning.com
 wrote:

 Hi folks,

 I currently build both non-scripting and scripting Mac nightlies.  I am
 thinking it is time to stop building non-scripting and move the scripting
 builds out of DEBUG.  They don't work perfectly, but I thinking having more
 folks use them will help expose the bugs that do exist.

 Thoughts?

 Adam Wolf
 Cofounder and Engineer
 WL
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Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-03 Thread Adam Wolf
Miguel,

They build the python library--I am not sure if it works anymore.  I think
there might have been some regressions--and that's part of why I want to
switch to scripting by default.

I am trying to make more time to so I can start adding some different
automated tests to help prevent regressions.

Adam Wolf

On Fri, Jul 3, 2015 at 1:06 AM, Miguel Angel Ajo mangel...@redhat.com
wrote:

 I believe it's a good thing to make scripting widely available.

 I need to check the mac scripting builds, do they allow to run commandline
 scripts ? (not using the console, I mean).

 Adam: thanks for maintaining the OSX side!,


 Garth Corral wrote:

 Hi, Adam.  Funny you should ask that now.  I just noticed that some
 changes went in recently that completely breaks python scripting on OS X.
 I haven’t had a chance to look too deeply at it, but it looks like a check
 was added on the return of wxversion.select(), which was likely always
 failing in the past, but it didn’t matter because Bernhard had done all the
 work in packaging to make sure the library paths all worked.  Now it fails
 this check, popping up an error dialog which kinda hoses your kicad
 instance at that point.

 In general my feeling is that we should just move forward with the
 scripting build, assuming the immediate issues are worked out.  It is a
 released feature and the more eyes and fingers on it the better, I say.

 Garth

  On Jul 2, 2015, at 6:30 PM, Adam Wolfadamw...@feelslikeburning.com
 wrote:

 Hi folks,

 I currently build both non-scripting and scripting Mac nightlies.  I am
 thinking it is time to stop building non-scripting and move the scripting
 builds out of DEBUG.  They don't work perfectly, but I thinking having more
 folks use them will help expose the bugs that do exist.

 Thoughts?

 Adam Wolf
 Cofounder and Engineer
 WL
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Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-03 Thread Garth Corral
The attached patch gets python scripting ‘working’ again on OS X. Unfortunately, I’m once again seeing the keystroke highjacking issue that was reported a while back. I’m not sure if it has regressed at some point while it was not building or it’s a problem with my builds. I haven’t tested it beyond launching the console and trying to type.

osx_python_scripting.patch
Description: Binary data
On Jul 3, 2015, at 7:00 AM, Adam Wolf adamw...@feelslikeburning.com wrote:Miguel,They build the python library--I am not sure if it works anymore. I think there might have been some regressions--and that's part of why I want to switch to scripting by default.I am trying to make more time to so I can start adding some different automated tests to help prevent regressions.Adam WolfOn Fri, Jul 3, 2015 at 1:06 AM, Miguel Angel Ajo mangel...@redhat.com wrote:I believe it's a good thing to make scripting widely available.

I need to check the mac scripting builds, do they allow to run commandline
scripts ? (not using the console, I mean).

Adam: thanks for maintaining the OSX side!,

Garth Corral wrote:

Hi, Adam. Funny you should ask that now. I just noticed that some changes went in recently that completely breaks python scripting on OS X. I haven’t had a chance to look too deeply at it, but it looks like a check was added on the return of wxversion.select(), which was likely always failing in the past, but it didn’t matter because Bernhard had done all the work in packaging to make sure the library paths all worked. Now it fails this check, popping up an error dialog which kinda hoses your kicad instance at that point.

In general my feeling is that we should just move forward with the scripting build, assuming the immediate issues are worked out. It is a released feature and the more eyes and fingers on it the better, I say.

Garth


On Jul 2, 2015, at 6:30 PM, Adam Wolfadamw...@feelslikeburning.com wrote:

Hi folks,

I currently build both non-scripting and scripting Mac nightlies. I am thinking it is time to stop building non-scripting and move the scripting builds out of DEBUG. They don't work perfectly, but I thinking having more folks use them will help expose the bugs that do exist.

Thoughts?

Adam Wolf
Cofounder and Engineer
WL
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Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-03 Thread Miguel Angel Ajo

I believe it's a good thing to make scripting widely available.

I need to check the mac scripting builds, do they allow to run commandline
scripts ? (not using the console, I mean).

Adam: thanks for maintaining the OSX side!,

Garth Corral wrote:

Hi, Adam.  Funny you should ask that now.  I just noticed that some changes 
went in recently that completely breaks python scripting on OS X.  I haven’t 
had a chance to look too deeply at it, but it looks like a check was added on 
the return of wxversion.select(), which was likely always failing in the past, 
but it didn’t matter because Bernhard had done all the work in packaging to 
make sure the library paths all worked.  Now it fails this check, popping up an 
error dialog which kinda hoses your kicad instance at that point.

In general my feeling is that we should just move forward with the scripting 
build, assuming the immediate issues are worked out.  It is a released feature 
and the more eyes and fingers on it the better, I say.

Garth


On Jul 2, 2015, at 6:30 PM, Adam Wolfadamw...@feelslikeburning.com  wrote:

Hi folks,

I currently build both non-scripting and scripting Mac nightlies.  I am 
thinking it is time to stop building non-scripting and move the scripting 
builds out of DEBUG.  They don't work perfectly, but I thinking having more 
folks use them will help expose the bugs that do exist.

Thoughts?

Adam Wolf
Cofounder and Engineer
WL
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Re: [Kicad-developers] Mac Nightlies switch to Scripting?

2015-07-02 Thread Garth Corral
Hi, Adam.  Funny you should ask that now.  I just noticed that some changes 
went in recently that completely breaks python scripting on OS X.  I haven’t 
had a chance to look too deeply at it, but it looks like a check was added on 
the return of wxversion.select(), which was likely always failing in the past, 
but it didn’t matter because Bernhard had done all the work in packaging to 
make sure the library paths all worked.  Now it fails this check, popping up an 
error dialog which kinda hoses your kicad instance at that point.

In general my feeling is that we should just move forward with the scripting 
build, assuming the immediate issues are worked out.  It is a released feature 
and the more eyes and fingers on it the better, I say.

Garth

 On Jul 2, 2015, at 6:30 PM, Adam Wolf adamw...@feelslikeburning.com wrote:
 
 Hi folks,
 
 I currently build both non-scripting and scripting Mac nightlies.  I am 
 thinking it is time to stop building non-scripting and move the scripting 
 builds out of DEBUG.  They don't work perfectly, but I thinking having more 
 folks use them will help expose the bugs that do exist.
 
 Thoughts?
 
 Adam Wolf
 Cofounder and Engineer
 WL
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