[Pingus-Devel] Pingus levels - Cameron

2013-07-30 Thread Cameron Barratt

Hi guys

A desert level for you to test

Cameron
(pingus-level 
  (version 3)
  (head 
(license GPLv3+)
(levelname )
(description )
(author )
(number-of-pingus 50)
(number-to-save 20)
(time -1)
(music )
(actions 
  (basher 20)
  (blocker 20)
  (bomber 20)
  (bridger 20)
  (climber 20)
  (digger 20)
  (floater 20)
  (jumper 20)
  (miner 20)
  (slider 20))
(levelsize 1920 1200))
  (objects 
(surface-background 
  (surface 
(image textures/desert_room)
(modifier ROT0))
  (position 3 0 -1000)
  (colori 0 0 0 0)
  (stretch-x #f)
  (stretch-y #f)
  (keep-aspect #f)
  (scroll-x 0)
  (scroll-y 0)
  (para-x 0.5)
  (para-y 0.5))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1 2 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 301 2 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 601 2 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 901 2 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1201 2 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1501 2 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1800 2 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 0 151 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 0 300 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 150 449 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 0 599 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1 747 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1 897 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1 1044 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 299 1044 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 597 1044 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 896 1045 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1195 1047 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1494 1047 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT90))
  (position 1789 901 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT90))
  (position 1788 602 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT90))
  (position 1797 152 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1648 453 0))
(prefab 
  (name prefabs/entrances/eastern)
  (position 1762 220 0)
  (overrides 
(release-rate 50)
(direction misc)
(owner-id 0)))
(prefab 
  (name prefabs/entrances/eastern)
  (position 341 222 0)
  (overrides 
(release-rate 70)
(direction misc)
(owner-id 0)))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)

[Pingus-Devel] Pingus Levels - Cameron

2013-07-28 Thread Cameron Barratt

Hey Guys

I have another level for to test .
This one is a bit harder.

regards

Cameron
(pingus-level 
  (version 3)
  (head 
(license GPLv3+)
(levelname )
(description )
(author Cameron Barratt)
(number-of-pingus 50)
(number-to-save 45)
(time -1)
(music )
(actions 
  (basher 5)
  (blocker 1)
  (bomber 3)
  (bridger 16)
  (digger 3)
  (floater 1)
  (miner 1))
(levelsize 1920 1200))
  (objects 
(surface-background 
  (surface 
(image textures/desert_room)
(modifier ROT0))
  (position 101 100 -1000)
  (colori 0 0 0 0)
  (stretch-x #f)
  (stretch-y #f)
  (keep-aspect #f)
  (scroll-x 0)
  (scroll-y 0)
  (para-x 0.5)
  (para-y 0.5))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position -1 100 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position -1 250 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position -1 401 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1 548 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1 697 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1 848 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1 996 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 0 1146 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 300 1049 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 600 1048 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 900 1049 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1198 1049 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1497 1049 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1796 1048 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1623 899 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1623 748 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1624 597 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1623 448 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1623 300 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1620 151 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1619 4 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1319 3 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 1020 2 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 720 3 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
  (position 421 3 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/desert/bigprickpiece)
(modifier ROT0))
 

[Pingus-Devel] Pingus levels

2013-07-28 Thread Cameron Barratt

Hey Guys

I got an easy level for you to test

regards

Cameron
(pingus-level 
  (version 3)
  (head 
(license GPLv3+)
(levelname Christmas )
(description )
(author Cameron Barratt)
(number-of-pingus 50)
(number-to-save 30)
(time -1)
(music )
(actions 
  (basher 4)
  (blocker 5)
  (bomber 5)
  (bridger 19)
  (jumper 4))
(levelsize 1920 1200))
  (objects 
(surface-background 
  (surface 
(image textures/bluestars)
(modifier ROT0))
  (position 0 0 -1000)
  (colori 0 0 0 0)
  (stretch-x #f)
  (stretch-y #f)
  (keep-aspect #f)
  (scroll-x 0)
  (scroll-y 0)
  (para-x 0.5)
  (para-y 0.5))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/tree)
(modifier ROT0))
  (position 953 310 0))
(prefab 
  (name prefabs/entrances/xmas)
  (position 309 870 0)
  (overrides 
(release-rate 50)
(direction misc)
(owner-id 0)))
(prefab 
  (name prefabs/liquids/water)
  (position -5 1198 0)
  (overrides 
(repeat 30)))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 207 1032 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 291 1018 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 188 966 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground3)
(modifier ROT0))
  (position 141 952 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground3)
(modifier ROT0))
  (position 243 956 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 289 979 0))
(exit 
  (surface 
(image exits/xmas)
(modifier ROT0))
  (position 315 761 0)
  (owner-id 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position -15 700 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 70 696 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 139 704 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position -22 807 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position -24 924 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position -22 1012 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground3)
(modifier ROT0))
  (position 222 757 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground3)
(modifier ROT0))
  (position -43 684 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground3)
(modifier ROT0))
  (position 88 684 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground3)
(modifier ROT0))
  (position 433 969 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 489 998 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 581 992 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 475 1105 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 575 1067 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 648 1102 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground3)
(modifier ROT0))
  (position 616 963 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  (position 664 973 0))
(groundpiece 
  (type ground)
  (surface 
(image groundpieces/ground/xmas/ground2)
(modifier ROT0))
  

Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Marcin Kocur
2013/7/27, Wuzzy wuz...@mail.ru:
 Hi Cameron.
 I am glad you created these levels because Pingus needs levels, levels,
 levels!
 I already solved all of them expect Ice level 3. They were relatively
 easy to solve but still enyojable, so thanks. :-)

 But I want you to point out three typical beginner mistakes you made:

 1) Placing background objects all over the level.
 Actually you just need one of it. It gets repeated automatically.
 Placing more than one background object does usually not gain you
 anything, the Pingus software just becomes slower and slower.

 2) Placing more than one snow weather object: No matter how many
 additional snow weather objects you place, you won’t get more snow.

 3) Placing liquid objects one-at-a-time.
 There is a much better way to do this. Did you notice that there’s a
 field called “repetitions” (or something like that) if you have
 selected a liquid object? Enter a number here and the
 water object repeats exactly that many times to the right. That way
 it’s much easier to handle lots of liquid. :-)

 However, these beginner mistakes are all trivially easy to solve.
 1) remove the duplicate background objects
 2) remove the duplicate weather objects
 3) simply use repitition :-)

 I already fixed these problems by myself. In the attachment you find
 slightly altered versions of your levels in which the issues I pointed
 just out have been fixed.

 So long.
 --
 Wuzzy
 XMPP: wuz...@jabber.ccc.de
 E-Mail: wuz...@mail.ru



-- 
Pozdrawiam / Greetings
Marcin Kocur █
Brak odpowiedzi? / No answer?
http://koci.net.pl/email/

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Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Marcin Kocur
Sorry for the first message, I have misstapped on my phone. How do you
open custom levels? There was something like pingus -l level in legacy
versions but now command line seems to not accept any arguments.

-- 
Pozdrawiam / Greetings
Marcin Kocur █
Brak odpowiedzi? / No answer?
http://koci.net.pl/email/

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Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Ingo Ruhnke
On Sat, Jul 27, 2013 at 7:20 PM, Marcin Kocur marcin2...@gmail.com wrote:

 Ingo, any chance for a maintenance release?


Yep, pretty high chance, as I really want to get rid of that $@ bug. As
for the new languages, I have to do some coding and generate a few new
fonts, as currently quite a few letters are missing.

-- 
Blog: http://grumbel.blogspot.com/
JabberID: xmpp:grum...@jabber.org
ICQ:  59461927
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