Re: [Pingus-Devel] A new level with reflective lighting

2017-02-09 Thread Ingo Ruhnke
On Sat, Jan 21, 2017 at 4:12 AM,   wrote:
> Please notify me should you wish a copy of both the
> level set file and the individual levels.

At the moment I don't have much time to evaluate levels, but I'll add
all the level that get send in to the repository so they'll get
included in the next release. So feel free to send me a .zip with your
levels.

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Re: [Pingus-Devel] A new level with reflective lighting

2017-01-22 Thread Joshua M Dye
Progress is stalled on Pingus.  If I sill had git access, I would add you to 
the project, but that didn't seem to get transferred from Google Code.  It 
might be worth it to fork pingus

On January 20, 2017 7:12:11 PM PST, tl...@hushmail.com wrote:
>Since I haven't received any response from my previous e-mail, I
>thought it might help if you were able to view a couple new levels (I
>just completed). You might note, how the reflective lighting truly
>enhances the game and is attractive to younger players. Simply play it
>through the editor - I'd suggest not changing anything until you've
>seen it in the play mode.
>
>I think it's obvious (by viewing in the editor) how the reflective
>lighting is created and the difference between it and the standard
>view of Pingus levels. I have created a level set of approx. 40 games,
>all of which use the reflective lighting. Please notify me should you
>wish a copy of both the level set file and the individual levels.
>
>I used a Linux (Mint 18) PC to create the reflective lighting games
>and have even tested them on a lower resolution monitor. Could use
>some help with beta testing and visual testing for any errors.
>However, all the games with reflective lighting have been played (with
>positive feedback) by my 4 grandchildren and their friends. Of course,
>they use the levelsets option at Pingus startup so they don't worry
>about the editor.
>
>I would appreciate any feedback.
>
>Respectfully
>Mac
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