Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011
Amazing, everything seems to work now :-) http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmgcan=2q= On Dec 29, 2011, at 2:50 PM, Ingo Ruhnke wrote: On 29 December 2011 23:42, Ingo Ruhnke grum...@gmail.com wrote: On 29 December 2011 21:52, Josh Dye josh.jpeng...@gmail.com wrote: Yep, that fixed the colors, but while going through more levels,I found another bug- http://img861.imageshack.us/img861/2433/screenshot20111229at124.jpg What output do you get from (latest from Git that includes Rmask/shift info): build/extra/image-info data/images/groundpieces/ground/snow/block2.png Have commited a potential fix. -- Blog: http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ: 59461927 ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011
Am 28.12.2011 um 00:26 schrieb Josh Dye: My build seems to have the same GFX problems http://www.mediafire.com/?3ewihlbvrgrrn2e This one does not even run here, as I've got an i386 system, while your build is x86_64: -8---8--- $ Pingus.app/Contents/MacOS/pingus dyld: unknown required load command 0x8022 Trace/BPT trap $ file Pingus.app/Contents/bin/pingus Pingus.app/Contents/bin/pingus: Mach-O 64-bit executable x86_64 -8---8--- On Dec 27, 2011, at 1:41 PM, Andy Milne wrote: Hi there, Editing the pingus script file successfully changed the language. Thanks! I tried it on my 32bit snow leopard system and it works - and I see what you mean about some graphics not working. Here's what I got when I run on the Lion 64bit machine: Spatz:Applications andymilne$ Pingus.app/Contents/MacOS/pingus Welcome to Pingus 0.7.6! userdir: /Users/andymilne/.pingus/ datadir: Pingus.app/Contents//data language:English (en) sound support: enabled music support: enabled fullscreen: disabled 2011-12-27 12:19:36.726 pingus[664:40b] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being freed was not allocated The malloc error is repeated a few hundred times. Then finally at the bottom there's: Bus error: 10 I googled a bit and I believe that QuickDraw support really has been removed in Lion. So, that's probably why it crashes. Best regards, Andy. On Tue, Dec 27, 2011 at 11:32 AM, Jonas Bähr jonas.ba...@web.de wrote: Hi, Am 27.12.2011 um 19:55 schrieb Andy Milne: Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select. Please try to start pingus in a terminal, maybe it reports some errors there. To do so, cd to the folder containing Pingus.app (e.g. cd / Applications/Games/), then execute Pingus.app/Contents/MacOS/ pingus Here I get the following output: 88 $ Pingus.app/Contents/MacOS/pingus Welcome to Pingus 0.7.6! userdir: /Users/jonas/.pingus/ datadir: Pingus.app/Contents//data language:German (de) sound support: enabled music support: enabled fullscreen: disabled 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. 88 2. It defaults to German, which is ok, but the --language option does not work to change it. Sorry, that's my fault. I just saw that the language was selected at compile time instead of run time. To fix it, open Pingus.app/ Contents/MacOS/pingus using a text editor and change the second line to lang=what you need. Currently the line reads lang=de but it should be: --88-- lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | cut -c2-3` --88-- Apparently I missed to escape the back ticks, so this was executed while I build pingus already. Another problem with this language detection is, that it only works with two-letter codes, so something like pt_BR won't be detect correctly. Which version of OSX should it work with? I'm running 64bit 10.7.2 I build it on 32 bit intel, using 10.5 Leopard. Here I can play levels but some graphics are missing. bye, Jonas On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke grum...@gmail.com wrote: On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote: Pingus 0.7.6 is out, not much changes to the core game, but 10 brand new Xmas themed levels. * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Download: http://pingus.seul.org Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available at: http://pingus.googlecode.com/files/Pingus-0.7.6.dmg -- Blog: http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ: 59461927 ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org
Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011
Well, I commited some new mac scripts to git; I'll update the wiki next- they are much cleaner than the current makefile method. Once we get the GFX probs worked out, maybe you could do the 32-bit build? On Dec 28, 2011, at 4:39 AM, Jonas Bähr wrote: Am 28.12.2011 um 00:26 schrieb Josh Dye: My build seems to have the same GFX problems http://www.mediafire.com/?3ewihlbvrgrrn2e This one does not even run here, as I've got an i386 system, while your build is x86_64: -8---8--- $ Pingus.app/Contents/MacOS/pingus dyld: unknown required load command 0x8022 Trace/BPT trap $ file Pingus.app/Contents/bin/pingus Pingus.app/Contents/bin/pingus: Mach-O 64-bit executable x86_64 -8---8--- On Dec 27, 2011, at 1:41 PM, Andy Milne wrote: Hi there, Editing the pingus script file successfully changed the language. Thanks! I tried it on my 32bit snow leopard system and it works - and I see what you mean about some graphics not working. Here's what I got when I run on the Lion 64bit machine: Spatz:Applications andymilne$ Pingus.app/Contents/MacOS/pingus Welcome to Pingus 0.7.6! userdir: /Users/andymilne/.pingus/ datadir: Pingus.app/Contents//data language:English (en) sound support: enabled music support: enabled fullscreen: disabled 2011-12-27 12:19:36.726 pingus[664:40b] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being freed was not allocated The malloc error is repeated a few hundred times. Then finally at the bottom there's: Bus error: 10 I googled a bit and I believe that QuickDraw support really has been removed in Lion. So, that's probably why it crashes. Best regards, Andy. On Tue, Dec 27, 2011 at 11:32 AM, Jonas Bähr jonas.ba...@web.de wrote: Hi, Am 27.12.2011 um 19:55 schrieb Andy Milne: Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select. Please try to start pingus in a terminal, maybe it reports some errors there. To do so, cd to the folder containing Pingus.app (e.g. cd /Applications/Games/), then execute Pingus.app/Contents/MacOS/pingus Here I get the following output: 88 $ Pingus.app/Contents/MacOS/pingus Welcome to Pingus 0.7.6! userdir: /Users/jonas/.pingus/ datadir: Pingus.app/Contents//data language:German (de) sound support: enabled music support: enabled fullscreen: disabled 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. 88 2. It defaults to German, which is ok, but the --language option does not work to change it. Sorry, that's my fault. I just saw that the language was selected at compile time instead of run time. To fix it, open Pingus.app/Contents/MacOS/pingus using a text editor and change the second line to lang=what you need. Currently the line reads lang=de but it should be: --88-- lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | cut -c2-3` --88-- Apparently I missed to escape the back ticks, so this was executed while I build pingus already. Another problem with this language detection is, that it only works with two-letter codes, so something like pt_BR won't be detect correctly. Which version of OSX should it work with? I'm running 64bit 10.7.2 I build it on 32 bit intel, using 10.5 Leopard. Here I can play levels but some graphics are missing. bye, Jonas On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke grum...@gmail.com wrote: On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote: Pingus 0.7.6 is out, not much changes to the core game, but 10 brand new Xmas themed levels. * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Download: http://pingus.seul.org Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available at: http://pingus.googlecode.com/files/Pingus-0.7.6.dmg -- Blog: http://grumbel.blogspot.com/ JabberID:
Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011
On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote: Pingus 0.7.6 is out, not much changes to the core game, but 10 brand new Xmas themed levels. * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Download: http://pingus.seul.org Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available at: http://pingus.googlecode.com/files/Pingus-0.7.6.dmg -- Blog: http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ: 59461927 ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011
Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select. 2. It defaults to German, which is ok, but the --language option does not work to change it. Which version of OSX should it work with? I'm running 64bit 10.7.2 On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke grum...@gmail.com wrote: On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote: Pingus 0.7.6 is out, not much changes to the core game, but 10 brand new Xmas themed levels. * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Download: http://pingus.seul.org Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available at: http://pingus.googlecode.com/files/Pingus-0.7.6.dmg -- Blog: http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ: 59461927 ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011
Hi, Am 27.12.2011 um 19:55 schrieb Andy Milne: Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select. Please try to start pingus in a terminal, maybe it reports some errors there. To do so, cd to the folder containing Pingus.app (e.g. cd / Applications/Games/), then execute Pingus.app/Contents/MacOS/pingus Here I get the following output: 88 $ Pingus.app/Contents/MacOS/pingus Welcome to Pingus 0.7.6! userdir: /Users/jonas/.pingus/ datadir: Pingus.app/Contents//data language:German (de) sound support: enabled music support: enabled fullscreen: disabled 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. 88 2. It defaults to German, which is ok, but the --language option does not work to change it. Sorry, that's my fault. I just saw that the language was selected at compile time instead of run time. To fix it, open Pingus.app/Contents/ MacOS/pingus using a text editor and change the second line to lang=what you need. Currently the line reads lang=de but it should be: --88-- lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | cut -c2-3` --88-- Apparently I missed to escape the back ticks, so this was executed while I build pingus already. Another problem with this language detection is, that it only works with two-letter codes, so something like pt_BR won't be detect correctly. Which version of OSX should it work with? I'm running 64bit 10.7.2 I build it on 32 bit intel, using 10.5 Leopard. Here I can play levels but some graphics are missing. bye, Jonas On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke grum...@gmail.com wrote: On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote: Pingus 0.7.6 is out, not much changes to the core game, but 10 brand new Xmas themed levels. * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Download: http://pingus.seul.org Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available at: http://pingus.googlecode.com/files/Pingus-0.7.6.dmg -- Blog: http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ: 59461927 ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel