Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Marcin Kocur
2013/7/27, Wuzzy wuz...@mail.ru:
 Hi Cameron.
 I am glad you created these levels because Pingus needs levels, levels,
 levels!
 I already solved all of them expect Ice level 3. They were relatively
 easy to solve but still enyojable, so thanks. :-)

 But I want you to point out three typical beginner mistakes you made:

 1) Placing background objects all over the level.
 Actually you just need one of it. It gets repeated automatically.
 Placing more than one background object does usually not gain you
 anything, the Pingus software just becomes slower and slower.

 2) Placing more than one snow weather object: No matter how many
 additional snow weather objects you place, you won’t get more snow.

 3) Placing liquid objects one-at-a-time.
 There is a much better way to do this. Did you notice that there’s a
 field called “repetitions” (or something like that) if you have
 selected a liquid object? Enter a number here and the
 water object repeats exactly that many times to the right. That way
 it’s much easier to handle lots of liquid. :-)

 However, these beginner mistakes are all trivially easy to solve.
 1) remove the duplicate background objects
 2) remove the duplicate weather objects
 3) simply use repitition :-)

 I already fixed these problems by myself. In the attachment you find
 slightly altered versions of your levels in which the issues I pointed
 just out have been fixed.

 So long.
 --
 Wuzzy
 XMPP: wuz...@jabber.ccc.de
 E-Mail: wuz...@mail.ru



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Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Marcin Kocur
Sorry for the first message, I have misstapped on my phone. How do you
open custom levels? There was something like pingus -l level in legacy
versions but now command line seems to not accept any arguments.

-- 
Pozdrawiam / Greetings
Marcin Kocur █
Brak odpowiedzi? / No answer?
http://koci.net.pl/email/

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Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Ingo Ruhnke
On Sat, Jul 27, 2013 at 7:20 PM, Marcin Kocur marcin2...@gmail.com wrote:

 Ingo, any chance for a maintenance release?


Yep, pretty high chance, as I really want to get rid of that $@ bug. As
for the new languages, I have to do some coding and generate a few new
fonts, as currently quite a few letters are missing.

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