Bug#461659: Fwd: Re: warsow: Clarification for the Warsow Content License

2008-02-28 Thread Andres Mejia
Here's the response I received from the Warsow project founder. There should 
be no problem with getting the Warsow content using the new license into 
Debian, as far as I know.

--  Forwarded Message  --

Subject: Re: warsow: Clarification for the Warsow Content License
Date: Thursday 28 February 2008
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: Andres Mejia [EMAIL PROTECTED]

hello Andres,
sorry for the late answer. Anyway, since warsow 0.42 is out, the answer is
yes, yes and yes =)
best regards,
Fabrice Demurger

2008/2/18, Andres Mejia [EMAIL PROTECTED]:

 Hello,

 I have some more questions for the chasseur de bots team. The Warsow
 Content
 License states that the warsow archive can be re-compressed into any
 format
 (including .deb). Can anyone take the documentation from the warsow
 archive
 and place it in a separate package? Also, can the files in the warsow
 archive
 be rearranged into different directories, have files added into the
 package,
 and have files excluded from the package before re-compressing the
 archive?


 On Monday 28 January 2008 8:15:19 am you wrote:
  Hello Andres,
  I'm warsow founder.
  Thanks for your extended mail, I forwarded it to the team. We are
 currently
  making any changes needed, the reference to warsow Team will disappear
 in
  041's license.
 
  Last, you can consider this answer is position both from chasseur de
 bots
  and warsow team.
  Best regards and have a nice day,
 
  Solomonk / Fabrice Demurger
 
  2008/1/25, Andres Mejia [EMAIL PROTECTED]:
   Dear Warsow Team,
  
   I wasn't sure who exactly to contact about this so I've decided to
   contact everybody whose email address was posted in the contact.txt
   file of the Warsow archive/installer.
  
   I and other Debian users would like to create and distribute a package
   for the new version of Warsow (0.4). Before I get started on the new
   packages, we have some concerns about the Warsow Content License that
   we'll need clarification for.
  
   The license states Assets that are property of Chasseur de bots, use
   the following Warsow Content License.
  
   Then there are these two clauses.
  3. You may not copy, modify, publish, transmit, sell, participate
   in the transfer or sale or reproduce, create Derivative Works from,
   distribute, perform, display or in any way exploit any of the Material
   released under this License unless expressly permitted by the Warsow
   Team.
  
  4. You may freely distribute the Warsow archive/installer
   unmodified on any media. You may re-compress using different archival
   formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
   beyond that require explicit permission of the Chasseur de bots
   association.
  
   In clause 3 when it's stated, unless expressly permitted by the
   Warsow Team, did you really mean to say the Warsow Team or
   Chasseur de bots? I ask this since it's stated that the license
   applies to Assets that are property of Chasseur de bots. If you did
   mean to say the Warsow Team, can it be assumed that the members of
   the Warsow Team are those listed in the Warsow team page
   http://www.warsow.net/?page=team or is there a different list?
  
   In regards to clause 4, a Debian package includes a tarball (orig
   tarball) that would contain the original source (a tarball named
   package-name_version.orig.tar.gz). The Warsow archive/installer
   can be delivered unmodified in the orig tarball, but this would be a
   problem for the deb package.
  
   The deb package contains the files in a manner that is compliant with
   the Filesystem Hierarchy Standard. So the Warsow content would need to
   reside in /usr/share/games/warsow-data/. Documentation would be placed
   in /usr/share/doc/warsow-data/. A Debian package also would add in
   other documentation that are related with the Debian package or are
   for Debian users. The changelog.txt file from the Warsow
   archive/installer is renamed to upstream_changelog.txt so as not to
   confuse it with changelog.Debian.gz, which is the changelog for the
   Debian packaging. Also, the changelog files are always compressed
   using gzip, regardless of its size. Also, the binaries from the Warsow
   archive/installer are included in a separate package that has the
   binaries built from the SDK. So the binaries from the Warsow
   archive/installer are not included in the deb package with the Warsow
   content. The scripts from the Warsow archive/installer are also not
   used. Even if they were used, they would need to be modified for use
   in a Debian system and included in the package with the binaries.
   Also, in the package with the binaries, some of the documentation from
   the Warsow archive/installer is included in the package's diff.gz
   file that contains the makefile script and other files necessary to
   build a Debian package. This way, the documentation from the Warsow
   archive/installer can be delivered in both packages

Bug#467386: funguloids: 2

2008-02-25 Thread Andres Mejia
On Sunday 24 February 2008 9:45:50 pm Jerry Quinn wrote:
 Package: funguloids
 Version: 1.06-5
 Severity: grave
 Justification: causes non-serious data loss


 I installed and tried to run this game, which immediately gave me a blank
 screen, and the machine was unresponsive to keystrokes.  I had to reboot
 the box, causing potential data loss in other programs I had open.

 -- System Information:
 Debian Release: lenny/sid
   APT prefers testing
   APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable')
 Architecture: amd64 (x86_64)

 Kernel: Linux 2.6.24-1-amd64 (SMP w/2 CPU cores)
 Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
 Shell: /bin/sh linked to /bin/bash

 Versions of packages funguloids depends on:
 ii  libalut01.1.0-1  OpenAL Utility Toolkit
 ii  libc6   2.7-6GNU C Library: Shared
 libraries ii  libgcc1 1:4.3-20080202-1 GCC support library
 ii  liblua5.1-0 5.1.3-1  Simple, extensible, embeddable
 pro ii  libmad0 0.15.1b-2.1  MPEG audio decoder library
 ii  libogg0 1.1.3-3  Ogg Bitstream Library ii 
 libogre14   1.4.3-1+b1   Object-oriented Graphics Rendering
 ii  libois1 0.99+1.0rc1-1+b1 Object Oriented Input System
 libra ii  libopenal0a 1:0.0.8-7OpenAL is a portable
 library for 3 ii  libstdc++6  4.3-20080202-1   The GNU Standard
 C++ Library v3 ii  libvorbis0a 1.2.0.dfsg-3 The Vorbis
 General Audio Compressi ii  libvorbisenc2   1.2.0.dfsg-3 The
 Vorbis General Audio Compressi ii  libvorbisfile3  1.2.0.dfsg-3
 The Vorbis General Audio Compressi ii  ogre-plugins-cgprogramm 1.4.5-1 
 Ogre plugin: CgProgramManager

 funguloids recommends no packages.

 -- no debconf information



 ___
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 Pkg-games-devel@lists.alioth.debian.org
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What I'm seeing wrong here is that ogre-plugins-cgprogrammanager 1.4.5 is 
installed along with libogre14 1.4.3. I didn't notice this until now.

Ogre versions 1.4.x do have ABI breakage in between versions. This will be 
fixed with the new ogre libraries uploaded to the archive (version 
1.4.6.dfsg1). The libraries are built with a release soname scheme and the 
library packages are named accordingly (libogremain-1.4.6). A binNMU should 
then be done for funguloids, causing funguloids (and 
ogre-plugins-cgprogrammanager) to depend on the correct version of ogre.

-- 
Regards,
Andres



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Bug#461659: warsow: Clarification for the Warsow Content License

2008-02-18 Thread Andres Mejia
Hello,

I have some more questions for the chasseur de bots team. The Warsow Content 
License states that the warsow archive can be re-compressed into any format 
(including .deb). Can anyone take the documentation from the warsow archive 
and place it in a separate package? Also, can the files in the warsow archive 
be rearranged into different directories, have files added into the package, 
and have files excluded from the package before re-compressing the archive?

On Monday 28 January 2008 8:15:19 am you wrote:
 Hello Andres,
 I'm warsow founder.
 Thanks for your extended mail, I forwarded it to the team. We are currently
 making any changes needed, the reference to warsow Team will disappear in
 041's license.

 Last, you can consider this answer is position both from chasseur de bots
 and warsow team.
 Best regards and have a nice day,

 Solomonk / Fabrice Demurger

 2008/1/25, Andres Mejia [EMAIL PROTECTED]:
  Dear Warsow Team,
 
  I wasn't sure who exactly to contact about this so I've decided to
  contact everybody whose email address was posted in the contact.txt
  file of the Warsow archive/installer.
 
  I and other Debian users would like to create and distribute a package
  for the new version of Warsow (0.4). Before I get started on the new
  packages, we have some concerns about the Warsow Content License that
  we'll need clarification for.
 
  The license states Assets that are property of Chasseur de bots, use
  the following Warsow Content License.
 
  Then there are these two clauses.
 3. You may not copy, modify, publish, transmit, sell, participate
  in the transfer or sale or reproduce, create Derivative Works from,
  distribute, perform, display or in any way exploit any of the Material
  released under this License unless expressly permitted by the Warsow
  Team.
 
 4. You may freely distribute the Warsow archive/installer
  unmodified on any media. You may re-compress using different archival
  formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
  beyond that require explicit permission of the Chasseur de bots
  association.
 
  In clause 3 when it's stated, unless expressly permitted by the
  Warsow Team, did you really mean to say the Warsow Team or
  Chasseur de bots? I ask this since it's stated that the license
  applies to Assets that are property of Chasseur de bots. If you did
  mean to say the Warsow Team, can it be assumed that the members of
  the Warsow Team are those listed in the Warsow team page
  http://www.warsow.net/?page=team or is there a different list?
 
  In regards to clause 4, a Debian package includes a tarball (orig
  tarball) that would contain the original source (a tarball named
  package-name_version.orig.tar.gz). The Warsow archive/installer
  can be delivered unmodified in the orig tarball, but this would be a
  problem for the deb package.
 
  The deb package contains the files in a manner that is compliant with
  the Filesystem Hierarchy Standard. So the Warsow content would need to
  reside in /usr/share/games/warsow-data/. Documentation would be placed
  in /usr/share/doc/warsow-data/. A Debian package also would add in
  other documentation that are related with the Debian package or are
  for Debian users. The changelog.txt file from the Warsow
  archive/installer is renamed to upstream_changelog.txt so as not to
  confuse it with changelog.Debian.gz, which is the changelog for the
  Debian packaging. Also, the changelog files are always compressed
  using gzip, regardless of its size. Also, the binaries from the Warsow
  archive/installer are included in a separate package that has the
  binaries built from the SDK. So the binaries from the Warsow
  archive/installer are not included in the deb package with the Warsow
  content. The scripts from the Warsow archive/installer are also not
  used. Even if they were used, they would need to be modified for use
  in a Debian system and included in the package with the binaries.
  Also, in the package with the binaries, some of the documentation from
  the Warsow archive/installer is included in the package's diff.gz
  file that contains the makefile script and other files necessary to
  build a Debian package. This way, the documentation from the Warsow
  archive/installer can be delivered in both packages.
 
  With all this said, there are things that are added to, modified, and
  deleted from the Warsow archive/installer in order to create packages
  for Debian. Most of the modifications I've listed are meant as a way
  to create and deliver a Debian package. Some others are for purposes
  of complying with Debian policy. What I'm generally asking in regards
  to this is, can it be acceptable to build and deliver Debian packages
  without having to leave the Warsow archive/installer unmodified?
 
  There is also some other things I want clarification for. I'm assuming
  that the Warsow archive/installer is the warsow_0.4_unified.zip file.
  Am I correct? Also, I'm

Bug#461659: Fwd: warsow: Clarification for the Warsow Content License

2008-01-28 Thread Andres Mejia
I've received this in response to the question of the Warsow Content
License I've sent earlier to some members of the Warsow Team. Perhaps
it's best to wait for a new release of Warsow with their edited
license.


-- Forwarded message --
From: slk zombie [EMAIL PROTECTED]
Date: Jan 28, 2008 8:15 AM
Subject: Re: warsow: Clarification for the Warsow Content License
To: Andres Mejia [EMAIL PROTECTED]


Hello Andres,
I'm warsow founder.
Thanks for your extended mail, I forwarded it to the team. We are
currently making any changes needed, the reference to warsow Team will
disappear in 041's license.

Last, you can consider this answer is position both from chasseur de
bots and warsow team.
 Best regards and have a nice day,

Solomonk / Fabrice Demurger


2008/1/25, Andres Mejia [EMAIL PROTECTED]:

 Dear Warsow Team,

 I wasn't sure who exactly to contact about this so I've decided to
 contact everybody whose email address was posted in the contact.txt
 file of the Warsow archive/installer.

 I and other Debian users would like to create and distribute a package
 for the new version of Warsow (0.4). Before I get started on the new
 packages, we have some concerns about the Warsow Content License that
 we'll need clarification for.

 The license states Assets that are property of Chasseur de bots, use
 the following Warsow Content License.

 Then there are these two clauses.
3. You may not copy, modify, publish, transmit, sell, participate
 in the transfer or sale or reproduce, create Derivative Works from,
 distribute, perform, display or in any way exploit any of the Material
 released under this License unless expressly permitted by the Warsow
 Team.

4. You may freely distribute the Warsow archive/installer
 unmodified on any media. You may re-compress using different archival
 formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
 beyond that require explicit permission of the Chasseur de bots
 association.

 In clause 3 when it's stated, unless expressly permitted by the
 Warsow Team, did you really mean to say the Warsow Team or
 Chasseur de bots? I ask this since it's stated that the license
 applies to Assets that are property of Chasseur de bots. If you did
 mean to say the Warsow Team, can it be assumed that the members of
 the Warsow Team are those listed in the Warsow team page
 http://www.warsow.net/?page=team or is there a different list?

 In regards to clause 4, a Debian package includes a tarball (orig
 tarball) that would contain the original source (a tarball named
 package-name_version.orig.tar.gz). The Warsow archive/installer
 can be delivered unmodified in the orig tarball, but this would be a
 problem for the deb package.

 The deb package contains the files in a manner that is compliant with
 the Filesystem Hierarchy Standard. So the Warsow content would need to
 reside in /usr/share/games/warsow-data/. Documentation would be placed
 in /usr/share/doc/warsow-data/. A Debian package also would add in
 other documentation that are related with the Debian package or are
 for Debian users. The changelog.txt file from the Warsow
 archive/installer is renamed to upstream_changelog.txt so as not to
 confuse it with changelog.Debian.gz, which is the changelog for the
 Debian packaging. Also, the changelog files are always compressed
 using gzip, regardless of its size. Also, the binaries from the Warsow
 archive/installer are included in a separate package that has the
 binaries built from the SDK. So the binaries from the Warsow
 archive/installer are not included in the deb package with the Warsow
 content. The scripts from the Warsow archive/installer are also not
 used. Even if they were used, they would need to be modified for use
 in a Debian system and included in the package with the binaries.
 Also, in the package with the binaries, some of the documentation from
 the Warsow archive/installer is included in the package's diff.gz
 file that contains the makefile script and other files necessary to
 build a Debian package. This way, the documentation from the Warsow
 archive/installer can be delivered in both packages.

 With all this said, there are things that are added to, modified, and
 deleted from the Warsow archive/installer in order to create packages
 for Debian. Most of the modifications I've listed are meant as a way
 to create and deliver a Debian package. Some others are for purposes
 of complying with Debian policy. What I'm generally asking in regards
 to this is, can it be acceptable to build and deliver Debian packages
 without having to leave the Warsow archive/installer unmodified?

 There is also some other things I want clarification for. I'm assuming
 that the Warsow archive/installer is the warsow_0.4_unified.zip file.
 Am I correct? Also, I'm assuming that when it's stated that the Warsow
 Content License is applied to all
 art/models/music/texts/names/setting/... present in the game, that
 this means art/models/music/texts

Bug#461659: warsow: Clarification for the Warsow Content License

2008-01-24 Thread Andres Mejia
Dear Warsow Team,

I wasn't sure who exactly to contact about this so I've decided to
contact everybody whose email address was posted in the contact.txt
file of the Warsow archive/installer.

I and other Debian users would like to create and distribute a package
for the new version of Warsow (0.4). Before I get started on the new
packages, we have some concerns about the Warsow Content License that
we'll need clarification for.

The license states Assets that are property of Chasseur de bots, use
the following Warsow Content License.

Then there are these two clauses.
   3. You may not copy, modify, publish, transmit, sell, participate
in the transfer or sale or reproduce, create Derivative Works from,
distribute, perform, display or in any way exploit any of the Material
released under this License unless expressly permitted by the Warsow
Team.

   4. You may freely distribute the Warsow archive/installer
unmodified on any media. You may re-compress using different archival
formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
beyond that require explicit permission of the Chasseur de bots
association.

In clause 3 when it's stated, unless expressly permitted by the
Warsow Team, did you really mean to say the Warsow Team or
Chasseur de bots? I ask this since it's stated that the license
applies to Assets that are property of Chasseur de bots. If you did
mean to say the Warsow Team, can it be assumed that the members of
the Warsow Team are those listed in the Warsow team page
http://www.warsow.net/?page=team or is there a different list?

In regards to clause 4, a Debian package includes a tarball (orig
tarball) that would contain the original source (a tarball named
package-name_version.orig.tar.gz). The Warsow archive/installer
can be delivered unmodified in the orig tarball, but this would be a
problem for the deb package.

The deb package contains the files in a manner that is compliant with
the Filesystem Hierarchy Standard. So the Warsow content would need to
reside in /usr/share/games/warsow-data/. Documentation would be placed
in /usr/share/doc/warsow-data/. A Debian package also would add in
other documentation that are related with the Debian package or are
for Debian users. The changelog.txt file from the Warsow
archive/installer is renamed to upstream_changelog.txt so as not to
confuse it with changelog.Debian.gz, which is the changelog for the
Debian packaging. Also, the changelog files are always compressed
using gzip, regardless of its size. Also, the binaries from the Warsow
archive/installer are included in a separate package that has the
binaries built from the SDK. So the binaries from the Warsow
archive/installer are not included in the deb package with the Warsow
content. The scripts from the Warsow archive/installer are also not
used. Even if they were used, they would need to be modified for use
in a Debian system and included in the package with the binaries.
Also, in the package with the binaries, some of the documentation from
the Warsow archive/installer is included in the package's diff.gz
file that contains the makefile script and other files necessary to
build a Debian package. This way, the documentation from the Warsow
archive/installer can be delivered in both packages.

With all this said, there are things that are added to, modified, and
deleted from the Warsow archive/installer in order to create packages
for Debian. Most of the modifications I've listed are meant as a way
to create and deliver a Debian package. Some others are for purposes
of complying with Debian policy. What I'm generally asking in regards
to this is, can it be acceptable to build and deliver Debian packages
without having to leave the Warsow archive/installer unmodified?

There is also some other things I want clarification for. I'm assuming
that the Warsow archive/installer is the warsow_0.4_unified.zip file.
Am I correct? Also, I'm assuming that when it's stated that the Warsow
Content License is applied to all
art/models/music/texts/names/setting/... present in the game, that
this means art/models/music/texts/names/setting/... that would
appear only while playing the game. Am I correct?

If you respond, please email the Debian Games Developers' list at
[EMAIL PROTECTED] and also the Bug Tracking System
for Bug #461659 at [EMAIL PROTECTED] In your response, please
also clarify if the response is the position of Chasseur de bots
and/or the Warsow Team.

-- 
Regards,
Andres Mejia



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Bug#461659: warsow: New version of warsow possibly non-distributable.

2008-01-22 Thread Andres Mejia
On Jan 22, 2008 8:29 AM, Ivan Vucica [EMAIL PROTECTED] wrote:
 Sure, they don't have to give reason to anyone, but that will reduce the
 number of their players. Which is something they probably care about. I
 think, after reading your other posts, that with current license they
 might not only lose Debian as their distributor, but also other
 distributions.

 Bringing the issue to them presented like that will probably shake some
 souls on their team. Everyone, both commercial and for-free
 developers, want more users.

 On the other hand, they look like a pretty rude bunch, so perhaps they
 deserve removal from Debian. But not contacting them due to one guy's post
 (who is only a team member and not a team leader) and silently removing
 them should probably not be done.

 (n.b. I haven't tried the game.)

 
 Ivan Vucica

Well, I'm not suggesting that warsow be removed from Debian. The old
warsow-data is at least distributable, so it can exist in non-free and
there can be a playable game with the old warsow. I'm sure the old
warsow can still be distributed through Debian since it's licensed
under the old terms. I'll have to contact debian-legal to make sure.

-- 
Regards,
Andres Mejia



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Bug#461659: warsow: New version of warsow possibly non-distributable.

2008-01-22 Thread Andres Mejia
Hello,

Please CC myself and [EMAIL PROTECTED] when replying to this email.

There's an issue with the new upstream version of warsow that I think
will make it undistributable, even in the non-free category of Debian.
I've attached the entire license file for the new version of warsow.

I want to know if it will still be possible to distribute the old
version of warsow. The old license states,

Warsow license information:

The game engine is based on the QFusion engine and licensed under the GNU
General Public license. A copy of the GPL license should come with this
package, in file named gnu.txt, if not look at
http://www.gnu.org/licenses/gpl.txt

Game data files are copyrighted by their respective authors. You may only
redistribute the game data in unmodified form unless you have written
permission from the copyright owner.


-- 
Regards,
Andres Mejia
Brief Explanation of the licenses

Read this paragraph if you want to have a quick overview of the licensing used 
by Warsow.
For players:

The first goal of our team is to make a free game for players. This means you 
will not have to pay for the game, nor pay a monthly cost. You can install our 
software on many PC as you like, play it as much as you want.

You cannot sell the client/server or gain any profit from it.
For developers:

Code is under GPL license, this means you can get all our source code, study it 
and reuse it as soon as you keep it open and give back to us your changes.

All artwork, musics, dialogues, stories, names, 3d models, etc... are under a 
proprietary license. This means you cannot reuse those in any way. If you plan 
to create another game based on our source code, remember you will have to redo 
all art,music,models,stories,etc...

A detailed explanation of the licenses follows.
Background and Purpose

In the Warsow Project we have two different licenses:

   1. The first one is GPL. This license is applied to all our source files. 
You learn more about that license here.
   2. The second one is Warsow Content License. This license is applied to all 
artwork and texts in this web site and is applied to all 
art/models/music/texts/names/setting/... present in the game.

It is very important that new developers and the community understand why we 
have decided to split our efforts among these two licenses, so we encourage you 
to read it all. If you just want to have a brief explanation jump here.

Chasseur de bots is the name of the Non-Profit Association that holds all 
copyrights of Warsow assets and is used to run the development team.
Warsow Purpose

The commercial industry does not care too much about Open Source because in 
most cases the projects are not organized and strong enough to reach their goal 
and to compete with them. The only way for any of these small OSS projects to 
succeed is to sacrifice a little of their pride and to join a large and 
well-organized team. In this way, all talented people can bring their ideas and 
skills into one project. These talented people will be less responsible for 
overall project progress, but they can concentrate more on what they really 
want to do, have more fun and have a much greater chance of success.

Our vision is to convince talented and dedicated people that this is the right 
path to follow, by focusing on two key objectives: gathering and keeping 
resources, and maximizing chances of success.

Objective 1: Gathering resources under a single common project is very 
important to build a strong team. We should try to avoid our project forking 
into other similar projects, because that means splitting resources and thus, 
lowering our chances of success. Those other forked projects will repeat 
efforts already spent on discussion of rules, building new races, writing new 
code and we will end up again with a lot of resources wasted and no goal 
reached.

Objective 2: Ensuring success is another key point of our organization. We are 
trying to preserve the work done by our members as much as we possibly can, 
with licenses and by adding only talented members to our team. For the project 
to be successful, it needs to be unique in architecture, rules, music and 
ideas; it must attract good players and RPG ers and create a fun, stimulating, 
friendly community. Most importantly, it must be playable and complete.
Why Warsow Is Licensed the Way It Is

To try best to achieve these two goals we have made some tough decisions about 
licenses. However, in order to explain our conclusion, first it is necessary to 
examine the alternatives:

Option 1:

Release absolutely everything under the GPL license. This option sounds 
great in theory but in practice has the following problems:

* Anyone can get all of the code and art, music and setting information 
and start building a similar game with a part of our team. This is sub-optimal 
because the forked project will split our forces and will lower our chance of 
success, which is contrary to Objective 1. We need

Bug#461659: warsow: New version of warsow possibly non-distributable.

2008-01-22 Thread Andres Mejia
Hello,

I'm sorry, I forgot to ask about other concerns that myself and
another member of the Debian Games team had.

I'll repeat what Vincent (the other member) was concerned about.

On Jan 21, 2008 10:26 PM, Andres Mejia [EMAIL PROTECTED] wrote:
3. You may not copy, modify, publish, transmit, sell, participate
 in the transfer or sale or reproduce, create Derivative Works from,
 distribute, perform, display or in any way exploit any of the Material
 released under this License unless expressly permitted by the Warsow
 Team.

4. You may freely distribute the Warsow archive/installer
 unmodified on any media. You may re-compress using different archival
 formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
 beyond that require explicit permission of the Chasseur de bots
 association.

  This two points are contradictory: 3 says no one can distribute, 4
says it's fine to distribute if you don't touch anything. Moreover,
there are two different groups mentioned in here: the 'Chasseurs de
bots association' and the 'Warsow Team'. We'd better take this to
debian-legal. To me, it looks like a very badly-written license with
ambiguous clauses.

That was his concern. My concern was that this license stated Assets
that are property of Chasseur de bots, use the following Warsow
Content License. However, the last part of clause 3 mentions that
exceptions can be made by the Warsow Team. Would this be a problem
if we are to distribute warsow in Debian?

Below is the previous question I asked earlier.

There's an issue with the new upstream version of warsow that I think
will make it undistributable, even in the non-free category of Debian.
I've attached the entire license file for the new version of warsow.

I want to know if it will still be possible to distribute the old
version of warsow. The old license states,

Warsow license information:

The game engine is based on the QFusion engine and licensed under the GNU
General Public license. A copy of the GPL license should come with this
package, in file named gnu.txt, if not look at
http://www.gnu.org/licenses/gpl.txt

Game data files are copyrighted by their respective authors. You may only
redistribute the game data in unmodified form unless you have written
permission from the copyright owner.

Please CC myself and [EMAIL PROTECTED] when replying to this email.


-- 
Regards,
Andres Mejia
Brief Explanation of the licenses

Read this paragraph if you want to have a quick overview of the licensing used 
by Warsow.
For players:

The first goal of our team is to make a free game for players. This means you 
will not have to pay for the game, nor pay a monthly cost. You can install our 
software on many PC as you like, play it as much as you want.

You cannot sell the client/server or gain any profit from it.
For developers:

Code is under GPL license, this means you can get all our source code, study it 
and reuse it as soon as you keep it open and give back to us your changes.

All artwork, musics, dialogues, stories, names, 3d models, etc... are under a 
proprietary license. This means you cannot reuse those in any way. If you plan 
to create another game based on our source code, remember you will have to redo 
all art,music,models,stories,etc...

A detailed explanation of the licenses follows.
Background and Purpose

In the Warsow Project we have two different licenses:

   1. The first one is GPL. This license is applied to all our source files. 
You learn more about that license here.
   2. The second one is Warsow Content License. This license is applied to all 
artwork and texts in this web site and is applied to all 
art/models/music/texts/names/setting/... present in the game.

It is very important that new developers and the community understand why we 
have decided to split our efforts among these two licenses, so we encourage you 
to read it all. If you just want to have a brief explanation jump here.

Chasseur de bots is the name of the Non-Profit Association that holds all 
copyrights of Warsow assets and is used to run the development team.
Warsow Purpose

The commercial industry does not care too much about Open Source because in 
most cases the projects are not organized and strong enough to reach their goal 
and to compete with them. The only way for any of these small OSS projects to 
succeed is to sacrifice a little of their pride and to join a large and 
well-organized team. In this way, all talented people can bring their ideas and 
skills into one project. These talented people will be less responsible for 
overall project progress, but they can concentrate more on what they really 
want to do, have more fun and have a much greater chance of success.

Our vision is to convince talented and dedicated people that this is the right 
path to follow, by focusing on two key objectives: gathering and keeping 
resources, and maximizing chances of success.

Objective 1: Gathering resources under a single common project is very

Bug#461659: warsow: New version of warsow possibly non-distributable.

2008-01-21 Thread Andres Mejia
It appears that the new license for the data of warsow is even more
restrictive than the previous license. The new license reads.

Warsow Content License

Assets that are property of Chasseur de bots, use the following Warsow
Content License.

TERMS AND CONDITIONS FOR USAGE, COPYING, DISTRIBUTION AND MODIFICATION

   1. This License applies to any material or other work which
contains a notice placed by the copyright holder saying it may be
distributed under the terms of this Warsow Content License.

   2. Terms defined in this Article, and parenthetically elsewhere,
shall throughout this License have the meanings here and there
provided. Defined terms may be used in the singular or plural.
Definitions:

  � The Material, below, refers to any such material or work,
and a work based on the Material means either the Material or any
Derivative Work under copyright law.

  � Derivative Work shall mean a work containing the Material or
a portion of it, such as a revision, modification, enhancement,
adaptation, translation (including compilation or recompilation by
computer), abridgement, condensation, expansion, or any other form in
which such preexisting works may be recast, transformed, or adapted,
and that, if prepared without authorization of the owner of the
copyright in such preexisting work, would constitute a copyright
infringement.

  � Each licensee is addressed as you.

   3. You may not copy, modify, publish, transmit, sell, participate
in the transfer or sale or reproduce, create Derivative Works from,
distribute, perform, display or in any way exploit any of the Material
released under this License unless expressly permitted by the Warsow
Team.

   4. You may freely distribute the Warsow archive/installer
unmodified on any media. You may re-compress using different archival
formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
beyond that require explicit permission of the Chasseur de bots
association.

   5. THERE IS NO WARRANTY FOR THE MATERIAL PROVIDED, TO THE EXTENT
PERMITTED BY APPLICABLE LAW. THE MATERIAL IS PROVIDED AS IS WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
PERFORMANCE OF THE MATERIAL IS WITH YOU.

   6. IN NO EVENT SHALL Chasseur de bots BE LIABLE FOR ANY DAMAGES
WHATSOEVER, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
MATERIAL.


END OF TERMS AND CONDITIONS

Clause 3 of this license goes against clauses 1, 2, 3, 7, and 8 of the
Open Source Definition (and thus the DFSG). This to me most likely
makes the new version of warsow unsuitable for distribution through
Debian.

If anyone wants to dispute this, please reply to the Debian Games
Developer's mailing list and this bug.

--
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Bug#461659: warsow: New version of warsow possibly non-distributable.

2008-01-21 Thread Andres Mejia
On Jan 21, 2008 8:13 PM, Ivan Vucica [EMAIL PROTECTED] wrote:
 On Monday 21 January 2008, Andres Mejia wrote:
  It appears that the new license for the data of warsow is even more
  restrictive than the previous license. The new license reads.
 
  Warsow Content License
 
  Assets that are property of Chasseur de bots, use the following Warsow
  Content License.
 

 Cheers,

 looks like this refers to the data files. Since the binaries are already in
 contrib and data files are already in non-free, I think this is already
 resolved.

 Which bug are you referring to? 441435? Because that bug doesn't seem to
 apply.

 --
 Ivan Vucica


Indeed. The game engine is based on the QFusion engine and licensed
under the GNU General Public license. This does refer to warsow's data
files. The previous license for the data files read:

Game data files are copyrighted by their respective authors. You may only
redistribute the game data in unmodified form unless you have written
permission from the copyright owner.

This was fine at least for non-free. The new license now brings up a
completely different issue, not related to any prior issue. It places
even more restrictions on what can be done with the data files. The
new restrictions looks as though it will be illegal for Debian to do
anything with the data files. I don't think we could even write a
script that could download the data files as clause 3 of their new
license also contains or in any way exploit any of the Material.

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Bug#461659: warsow: New version of warsow possibly non-distributable.

2008-01-21 Thread Andres Mejia
On Jan 21, 2008 5:16 PM, Hans de Goede [EMAIL PROTECTED] wrote:

 Vincent Fourmond wrote:
Hello,
 
  Andres Mejia wrote:
 2. Terms defined in this Article, and parenthetically elsewhere,
  shall throughout this License have the meanings here and there
  provided. Defined terms may be used in the singular or plural.
  Definitions:
 
� The Material, below, refers to any such material or work,
  and a work based on the Material means either the Material or any
  Derivative Work under copyright law.
 
� Derivative Work shall mean a work containing the Material or
  a portion of it, such as a revision, modification, enhancement,
  adaptation, translation (including compilation or recompilation by
  computer), abridgement, condensation, expansion, or any other form in
  which such preexisting works may be recast, transformed, or adapted,
  and that, if prepared without authorization of the owner of the
  copyright in such preexisting work, would constitute a copyright
  infringement.
 
� Each licensee is addressed as you.
 
 3. You may not copy, modify, publish, transmit, sell, participate
  in the transfer or sale or reproduce, create Derivative Works from,
  distribute, perform, display or in any way exploit any of the Material
  released under this License unless expressly permitted by the Warsow
  Team.
 
 4. You may freely distribute the Warsow archive/installer
  unmodified on any media. You may re-compress using different archival
  formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
  beyond that require explicit permission of the Chasseur de bots
  association.
 
  Clause 3 of this license goes against clauses 1, 2, 3, 7, and 8 of the
  Open Source Definition (and thus the DFSG). This to me most likely
  makes the new version of warsow unsuitable for distribution through
  Debian.
 
Completely agree. That also excludes distributing in non-free, because
  'modification' includes compilation according to clause 2. So its either
  a binary repackaged blurb or nothing. Better it be nothing. You probably
  should tag the new upstream version bug as wontfix.
 

 1) This is the content license only, the engine is GPL
 2) Even then I agree the new license is bad, has anyone actually tried
 contacting upstream and kindly asking them to change the license back,
 or otherwise improve their licensing scheme?

 Regards,

 Hans

Yes, this only refers to the content license.

I was thinking of contacting upstream about this issue, but somehow I
think upstream is not going to entertain any discussion about the new
license anytime soon, especially since they recently changed their
license because of an issue with one artist's maps (related to bug
#441435).

Reading the license.txt file for the new warsow also made me feel as
though I would be wasting my time trying to contact upstream about
this.

I did a search on the keyword license in their forums and after
reading http://www.warsow.net/forum/viewtopic.php?id=15145 , I've
decided not to contact upstream about this.

If anyone else wishes to contact upstream, feel free.

-- 
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Bug#461659: warsow: New version available (warsow-0.4)

2008-01-19 Thread Andres Mejia
Source: warsow
Severity: wishlist
Tags: confirmed

A new version of warsow is out (warsow-0.4). I'll start working on it soon.

Some links for the record.
http://www.warsow.net/release/warsow_0.4_unified.zip
http://www.warsow.net/release/warsow_0.4_sdk.zip

-- 
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Bug#454156:

2007-12-29 Thread Andres Mejia
I recall the script was only meant to fix bug #435468, more
specifically, this error.


ERROR: R_Upload32_3D: texture is too large (resizing is not supported)

Error: Error during initialization

ERROR: Received signal 11


Recursive Sys_Error: Received signal 11

Perhaps the direct rendering check should be left out.



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Bug#446515: Could not reproduce

2007-11-23 Thread Andres Mejia
severity 446515 important
tags 446515 unreproducible
thanks

I could not reproduce this bug. It's possible that you are
experiencing this problem because of a limitation in your opengl
hardware.



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Bug#451669: ogre FTBFS on kfreebsd-*: make[4]: *** No rule to make target `all'. Stop.

2007-11-17 Thread Andres Mejia
Source: ogre
Tags: help

ogre fails to build from any kfreebsd system. I don't have a means to
fix this so I'm requesting help.

Here is a snippet of the build log where it's failing.

Making all in CEGUIRenderer
make[4]: Entering directory
`/build/buildd/ogre-1.4.5/Samples/Common/CEGUIRenderer'
make[4]: *** No rule to make target `all'.  Stop.



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Bug#327423:

2007-11-13 Thread Andres Mejia
tags 327423 wontfix
thanks

The demos are not distributed primarily because of the content in its
Media directory being non-redistributable. It won't be for the
foreseeable future.

It was easier to just provide a script that downloads the upstream
source and compile the demos alone. This script is found under
/usr/share/doc/libogre-dev/examples/compileall.sh after installing
libogre-dev.



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Bug#449475:

2007-11-11 Thread Andres Mejia
This just tells me that it's dual-licensed. Shouldn't this be asked at
debian-legal?



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Bug#441435: Author still allowing redistribution

2007-10-02 Thread Andres Mejia
The author (acid) is still allowing redistribution of his work, under
the condition that it not be modified. It is explained more at
http://www.warsow.net/?page=blogid=24comments=1

Here's further clarification on this.
added by: [EMAIL PROTECTED]/09/2007 @ 15:15

Oh and to clarify: We can release the maps in their current state in
our packages (or the maps wouldn't be in 0.32; acid left before that).
For 0.4 we are working on some renderupdates which demand
texture/mapmodifications which we aren't allowed to do, hence we have
no choice but to drop the maps.

And here's a comment by the author.
added by: [EMAIL PROTECTED]/09/2007 @ 10:39

The team is still allowed to add the current wdm2 state to every
following release and even if it will not, then community members may
still add the map as a custom map to their basewsw folder.

So wdm2 is everything else than lost. Same for wdm11 and wctf2.

In the case of Debian, this means these files can still be
redistributed but without modifications. The copyright file of
warsow-data already says this. This is true for version 0.32 of warsow
as well, which is the current release.

-- 
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Bug#439868: libogre14: cannot be installed, depends on libzzip-0-12

2007-08-27 Thread Andres Mejia
A new version of ogre was released recently so I'll be working on
that. It might be a while until the new packages get accepted into the
archives, and thus this bug gets fixed.

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Bug#437699: vegastrike-data: Broken manpage symlinks

2007-08-13 Thread Andres Mejia
fixed 437699 0.4.3-4
fixed 419146 0.4.3-4
thanks

This is fixed in the yet to be uploaded vegatrike-data_0.4.3-4.
vegastrike-data won't contain manpages. Only vegastrike will.

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Bug#343411:

2007-08-12 Thread Andres Mejia
reassign 343411 vegastrike-data 0.4.3-3
thanks

This bug needs to be fixed from vegastrike-data.

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Bug#435468:

2007-08-06 Thread Andres Mejia
I would like to make another suggestion and use xmessage or Xdialog
instead of zenity. Both require less dependencies of their own.

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Bug#433671:

2007-08-04 Thread Andres Mejia
On 8/4/07, Victor Luchits [EMAIL PROTECTED] wrote:
 Filenames for game modules need the arch suffix so that they can be
 distinguished at load time. All game modules for all archs are packed
 into a single .pk3 file which is used for pure servers. Clients that
 connect to pure servers are forced to download, unpack this .pk3 and
 load the game modules of their arch. A typical modules.pk3 file (which
 is essentially a .zip file) looks something like this:

 game_x86.dll
 game_x64.dll
 game_x86.so
 game_x86_x64.so
 ...


Why would it be preferable to force the download of these modules,
pure or not? Why can't the binaries that ship with the client just
be used?

Also, the Debian packages contain some bug fixes already, and I'm sure
there will be more to come. From what you've said, this means that
clients connecting to these pure servers are still going to have a
problem anyways.

Also, Michel has a point. This is a problem when cross compiling.


-- 
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Bug#433671:

2007-07-30 Thread Andres Mejia
reopen 433671
reassign 433671 warsow 0.31.dfsg-4
severity serious
thanks

Reopening this as changing from using dpkg-architecture to uname in
.so naming scheme makes this package require using ppc for powerpc
packages. Some other architectures require different naming scheme as
well.

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Bug#433590: warsow: FTBFS (ia64) snd_qf/snd_mix.c asm errors

2007-07-17 Thread Andres Mejia

Package: warsow
Version: 0.31.dfsg-2

warsow FTBFS on ia64. Here's the error.

  Compiling snd_qf/snd_mix.c
/tmp/ccnsyQEk.s: Assembler messages:
/tmp/ccnsyQEk.s:27: Error: Unknown opcode `pushl %edi'
/tmp/ccnsyQEk.s:28: Error: Unknown opcode `pushl %ebx'
/tmp/ccnsyQEk.s:29: Error: bad expression
/tmp/ccnsyQEk.s:29: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:30: Error: bad expression
/tmp/ccnsyQEk.s:30: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:31: Error: bad expression
/tmp/ccnsyQEk.s:31: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:33: Error: Illegal operand separator `('
/tmp/ccnsyQEk.s:34: Error: Unknown opcode `sarl $8,%eax'
/tmp/ccnsyQEk.s:35: Error: Unknown opcode `cmpl $0x7FFF,%eax'
/tmp/ccnsyQEk.s:36: Error: Unknown opcode `jg LClampHigh'
/tmp/ccnsyQEk.s:37: Error: Unknown opcode `cmpl $0x8000,%eax'
/tmp/ccnsyQEk.s:38: Error: Unknown opcode `jnl LClampDone'
/tmp/ccnsyQEk.s:39: Error: bad expression
/tmp/ccnsyQEk.s:39: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:40: Error: Unknown opcode `jmp LClampDone'
/tmp/ccnsyQEk.s:42: Error: bad expression
/tmp/ccnsyQEk.s:42: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:44: Error: Illegal operand separator `('
/tmp/ccnsyQEk.s:45: Error: Unknown opcode `sarl $8,%edx'
/tmp/ccnsyQEk.s:46: Error: Unknown opcode `cmpl $0x7FFF,%edx'
/tmp/ccnsyQEk.s:47: Error: Unknown opcode `jg LClampHigh2'
/tmp/ccnsyQEk.s:48: Error: Unknown opcode `cmpl $0x8000,%edx'
/tmp/ccnsyQEk.s:49: Error: Unknown opcode `jnl LClampDone2'
/tmp/ccnsyQEk.s:50: Error: bad expression
/tmp/ccnsyQEk.s:50: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:51: Error: Unknown opcode `jmp LClampDone2'
/tmp/ccnsyQEk.s:53: Error: bad expression
/tmp/ccnsyQEk.s:53: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:55: Error: Unknown opcode `shll $16,%edx'
/tmp/ccnsyQEk.s:56: Error: Unknown opcode `andl $0x,%eax'
/tmp/ccnsyQEk.s:57: Error: Unknown opcode `orl %eax,%edx'
/tmp/ccnsyQEk.s:58: Error: bad expression
/tmp/ccnsyQEk.s:58: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:59: Error: Unknown opcode `subl $2,%ecx'
/tmp/ccnsyQEk.s:60: Error: Unknown opcode `jnz LWLBLoopTop'
/tmp/ccnsyQEk.s:61: Error: Unknown opcode `popl %ebx'
/tmp/ccnsyQEk.s:62: Error: Unknown opcode `popl %edi'
/tmp/ccnsyQEk.s:89: Error: Unknown opcode `pushl %edi'
/tmp/ccnsyQEk.s:90: Error: Unknown opcode `pushl %ebx'
/tmp/ccnsyQEk.s:91: Error: bad expression
/tmp/ccnsyQEk.s:91: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:92: Error: bad expression
/tmp/ccnsyQEk.s:92: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:93: Error: bad expression
/tmp/ccnsyQEk.s:93: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:95: Error: Illegal operand separator `('
/tmp/ccnsyQEk.s:96: Error: Unknown opcode `sarl $8,%eax'
/tmp/ccnsyQEk.s:97: Error: Unknown opcode `cmpl $0x7FFF,%eax'
/tmp/ccnsyQEk.s:98: Error: Unknown opcode `jg LClampHighS'
/tmp/ccnsyQEk.s:99: Error: Unknown opcode `cmpl $0x8000,%eax'
/tmp/ccnsyQEk.s:100: Error: Unknown opcode `jnl LClampDoneS'
/tmp/ccnsyQEk.s:101: Error: bad expression
/tmp/ccnsyQEk.s:101: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:102: Error: Unknown opcode `jmp LClampDoneS'
/tmp/ccnsyQEk.s:104: Error: bad expression
/tmp/ccnsyQEk.s:104: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:106: Error: Illegal operand separator `('
/tmp/ccnsyQEk.s:107: Error: Unknown opcode `sarl $8,%edx'
/tmp/ccnsyQEk.s:108: Error: Unknown opcode `cmpl $0x7FFF,%edx'
/tmp/ccnsyQEk.s:109: Error: Unknown opcode `jg LClampHigh2S'
/tmp/ccnsyQEk.s:110: Error: Unknown opcode `cmpl $0x8000,%edx'
/tmp/ccnsyQEk.s:111: Error: Unknown opcode `jnl LClampDone2S'
/tmp/ccnsyQEk.s:112: Error: bad expression
/tmp/ccnsyQEk.s:112: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:113: Error: Unknown opcode `jmp LClampDone2S'
/tmp/ccnsyQEk.s:115: Error: bad expression
/tmp/ccnsyQEk.s:115: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:117: Error: Unknown opcode `shll $16,%edx'
/tmp/ccnsyQEk.s:118: Error: Unknown opcode `andl $0x,%eax'
/tmp/ccnsyQEk.s:119: Error: Unknown opcode `orl %eax,%edx'
/tmp/ccnsyQEk.s:120: Error: bad expression
/tmp/ccnsyQEk.s:120: Error: Illegal operand separator `e'
/tmp/ccnsyQEk.s:121: Error: Unknown opcode `subl $2,%ecx'
/tmp/ccnsyQEk.s:122: Error: Unknown opcode `jnz LWLBLoopTopS'
/tmp/ccnsyQEk.s:123: Error: Unknown opcode `popl %ebx'
/tmp/ccnsyQEk.s:124: Error: Unknown opcode `popl %edi'
make[1]: *** [build/qf/snd_mix.o] Error 1
make[1]: Leaving directory `/build/buildd/warsow-0.31.dfsg/warsow_0.31/source'
make: *** [build-stamp] Error 2

The attached patch should fix this.

--
Regards,
Andres Mejia
Index: Fixes FTBFS for ia64.
===
--- ./warsow_0.31/source/game/q_shared.h.bak	2007-07-18 00:52:28.0 -0400
+++ ./warsow_0.31/source/game/q_shared.h	2007-07-18 00:53:10.0 -0400
@@ -285,7 +285,7 @@
 # endif
 #endif
 
-#if (defined(_M_IX86

Bug#433590:

2007-07-17 Thread Andres Mejia
severity 433590 serious
tags 433590 patch help
thanks

Also with this bug, I haven't tested a build with this patch, although
I'm sure it won't affect an i386 machine anyways. Plus I don't have
access to an ia64 machine, much less one with Debian on it. I would
normally make some commits in SVN, but I've been short on time
recently. If anyone want's to test and/or upload warsow with this
patch, that would be great.

-- 
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Bug#327423:

2007-07-12 Thread Andres Mejia
tags 327423 wontfix
thanks

These files are not distributable, which is why they are not included with ogre.

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Bug#281598:

2007-07-03 Thread Andres Mejia
reopen 281598
severity 281598 minor
thanks

I need to properly test this and then close, so I'm reopening this
bug. Also setting the severity to minor.

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Bug#307992:

2007-07-03 Thread Andres Mejia
reopen 307992
thanks

Need to properly test bug and then close, so I'm reopening it.

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Bug#343411:

2007-07-03 Thread Andres Mejia
tags 343411 confirmed
thanks

Vegastrike does have an obscene value for max_texture_dimension in
its vegastrike.config file which would cause this kind of memory
issue. It is being changed from 65536 to 512.

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Bug#360149:

2007-06-05 Thread Andres Mejia
So can we close this bug?

Andres Mejia


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Bug#426872:

2007-06-04 Thread Andres Mejia
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

libboost-python-dev now uses either -lboost_python-st or
-lboost_python-mt. See http://bugs.debian.org/424038

boost_python-st was intended to be the default so modifications were
made to the disable_internal_boost and rebootstrap patches and
commited in SVN. Now a different problem occurs.

g++  -pipe  -O2 -ffast-math -falign-loops=2 -falign-jumps=2
-falign-functions=2  -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
-pthread -pipe  -L/usr/X11R6/lib -L/usr/X11R6/lib  -o vegastrike
vsfilesystem.o posh.o stardate.o star_system_xml.o
star_system_generic.o universe_generic.o universe_util_generic.o
galaxy.o galaxy_xml.o galaxy_gen.o faction_generic.o hashtable.o
configxml.o easydom.o xml_serializer.o xml_support.o lin_time.o
endianness.o faction_util_generic.o load_mission.o savegame.o pk3.o
vs_globals.o debug_vs.o gfxlib_struct.o in_joystick.o force_feedback.o
faction_util.o in_kb.o in_sdl.o in_mouse.o in_main.o in_handler.o
main_loop.o physics.o star_system_jump.o star_system.o universe.o
universe_util.o config_xml.o macosx_math.o cg_global.o main.o
networking/netserver_devices.o networking/libnetclient.a
networking/lowlevel/libnetlowlevel.a cmd/script/script_call_briefing.o
cmd/script/libscript.a cmd/script/c_alike/libc_alike.a
python/briefing_wrapper.o cmd/libcmd.a cmd/base_init.o
python/libpython.a gfx/libgfx.a gldrv/libgldrv.a cmd/ai/libai.a
gui/libgui.a networking/libnet.a cmd/collide/libcollide.a
gfx/nav/libnav.a aldrv/libaldrv.a -lboost_python-st -lz -lvorbisfile
-lvorbis -logg   -lutil -L/usr/lib -lSDL  -lGL  -lGLU  -lglut  -lXi
-lXmu  -lexpat  -lpng  -ljpeg  -lopenal -lalut  -lvorbisfile -lvorbis
-logg  -lpython2.4 -Xlinker -export-dynamic -pthread
/usr/lib/libboost_python-st.so: undefined reference to `PyErr_WarnEx'
collect2: ld returned 1 exit status
make[4]: *** [vegastrike] Error 1
make[4]: Leaving directory `/tmp/buildd/vegastrike-0.4.3.debian/src'
make[3]: *** [all-recursive] Error 1
make[3]: Leaving directory `/tmp/buildd/vegastrike-0.4.3.debian/src'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/tmp/buildd/vegastrike-0.4.3.debian'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/tmp/buildd/vegastrike-0.4.3.debian'
make: *** [build-stamp] Error 2
pbuilder: Failed autobuilding of package
 - Aborting with an error
 - unmounting dev/pts filesystem
 - unmounting proc filesystem
 - cleaning the build env
- removing directory /var/cache/pbuilder/sid/build//2619 and its
subdirectories
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.6 (GNU/Linux)
Comment: http://firegpg.tuxfamily.org

iD8DBQFGZMtRgsFbAuXxMZYRArbLAKCPBgnbdVA7yKnrDMd+0nE58MfidgCgr5Tf
rphz0CQnReop0rhrva1//h4=
=8RkP
-END PGP SIGNATURE-


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Alien Arena 2007 Packaging

2007-05-18 Thread Andres Mejia
Hello,

I did some work to create Debian packages for Alien Arena 2007. I've
submitted a bug for this
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=424951. The debian
packaging files are available in the games SVN,
http://svn.icculus.org/alienarena2007/trunk/.

How can I get sponsored to get these packages uploaded to Debian?

Andres Mejia

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