locale command and internationalization support lacks
Hi Miriam (Vroby, and all Debian game packaging community), do you think locale | grep LANG can solve the internationalization problem, when interpreters like sdlBasic still lacks on this, from the viewpoint of people may get interested on helping with translations? cheers, Paulo ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
a game for sdlbasic
http://www.orkut.com/AlbumZoom.aspx?uid=1571067405427644802pid=1207149111488aid=1205480016 http://img233.imageshack.us/img233/6394/sdlbugdz9.png it's from the http://sdlbasic.sf.net game repository regards, Paulo ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
xbill.deb needs xbill.desktop file
hi! Xbill has no .desktop icon file for the Gnome menu a working content of '/usr/share/applications/xbill.desktop' can be: [Desktop Entry] Encoding=UTF-8 Name=XBill GenericName=XBill Exec=xbill Icon=xbill.xpm Terminal=false Type=Application Categories=Game; i hope this can be a valuable contribution of the so classic linux game as XBill is, being part of the usual '.desktop'-based menus... as well, please all packagers, keep checking if all debian games has their .desktop icons at '/usr/share/applications/' regards and best regards Paulo ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
xbill .desktop
for me, this .desktop file i sent (could be better anyway) could be considered an important update to the xBill .deb game - as well, i didn't know xbill were not packaged on Debian btw, i'm asking for your help - i'm not frequently online, and still very newbie on this about packaging (i even created an Orkut community for helping and get help from this: http://www.orkut.com/Community.aspx?cmm=46022664) if someone here can help this .desktop being part of the official xbill .deb distribution - me and all xbill fans will thank you! :-D thanks Paulo ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: xbill.deb needs xbill.desktop file
great, thanks! :-) On Tue, Apr 1, 2008 at 6:56 PM, Barry deFreese [EMAIL PROTECTED] wrote: Paulo Silva wrote: for me, this .desktop file i sent (could be better anyway) could be considered an important update to the xBill .deb game - as well, i didn't know xbill were not packaged on Debian btw, i'm asking for your help - i'm not frequently online, and still very newbie on this about packaging (i even created an Orkut community for helping and get help from this: http://www.orkut.com/Community.aspx?cmm=46022664) if someone here can help this .desktop being part of the official xbill .deb distribution - me and all xbill fans will thank you! :-D thanks Paulo Paulo, xbill is in Debian it is just not currently maintained by the games team. However, the current maintainer seems inactive so I might adopt it for the games team, then we can add a desktop file! Thanks, Barry ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Debian Packaging Newbies orkut community
http://www.orkut.com/Community.aspx?cmm=46022664 be welcome! :-) ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Mugen
hi! is that Mugen fighting game engine an interesting thing to be package at Debian? http://mugen-net.sourceforge.net/ http://www.youtube.com/watch?v=8Pf9gmysrk8 http://www.youtube.com/watch?v=51aPwzksAjs http://www.youtube.com/watch?v=EItMNLO4No4 thanks, Paulo ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
sdlBasic - makefile needed
hi! sdlBasic is needing a makefile, and getting their sources formated as compatible with Debian norms Since this mailing list is plenty of game packagers, maybe mostly SDL experimented, do someone can help this? Thanks a lot in advance! :-) Paulo --- ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
how hard is compiling a SDL game?
hi! i found lots of open-source SDL games, but from people made these games on ms-windows instead of Linux (that Konami's F1-Spirit remake is an example, i think easily to find from google ) I found also some games from htpp://games.linux.org I also have difficulties to compile a game and contribute with the Debian and Ubuntu repositories - would be nice if packagers could develop step-by-step packaging tutorials with screenshots, and/or videos at youtube (from recordmydesktop tools and alike) explaining how a newbie can make .deb packages and contributing on the repositories without further difficulties - this can be interesting for people got these initial dificulties and surelly not wanting other newbies having to loose too many time and effort to reach this contribution level Packagers also, please let us know about wiki pages of projects (games or not) which are still not in the Debian/Ubuntu repositories, and which help us to know which games are packaged, in the package process, and didn't start the package process. What i think can be interesting for SDL game developers, specially newbies, is a interpreter i were personally involved since 4 years ago, named sdlBasic - some aspects of it are similar to Amos (AmigaOS), it's lots easier to code there than on other interpreters like Python-Pygame, and surelly the packaging process of sdlBasic can contribute with a good ammount of good SDL games in the Debian/Ubuntu repositories. As far packages here may get interested on packaging and repositoring sdlBasic, please let me know. regards, Paulo ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
sdlBasic
I don't know how this Debian mailing list works The idea is about packaging sdlBasic and making it available from the Debian repository - since it's a nice interpreter for game development, and far beyond this (has some useful features Python-Pygame hasn't, like getting lots of sprites from just one picture (just like j2me games), drawing geometric primitives (circles, rectangles, etc.) ) Any help is very welcome! :-) thanks, Paulo ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
emulators
i registered lots of emulators are still not in the Debian/Ubuntu repository - can be emulators considered games, since they were about to use the same development method and technology (like SDL libraries, etc.)? like: . https://launchpad.net/fbzx . https://launchpad.net/xnp2 . https://launchpad.net/vx68k . https://launchpad.net/o2em . https://launchpad.net/simcoupe . https://launchpad.net/openeinstein . https://launchpad.net/lisaem . https://launchpad.net/emul5 . https://launchpad.net/kegs https://launchpad.net/%7Enitrofurano-3t/+projects https://staging.launchpad.net/%7Enitrofurano-3t/+projects https://launchpad.net/projects/?text=emulatorx=0y=0 ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel